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Thieving Skydiver
  ( 2)
Creature — Merfolk Rogue
(2/1)
Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
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Thieving Sprite
  ( 3)
Creature — Faerie Rogue
(1/1)
Flying When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
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Thieving Varmint
  ( 2)
Creature — Varmint
(2/1)
Deathtouch, lifelink , Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
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Thing from the Deep
    ( 9)
Creature — Leviathan
(9/9)
Whenever this creature attacks, sacrifice it unless you sacrifice an Island.
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Thing in the Ice
  ( 2)
Creature — Horror
(0/4)
Defender This creature enters with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
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Think Tank
  ( 3)
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Think Twice
  ( 2)
Instant
Draw a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Thinking Cap
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Equip Detective  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Thirst for Meaning
  ( 3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
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Thirsting Axe
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip 
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Thirsting Roots
 ( 1)
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Thirsting Shade
 ( 1)
Creature — Shade
(1/1)
Lifelink  : This creature gets +1/+1 until end of turn.
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This Town Ain't Big Enough
  ( 5)
Instant
This spell costs less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
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Thopter Engineer
  ( 3)
Creature — Human Artificer
(1/3)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
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Thornling
   ( 5)
Creature — Elemental Shapeshifter
(4/4)
: This creature gains haste until end of turn.
: This creature gains trample until end of turn.
: This creature gains indestructible until end of turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
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Thornplate Intimidator
  ( 4)
Creature — Rat Rogue
(4/3)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Thorn-Thrash Viashino
  ( 4)
Creature — Lizard Warrior
(2/2)
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) : This creature gains trample until end of turn.
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Thornwind Faeries
   ( 3)
Creature — Faerie
(1/1)
Flying : This creature deals 1 damage to any target.
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Thorough Investigation
  ( 3)
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
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Thoughtbind
  ( 3)
Instant
Counter target spell with mana value 4 or less.
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Thoughts of Ruin
   ( 4)
Sorcery
Each player sacrifices a land of their choice for each card in your hand.
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Thousand Moons Infantry
  ( 3)
Creature — Human Soldier
(2/4)
Untap this creature during each other player's untap step.
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Thousand Winds
   ( 6)
Creature — Elemental
(5/6)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, return all other tapped creatures to their owners' hands.
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Thraben Inspector
 ( 1)
Creature — Human Soldier
(1/2)
When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Thran Turbine
 ( 1)
Artifact
At the beginning of your upkeep, you may add  . You can't spend this mana to cast spells.
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Thran War Machine
 ( 4)
Artifact Creature — Construct
(4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
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Thrashing Brontodon
   ( 3)
Creature — Dinosaur
(3/4)
, Sacrifice this creature: Destroy target artifact or enchantment.
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Thrashing Frontliner
  ( 2)
Creature — Phyrexian Lizard
(2/2)
Trample Whenever this creature attacks a battle, it gets +1/+1 until end of turn.
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Thrashing Wumpus
   ( 5)
Creature — Beast
(3/3)
: This creature deals 1 damage to each creature and each player.
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Three Blind Mice
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
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Three-Headed Goblin
   ( 5)
Creature — Goblin Mutant
(3/3)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
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Threnody Singer
  ( 2)
Creature — Siren
(1/3)
Flash Flying When this creature enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Thrilling Discovery
  ( 2)
Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
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Thrilling Encore
  ( 5)
Instant
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
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Thrill-Kill Assassin
  ( 2)
Creature — Human Assassin
(1/2)
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Thriving Bluff
( 0)
Land
This land enters tapped. As it enters, choose a color other than red. : Add or one mana of the chosen color.
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Thriving Grove
( 0)
Land
This land enters tapped. As it enters, choose a color other than green. : Add or one mana of the chosen color.
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Thriving Heath
( 0)
Land
This land enters tapped. As it enters, choose a color other than white. : Add or one mana of the chosen color.
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Thriving Isle
( 0)
Land
This land enters tapped. As it enters, choose a color other than blue. : Add or one mana of the chosen color.
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Thriving Moor
( 0)
Land
This land enters tapped. As it enters, choose a color other than black. : Add or one mana of the chosen color.
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Thromok the Insatiable
   ( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this creature enters, you may sacrifice any number of creatures. It enters with X +1/+1 counters on it for each of those creatures.)
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Throne of Eldraine
 ( 5)
Legendary Artifact
As Throne of Eldraine enters, choose a color. : Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
, : Draw two cards. Spend only mana of the chosen color to activate this ability.
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Throne of the Grim Captain
 ( 2)
Legendary Artifact
: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire ( , Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Ondu Knotmaster (Throw a Line)
  ( 2)
Sorcery — Adventure
Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
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Throwing Knife
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice this Equipment. If you do, this Equipment deals 2 damage to any target. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Thrull Retainer
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Regenerate enchanted creature.
