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Stern Scolding
 ( 1)
Instant
Counter target creature spell with power or toughness 2 or less.
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Sticky Fingers
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with " , Sacrifice this token: Add one mana of any color.") When enchanted creature dies, draw a card.
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Stickytongue Sentinel
  ( 3)
Creature — Frog Warrior
(3/3)
Reach When this creature enters, return up to one other target permanent you control to its owner's hand.
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Stillness in Motion
  ( 2)
Enchantment
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
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Sting, the Glinting Dagger
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip 
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Stingblade Assassin
  ( 4)
Creature — Faerie Assassin
(3/1)
Flash Flying When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
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Stingerback Terror
   ( 4)
Creature — Scorpion Dragon
(7/7)
Flying, trample This creature gets -1/-1 for each card in your hand. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Stingerfling Spider
  ( 5)
Creature — Spider
(2/5)
Reach When this creature enters, you may destroy target creature with flying.
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Stinging Barrier
   ( 4)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , : This creature deals 1 damage to any target.
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Stinging Cave Crawler
  ( 3)
Creature — Insect Horror
(1/3)
Deathtouch Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
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Stinging Hivemaster
  ( 3)
Creature — Phyrexian Warlock
(3/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
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Stinging Lionfish
  ( 2)
Enchantment Creature — Fish
(2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
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Stinging Scorpion
  ( 5)
Host Creature — Scorpion
(3/2)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
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Stinging Shot
 ( 1)
Instant
Put three -1/-1 counters on target creature with flying. Cycling ( , Discard this card: Draw a card.)
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Stinging Study
  ( 5)
Instant
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
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Stingmoggie
  ( 4)
Creature — Elemental
(0/0)
This creature enters with two +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Destroy target artifact or land.
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Stingscourger
  ( 2)
Creature — Goblin Warrior
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature an opponent controls to its owner's hand.
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Stinkdrinker Bandit
  ( 4)
Creature — Goblin Rogue
(2/1)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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Stinkweed Imp
  ( 3)
Creature — Imp
(1/2)
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Stirring Address
  ( 2)
Instant
Target creature you control gets +2/+2 until end of turn. Overload  (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Stirring Bard
  ( 4)
Creature — Dragon Bard
(0/4)
Defender When this creature enters, you take the initiative. Mantle of Inspiration — : Target creature gains menace and haste until end of turn.
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Stitch in Time
   ( 3)
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
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Stitchwing Skaab
  ( 4)
Creature — Zombie Horror
(3/1)
Flying  , Discard two cards: Return this card from your graveyard to the battlefield tapped.
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Stocking the Pantry
 ( 1)
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. , Remove a supply counter from this enchantment: Draw a card.
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Stockpiling Celebrant
  ( 3)
Creature — Dwarf Knight
(3/2)
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
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Stoic Sphinx
   ( 4)
Creature — Sphinx
(5/3)
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
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Stolen Grain
   ( 6)
Sorcery
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Stomping Slabs
  ( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
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Stonebinder's Familiar
 ( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Stonehoof Chieftain
  ( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
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Stoneskin
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+10.
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Stonewood Invocation
  ( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Stonewood Invoker
  ( 2)
Creature — Elf Mutant
(2/2)
 : This creature gets +5/+5 until end of turn.
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Storm King's Thunder
    ( 3)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
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Galvanic Giant (Storm Reading)
   ( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Stormbind
   ( 3)
Enchantment
, Discard a card at random: This enchantment deals 2 damage to any target.
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Stormcloud Djinn
  ( 5)
Creature — Djinn
(3/3)
Flying This creature can block only creatures with flying.  : This creature gets +2/+0 until end of turn and deals 1 damage to you.
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Stormplain Detainment
  ( 3)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Stormwing Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Stormwing Entity
   ( 5)
Creature — Elemental
(3/3)
This spell costs  less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.
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Storrev, Devkarin Lich
    ( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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Strange Inversion
  ( 3)
Instant — Arcane
Switch target creature's power and toughness until end of turn. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Strangling Grasp
( 0)
Enchantment — Aura
Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life.
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Strangling Soot
  ( 3)
Instant
Destroy target creature with toughness 3 or less. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Strategic Planning
  ( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Streaking Oilgorger
  ( 5)
Creature — Vampire
(3/3)
Flying, haste Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — This creature has lifelink.
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Street Urchin
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have " , Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
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Strength in Numbers
  ( 2)
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
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Strength-Testing Hammer
 ( 1)
Artifact — Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip 
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Striking Sliver
 ( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
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String of Disappearances
 ( 1)
Instant
Return target creature to its owner's hand. Then that creature's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
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Strip Mine
( 0)
Land
: Add .
, Sacrifice this land: Destroy target land.
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Striped Riverwinder
  ( 7)
Creature — Serpent
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling ( , Discard this card: Draw a card.)
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Stromkirk Captain
   ( 3)
Creature — Vampire Soldier
(2/2)
First strike Other Vampire creatures you control get +1/+1 and have first strike.
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Stronghold Assassin
   ( 3)
Creature — Phyrexian Zombie Assassin
(2/1)
, Sacrifice a creature: Destroy target nonblack creature.
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Stronghold Zeppelin
   ( 4)
Creature — Human
(3/3)
Flying This creature can block only creatures with flying.
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Strutting Turkey
  ( 4)
Host Creature — Bird
(2/2)
When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
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Stunning Reversal
  ( 4)
Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
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Stunning Strike
  ( 3)
Enchantment — Aura
Flash Enchant creature When this Aura enters, tap enchanted creature and remove it from combat. As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
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Stupefying Touch
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature's activated abilities can't be activated.
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Sturdy Hatchling
  ( 4)
Creature — Elemental
(6/6)
This creature enters with four -1/-1 counters on it. : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from this creature. Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
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Sudden Insight
   ( 6)
Instant
Draw a card for each different mana value among nonland cards in your graveyard.
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Sudden Spinnerets
 ( 1)
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
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Sudden Spoiling
   ( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
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Suffocating Blast
    ( 4)
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
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Suffocating Fumes
  ( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Sulam Djinn
  ( 6)
Creature — Djinn
(6/6)
Trample This creature gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
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Summit Intimidator
  ( 4)
Creature — Yeti
(4/3)
Reach When this creature enters, target creature can't block this turn.
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Summoning Station
 ( 7)
Artifact
: Create a 2/2 colorless Pincher creature token.
Whenever an artifact is put into a graveyard from the battlefield, you may untap this artifact.
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Summoning Trap
   ( 6)
Instant — Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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Sun Sentinel
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Sunbathing Rootwalla
  ( 2)
Creature — Lizard
(2/2)
Domain —  : Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
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Sunbird's Invocation
  ( 6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Sunbringer's Touch
   ( 4)
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sundering Eruption
  ( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
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Sundering Fork
( 0)
Artifact — Contraption
Whenever you crank this Contraption, destroy target artifact.
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Sundering Growth
  ( 2)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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Sundering Stroke
  ( 7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
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Sundering Titan
 ( 8)
Artifact Creature — Golem
(7/10)
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Sundering Vitae
  ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target artifact or enchantment.
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Sundial of the Infinite
 ( 2)
Artifact
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Sune's Intervention
   ( 6)
Instant
Choose one or more — • Create two 2/2 white Knight creature tokens. • Seek a nonland permanent card with mana value 3 or less. • Destroy target artifact. • Destroy target enchantment. • Target player gains 3 life.
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Sungold Sentinel
  ( 2)
Creature — Human Soldier
(3/2)
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven —  : Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
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