|
Bag of Holding
 ( 1)
Artifact
Whenever you discard a card, exile that card from your graveyard. , : Draw a card, then discard a card.
, , Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
|
|
|
Balan, Wandering Knight
   ( 4)
Legendary Creature — Cat Knight
(3/3)
First strike Balan has double strike as long as two or more Equipment are attached to it.  : Attach all Equipment you control to Balan.
|
|
|
Balancing Act
   ( 4)
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
|
|
|
Baldin, Century Herdmaster
   ( 6)
Legendary Creature — Human Warrior
(0/7)
During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
|
|
|
Ball Lightning
   ( 3)
Creature — Elemental
(6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
|
|
|
Balmor, Battlemage Captain
  ( 2)
Legendary Creature — Bird Wizard
(1/3)
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
|
|
|
Balshan Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying  , Discard a card: Return this creature to its owner's hand.
|
|
|
Bamboozling Beeble
 ( 1)
Creature — Beeble
(1/1)
Protection from Robots , : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
|
|
|
Banding Sliver (playtest)
   ( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Bane's Contingency
   ( 3)
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
|
|
|
Bane's Invoker
  ( 2)
Creature — Human Cleric
(2/2)
Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.
|
|
|
Banish into Fable
   ( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
|
|
|
Guardian Naga (Banishing Coils)
  ( 3)
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Banishing Knack
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
|
|
|
Banishing Light
  ( 3)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
|
|
|
Banishing Slash
  ( 2)
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
|
|
|
Banishing Stroke
  ( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Bankrupt in Blood
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
|
|
|
Banner of Kinship
 ( 5)
Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
|
|
|
Barbed Lightning
  ( 3)
Instant
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Barbflare Gremlin
  ( 4)
Creature — Gremlin
(3/2)
First strike, haste Whenever a player taps a land for mana, if this creature is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.
|
|
|
Bargain
  ( 3)
Sorcery
Target opponent draws a card. You gain 7 life.
|
|
|
Bargaining Table
 ( 5)
Artifact
, : Draw a card. X is the number of cards in an opponent's hand.
|
|
|
Barge In
 ( 1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
|
|
|
Barging Sergeant
  ( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
|
|
|
Barkshell Blessing
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
|
|
|
Barreling Attack
   ( 4)
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
|
|
|
Barrin, Master Wizard
   ( 3)
Legendary Creature — Human Wizard
(1/1)
, Sacrifice a permanent: Return target creature to its owner's hand.
|
|
|
Barrin, Tolarian Archmage
   ( 3)
Legendary Creature — Human Wizard
(2/2)
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
|
|
|
Barrin's Codex
 ( 4)
Artifact
At the beginning of your upkeep, you may put a page counter on this artifact. , , Sacrifice this artifact: Draw X cards, where X is the number of page counters on this artifact.
|
|
|
Barrin's Spite
   ( 4)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
|
|
|
Barrin's Unmaking
  ( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
|
|
|
Barrowin of Clan Undurr
   ( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
|
|
|
Barter in Blood
   ( 4)
Sorcery
Each player sacrifices two creatures of their choice.
|
|
|
Basking Broodscale
  ( 2)
Creature — Eldrazi Lizard
(2/2)
Devoid (This card has no color.)  : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
|
|
|
Basking Capybara
  ( 2)
Creature — Capybara
(1/3)
Descend 4 — This creature gets +3/+0 as long as there are four or more permanent cards in your graveyard.
|
|
|
Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : This creature gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Basri, Devoted Paladin
   ( 6)
Legendary Planeswalker — Basri
(4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. −6: Creatures you control get +2/+2 and gain flying until end of turn.
|
|
|
Bastion Inventor
  ( 6)
Creature — Vedalken Artificer
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Bathe in Light
  ( 2)
Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
|
|
|
Battering Krasis
  ( 3)
Creature — Shark Beast
(2/1)
Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
|
|
|
Battering Ram
 ( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
|
|
|
Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
|
|
|
Battle Cry Goblin
  ( 2)
Creature — Goblin
(2/2)
 : Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
|
|
|
Battle Strain
  ( 2)
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
|
|
|
Battle-Mad Ronin
  ( 2)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) This creature attacks each combat if able.
|
|
|
Battle-Rage Blessing
  ( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Battle-Scarred Goblin
  ( 2)
Creature — Goblin Warrior
(2/2)
Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.
