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Splitskin Doll
  ( 2)
Artifact Creature — Toy
(2/1)
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
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Splitting Headache
  ( 4)
Sorcery
Choose one — • Target player discards two cards. • Target player reveals their hand. You choose a card from it. That player discards that card.
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Splitting Slime
   ( 5)
Creature — Ooze
(3/3)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, create a token that's a copy of this creature. (The token has no counters and isn't monstrous.)
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Splitting the Powerstone
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Sporogenic Infection
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, target player sacrifices a creature of their choice other than enchanted creature. When enchanted creature is dealt damage, destroy it.
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Spreading Algae
 ( 1)
Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Spreading Flames
  ( 7)
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
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Spreading Insurrection
  ( 5)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Spreading Plague
  ( 5)
Enchantment
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
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Spreading Rot
  ( 5)
Sorcery
Destroy target land. Its controller loses 2 life.
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Spreading Seas
  ( 2)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
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Spring // Mind (Spring)
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Spring Cleaning
  ( 2)
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Spring Splasher
  ( 2)
Creature — Frog Beast
(2/1)
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
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Springbloom Druid
  ( 3)
Creature — Elf Druid
(1/1)
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Springheart Nantuko
  ( 2)
Enchantment Creature — Insect Monk
(1/1)
Bestow   Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay  if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
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Springing Tiger
  ( 4)
Creature — Cat
(3/3)
Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
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Springjack Knight
  ( 3)
Creature — Kithkin Knight
(2/1)
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Springjack Shepherd
  ( 4)
Creature — Kithkin Wizard
(1/2)
Chroma — When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
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Springjaw Trap
 ( 1)
Artifact
Flash , , Sacrifice this artifact: It deals 3 damage to any target.
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Springleaf Drum
 ( 1)
Artifact
, Tap an untapped creature you control: Add one mana of any color.
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Spring-Loaded Sawblades
  ( 2)
Artifact
Flash When this artifact enters, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact  ( , Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Springmane Cervin
  ( 3)
Creature — Elk
(3/2)
When this creature enters, you gain 2 life.
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Springmantle Cleric
  ( 5)
Creature — Elf Cleric
(2/3)
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Springsage Ritual
  ( 4)
Instant
Destroy target artifact or enchantment. You gain 4 life.
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Sprinting Warbrute
  ( 5)
Creature — Ogre Berserker
(5/4)
This creature attacks each combat if able. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Sprouting Goblin
  ( 2)
Creature — Goblin Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. , , Sacrifice a land: Draw a card.
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Sprouting Phytohydra
  ( 5)
Creature — Plant Hydra
(0/2)
Defender (This creature can't attack.) Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
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Sprouting Renewal
  ( 3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
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Sprouting Thrinax
   ( 3)
Creature — Lizard
(3/3)
When this creature dies, create three 1/1 green Saproling creature tokens.
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Sprouting Vines
  ( 3)
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Spurred Wolverine
  ( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
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Squad Captain
  ( 5)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.
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Squall Line
   ( 2)
Instant
Squall Line deals X damage to each creature with flying and each player.
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Squeaking Pie Grubfellows
  ( 4)
Creature — Goblin Shaman
(3/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent discards a card.
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Squeaking Pie Sneak
  ( 2)
Creature — Goblin Rogue
(2/2)
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay . Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Squealing Devil
  ( 2)
Creature — Devil
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, you may pay . If you do, target creature gets +X/+0 until end of turn. When this creature enters, sacrifice it unless was spent to cast it.
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Squee, Goblin Nabob
  ( 3)
Legendary Creature — Goblin
(1/1)
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
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Squelching Leeches
   ( 4)
Creature — Leech
(*/*)
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
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Squirming Emergence
   ( 3)
Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
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Squirming Mass
  ( 2)
Creature — Horror
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Squishy Sphinx Ninja
( 0)
Stickers
2 — Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3 — 5/3 5 — 7/7
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Stabbing Pain
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
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Stadium Headliner
 ( 1)
Creature — Goblin Warrior
(1/1)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)  , Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
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Staff of Nin
 ( 6)
Artifact
At the beginning of your upkeep, draw a card. : This artifact deals 1 damage to any target.