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Thrumming Stone
 ( 5)
Legendary Artifact
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
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Thrummingbird
  ( 2)
Creature — Phyrexian Bird Horror
(1/1)
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Thundering Broodwagon
     ( 6)
Artifact — Vehicle
(6/5)
Menace, reach When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. Crew 3 Cycling ( , Discard this card: Draw a card.)
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Thundering Ceratok
  ( 5)
Creature — Rhino
(4/5)
Trample When this creature enters, other creatures you control gain trample until end of turn.
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Thundering Chariot
 ( 4)
Artifact — Vehicle
(3/3)
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Thundering Djinn
   ( 5)
Creature — Djinn
(3/4)
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
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Thundering Falls
( 0)
Land — Island Mountain
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thundering Giant
   ( 5)
Creature — Giant
(4/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Thundering Mightmare
  ( 5)
Creature — Horse Spirit
(3/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Thundering Raiju
   ( 4)
Creature — Spirit
(3/3)
Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
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Thundering Rebuke
  ( 2)
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
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Thundering Sparkmage
  ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Thundering Spineback
   ( 7)
Creature — Dinosaur
(5/5)
Other Dinosaurs you control get +1/+1.  : Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Thundering Tanadon
   ( 6)
Artifact Creature — Phyrexian Beast
(5/4)
( can be paid with either or 2 life.) Trample
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Thundering Wurm
  ( 3)
Creature — Wurm
(4/4)
When this creature enters, sacrifice it unless you discard a land card.
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Thunderkin Awakener
  ( 2)
Creature — Elemental Shaman
(1/2)
Haste Whenever this creature attacks, choose target Elemental creature card in your graveyard with toughness less than this creature's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
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Thundertrap Trainer
  ( 2)
Creature — Otter Wizard
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Thurid, Mare of Destiny
   ( 4)
Legendary Creature — Pegasus
(2/4)
Flying, lifelink Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.) Other Pegasi, Unicorns, and Horses you control get +1/+1.
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Tibalt, Rakish Instigator
  ( 3)
Legendary Planeswalker — Tibalt
(5)
Your opponents can't gain life. −2: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
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Ticking Gnomes
 ( 3)
Artifact Creature — Gnome
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice this creature: It deals 1 damage to any target.
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Ticking Mime Bomb
  ( 4)
Artifact Creature — Clown Robot Mime
(2/2)
When this creature enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. This creature deals damage equal to twice the number of Robots you control to the chosen creature.
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Tidal Influence
  ( 3)
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield. This enchantment enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this enchantment. As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0. As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0. Whenever there are four or more tide counters on this enchantment, remove all tide counters from it.
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Tidebinder Mage
  ( 2)
Creature — Merfolk Wizard
(2/2)
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
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Tidewater Minion
   ( 5)
Creature — Elemental Minion
(4/4)
Defender (This creature can't attack.) : This creature loses defender until end of turn.
: Untap target permanent.
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Tiefling Outcasts
 ( 1)
Creature — — Tiefling Peasant
(1/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
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Tightening Coils
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
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Tiller Engine
 ( 2)
Artifact Creature — Construct
(1/3)
Whenever a land you control enters tapped, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.
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Tilling Treefolk
  ( 3)
Creature — Treefolk Druid
(1/3)
When this creature enters, you may return up to two target land cards from your graveyard to your hand.
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Tilonalli's Skinshifter
  ( 3)
Creature — Human Shaman
(0/1)
Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
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Timber Paladin
  ( 2)
Artifact Creature — Knight
(1/1)
As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as this creature is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as this creature is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
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Timberland Ruins
( 0)
Land
This land enters tapped. : Add .
, Sacrifice this land: Add one mana of any color.
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Timberline Ridge
( 0)
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. : Add or . Put a depletion counter on this land.
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Time Machine
 ( 5)
Artifact
: Exile this artifact and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
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Timecrafting
  ( 1)
Instant
Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card.
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Timely Interference
 ( 1)
Instant
Kicker  (You may pay an additional  as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
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Timely Reinforcements
  ( 3)
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
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Timin, Youthful Geist
  ( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Tin Street Cadet
 ( 1)
Creature — Goblin
(1/1)
Whenever this creature becomes blocked, create a 1/1 red Goblin creature token.
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Tin Street Dodger
 ( 1)
Creature — Goblin Rogue
(1/1)
Haste : This creature can't be blocked this turn except by creatures with defender.
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Tin Street Gossip
   ( 4)
Creature — Lizard Advisor
(4/4)
Vigilance : Add  . Spend this mana only to cast face-down spells or to turn creatures face up.
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Tin Street Hooligan
  ( 2)
Creature — Goblin Rogue
(2/1)
When this creature enters, if was spent to cast it, destroy target artifact.
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