|
|
|
Battlewing Mystic
  ( 2)
Creature — Bird Wizard
(2/1)
Kicker (You may pay an additional as you cast this spell.) Flying When this creature enters, if it was kicked, discard your hand, then draw two cards.
|
|
|
Beacon of Destiny
  ( 2)
Creature — Human Cleric
(1/3)
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.
|
|
|
Beaming Defiance
  ( 2)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Bearer of Overwhelming Truths
( 0)
Creature — Human Wizard
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Beast Within
  ( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
|
|
|
Beast-Kin Ranger
  ( 3)
Creature — Elf Ranger
(3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
|
|
|
Bellowing Bruiser (Beat a Path)
  ( 3)
Sorcery — Adventure
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Beckoning Will-o'-Wisp
  ( 3)
Creature — Spirit
(1/3)
Flying Lure the Unwary — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0.
|
|
|
Bee Sting
  ( 4)
Sorcery
Bee Sting deals 2 damage to any target.
|
|
|
Befriending the Moths
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Begin Anew
    ( 4)
Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
|
|
|
Behind the Mask
 ( 1)
Instant
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
|
|
|
Behind the Scenes
  ( 3)
Enchantment
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)  : Creatures you control get +1/+1 until end of turn.
|
|
|
Belligerent Hatchling
  ( 4)
Creature — Elemental
(6/6)
First strike This creature enters with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from this creature. Whenever you cast a white spell, remove a -1/-1 counter from this creature.
|
|
|
Belligerent Yearling
  ( 2)
Creature — Dinosaur
(3/2)
Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
|
|
|
Bellowing Aegisaur
  ( 6)
Creature — Dinosaur
(3/5)
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
|
|
|
Bellowing Crier
  ( 2)
Creature — Frog Advisor
(2/1)
When this creature enters, draw a card, then discard a card.
|
|
|
Bellowing Elk
  ( 4)
Creature — Elk
(4/2)
As long as you had another creature enter the battlefield under your control this turn, this creature has trample and indestructible.
|
|
|
Bellowing Fiend
  ( 5)
Creature — Spirit
(3/3)
Flying Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
|
|
|
Bellowing Mauler
  ( 5)
Creature — Ogre Warrior
(4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
|
|
|
Bellowing Saddlebrute
  ( 4)
Creature — Orc Warrior
(4/5)
Raid — When this creature enters, you lose 4 life unless you attacked this turn.
|
|
|
Bellowing Tanglewurm
   ( 5)
Creature — Wurm
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
|
|
|
Belltower Sphinx
  ( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
|
|
|
Beloved Princess
 ( 1)
Creature — Human Noble
(1/1)
Lifelink This creature can't be blocked by creatures with power 3 or greater.
|
|
|
Benalish Infantry
  ( 3)
Creature — Human Soldier
(1/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Benevolent Blessing
  ( 2)
Enchantment — Aura
Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
|
|
|
Benevolent Offering
  ( 4)
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
|
|
|
Benthic Criminologists
  ( 5)
Creature — Merfolk Wizard
(4/5)
Whenever this creature enters or attacks, you may sacrifice an artifact. If you do, draw a card.
|
|
|
Benthic Djinn
   ( 4)
Creature — Djinn
(5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
|
|
|
Benthic Infiltrator
  ( 3)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) This creature can't be blocked.
|
|
|
Bestial Bloodline
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.  : Return this card from your graveyard to your hand.
|
|
|
Betor, Kin to All
    ( 5)
Legendary Creature — Spirit Dragon
(5/7)
Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
|
|
|
Betrayer's Bargain
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay . Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
|
|
|
Bewildering Blizzard
   ( 6)
Instant
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
|
|
|
Bewitching Leechcraft
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
|
|
|
Beza, the Bounding Spring
   ( 4)
Legendary Creature — Elemental Elk
(4/5)
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
|
|
|
Bhaal's Invoker
  ( 3)
Creature — Dragon Shaman
(4/2)
Scorching Ray — : This creature deals 4 damage to each opponent.
|
|
|
Big Winner
  ( 4)
Creature — Ogre Warrior Guest
(5/2)
This creature has trample as long as you control a stickered permanent.
|
|
|
Bigfin Bouncer
  ( 4)
Creature — Shark Pirate
(3/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
|
|
|