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Staff of the Mind Magus
 ( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
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Staggering Insight
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
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Staggering Size
  ( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Stain the Mind
  ( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Stalking Bloodsucker
   ( 6)
Creature — Vampire
(4/4)
Flying  , Discard a card: This creature gets +2/+2 until end of turn.
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Stalking Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) : This creature gets +1/+2 until end of turn. Activate only once each turn. ( represents colorless mana.)
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Stalking Leonin
  ( 3)
Creature — Cat Archer
(3/3)
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
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Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stalking Stones
( 0)
Land
: Add .
: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Stalking Tiger
  ( 4)
Creature — Cat
(3/3)
This creature can't be blocked by more than one creature.
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Stalking Vengeance
   ( 7)
Creature — Avatar
(5/5)
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
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Stalking Yeti
   ( 4)
Snow Creature — Yeti
(3/3)
When this creature enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to this creature.  : Return this creature to its owner's hand. Activate only as a sorcery. ( can be paid with one mana from a snow source.)
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Stamina
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. Sacrifice this Aura: Regenerate enchanted creature.
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Stampeding Elk Herd
   ( 5)
Creature — Elk
(5/5)
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
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Stampeding Horncrest
  ( 5)
Creature — Dinosaur
(4/4)
This creature has haste as long as you control another Dinosaur.
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Stampeding Rhino
  ( 5)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Stampeding Scurryfoot
 ( 1)
Creature — Mouse
(1/1)
Exhaust —  : Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
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Stampeding Serow
   ( 4)
Creature — Antelope Beast
(5/4)
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Stampeding Wildebeests
   ( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Standing Army
   ( 4)
Creature — Human Soldier
(2/4)
As long as you're standing, this creature has vigilance.
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Star of Extinction
   ( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Starfall Invocation
   ( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
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Start Your Engines
  ( 4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Starting Column
 ( 3)
Artifact
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : Add one mana of any color.
Max speed — , Sacrifice this artifact: Draw two cards, then discard a card.
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Startling Development
  ( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling ( , Discard this card: Draw a card.)
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Starving Revenant
   ( 4)
Creature — Spirit Horror
(4/4)
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
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Staying Power
  ( 3)
Enchantment
"Until end of turn" and "this turn" effects don't end.
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Scalding Viper (Steam Clean)
  ( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Steam Vines
   ( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it and this Aura deals 1 damage to that land's controller. That player attaches this Aura to a land of their choice.
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Roaring Furnace // Steaming Sauna (Steaming Sauna)
   ( 5)
Enchantment — Room
You have no maximum hand size. At the beginning of your end step, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Steel Leaf Paladin
   ( 6)
Creature — Elf Knight
(4/4)
First strike When this creature enters, return a green or white creature you control to its owner's hand.
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Steelfin Whale
  ( 6)
Creature — Whale
(3/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Whenever an artifact you control enters, untap this creature.
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Steelgaze Griffin
  ( 5)
Creature — Griffin
(2/4)
Flying Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
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Steeling Stance
   ( 3)
Instant
Creatures you control get +1/+1 until end of turn. Forecast — , Reveal this card from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
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Stensia Innkeeper
  ( 4)
Creature — Vampire
(3/3)
When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
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Stensia Uprising
   ( 4)
Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
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Sterling Grove
  ( 2)
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Sterling Hound
 ( 3)
Artifact Creature — Dog
(3/2)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Sterling Keykeeper
  ( 2)
Creature — Human Mercenary
(2/2)
, : Tap target non-Mount creature.
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Sterling Supplier
  ( 5)
Creature — Bird Soldier
(3/4)
Flying When this creature enters, put a +1/+1 counter on another target creature you control.
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