+hunted (13)
Haste
This creature must be blocked if able.
Menace
When this creature enters, target opponent creates two 1/1 white Dog creature tokens.
When this creature dies, each opponent loses 3 life.
Disguise
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Flying, haste
When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
This creature can't block Humans.
Trample
When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Flying
When this creature enters, target opponent creates a 4/4 black Horror creature token.
When this creature enters, target opponent puts a deathtouch counter on a creature they control.
This creature can't be blocked.
When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying.
: Regenerate this creature.
When this creature dies, create a 1/1 white Soldier creature token with lifelink.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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