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Tin Street Market
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Draw a card."
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Tinder Wall
 ( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Sacrifice this creature: Add  . , Sacrifice this creature: It deals 2 damage to target creature it's blocking.
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Tine Shrike
  ( 4)
Creature — Phyrexian Bird
(2/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Tinker
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
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Tinker's Tote
  ( 3)
Artifact
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. , Sacrifice this artifact: You gain 3 life.
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Tin-Wing Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
Flying Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains flying. <I>(This effect lasts indefinitely.)</I>
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Tinybones Joins Up
 ( 1)
Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
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Tinybones, Bauble Burglar
  ( 2)
Legendary Creature — Skeleton Rogue
(1/3)
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.  , : Each opponent discards a card. Activate only as a sorcery.
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Tinybones, the Pickpocket
 ( 1)
Legendary Creature — Skeleton Rogue
(1/1)
Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
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Tinybones, Trinket Thief
  ( 2)
Legendary Creature — Skeleton Rogue
(1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.   : Each opponent with no cards in hand loses 10 life.
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Tishana's Tidebinder
  ( 3)
Creature — Merfolk Wizard
(3/2)
Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
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Tishana's Wayfinder
  ( 3)
Creature — Merfolk Scout
(2/2)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Titan of Industry
    ( 7)
Creature — Elemental
(7/7)
Reach, trample When this creature enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
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Titania, Gaea Incarnate
( 0)
Legendary Creature — Elemental Avatar
(*/*)
Vigilance, reach, trample, haste Titania's power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped.  : Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
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Tithe Drinker
  ( 2)
Creature — Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Tlincalli Hunter
   ( 7)
Creature — Scorpion Scout
(7/7)
Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
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Toggo, Goblin Weaponsmith
  ( 3)
Legendary Creature — Goblin Artificer
(2/2)
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ‘ , , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.)
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Tolarian Sentinel
  ( 4)
Creature — Human Spellshaper
(1/3)
Flying , , Discard a card: Return target permanent you control to its owner's hand.
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Tolarian Winds
  ( 2)
Instant
Discard all the cards in your hand, then draw that many cards.
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Toll of the Invasion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Tome of the Infinite
  ( 3)
Legendary Artifact
, : Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Tomik, Distinguished Advokist
  ( 2)
Legendary Creature — Human Advisor
(2/3)
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
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Toothy, Imaginary Friend
  ( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Torchling
   ( 5)
Creature — Shapeshifter
(3/3)
: Untap this creature.
: Target creature blocks this creature this turn if able.
: Change the target of target spell that targets only this creature.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
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Torgaar, Famine Incarnate
   ( 8)
Legendary Creature — Avatar
(7/6)
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.
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Tormenting Voice
  ( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
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Tower Winder
  ( 2)
Creature — Snake
(1/1)
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Towering Gibbon
  ( 4)
Creature — Ape
(*/4)
Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.
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Towering Indrik
  ( 4)
Creature — Beast
(2/4)
Reach (This creature can block creatures with flying.)
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Towering Thunderfist
  ( 5)
Creature — Giant Soldier
(4/4)
: This creature gains vigilance until end of turn.
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Towering Titan
   ( 6)
Creature — Giant
(0/0)
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.
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Towering Viewpoint
 ( 2)
Artifact Creature — Wall
(0/4)
Defender, reach Leap of Faith — : Target creature gains flying until end of turn.
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Towering-Wave Mystic
  ( 2)
Creature — Merfolk Wizard
(2/1)
Whenever this creature deals damage, target player mills that many cards.
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Toxic Abomination
  ( 2)
Creature — Phyrexian Zombie
(3/2)
When this creature enters, you lose 2 life.
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Toxin Analysis
 ( 1)
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Toxin Sliver
  ( 4)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Tracker's Instincts
  ( 2)
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tradewind Rider
  ( 4)
Creature — Spirit
(1/4)
Flying , Tap two untapped creatures you control: Return target permanent to its owner's hand.
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Trailblazing Historian
  ( 2)
Creature — Human Shaman
(1/3)
Haste : Another target creature gains haste until end of turn.
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Train of Thought
  ( 2)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.
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Imodane's Recruiter (Train Troops)
  ( 5)
Sorcery — Adventure
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Trained Arynx
  ( 2)
Creature — Cat Beast Mount
(3/1)
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Trained Blessed Mind
( 0)
Stickers
2 — : Exile target card from a graveyard. 3 — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. 2 — 4/2 5 — 6/9
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Trained Caracal
 ( 1)
Creature — Cat
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Trained Cheetah
  ( 3)
Creature — Cat
(2/2)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
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Trained Condor
  ( 3)
Creature — Bird
(2/1)
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn.
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Trained Pronghorn
  ( 2)
Creature — Antelope
(1/1)
Discard a card: Prevent all damage that would be dealt to this creature this turn.
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Training Center
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Training Drone
 ( 3)
Artifact Creature — Drone
(4/4)
This creature can't attack or block unless it's equipped.
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Training Grounds
 ( 1)
Enchantment
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Trait Doctoring
 ( 1)
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Traitorous Instinct
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
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Transforming Flourish
  ( 3)
Instant
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
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Transgress the Mind
  ( 2)
Sorcery
Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.
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Transluminant
  ( 2)
Creature — Dryad Shaman
(2/2)
, Sacrifice this creature: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
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Transmogrifying Licid
 ( 3)
Artifact Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
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Transmogrifying Wand
 ( 3)
Artifact
This artifact enters with three charge counters on it. , , Remove a charge counter from this artifact: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
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Trapfinder's Trick
  ( 2)
Sorcery
Target player reveals their hand and discards all Trap cards.
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Trapped in the Screen
  ( 3)
Enchantment
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
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Trapped in the Tower
  ( 2)
Enchantment — Aura
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Trash Bin
( 0)
Artifact — — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Trash Bin (Trash Bin (a))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 2, 6
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Trash Bin (Trash Bin (b))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 3, 6
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Trash Bin (Trash Bin (c))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 4, 6
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Trash Bin (Trash Bin (d))
( 0)
Artifact — Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Lights — 5, 6
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Traveling Botanist
  ( 2)
Creature — Dog Scout
(2/3)
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Traveling Minister
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Traveling Plague
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, put a plague counter on this Aura. Enchanted creature gets -1/-1 for each plague counter on this Aura. When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.
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Trazyn the Infinite
   ( 6)
Legendary Artifact Creature — Necron
(4/6)
Deathtouch Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
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Treacherous Blessing
  ( 3)
Enchantment
When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability, sacrifice it.
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Treacherous Link
  ( 2)
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
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Treacherous Terrain
   ( 8)
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Treasured Find
  ( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Treefolk Harbinger
 ( 1)
Creature — Treefolk Druid
(0/3)
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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Treefolk Seedlings
  ( 3)
Creature — Treefolk
(2/*)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
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Treetop Sentinel
   ( 4)
Creature — Bird Soldier
(2/3)
Flying, protection from green
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Treetop Snarespinner
  ( 4)
Creature — Spider
(1/4)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)  : Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
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Trenching Steed
  ( 4)
Creature — Horse Rebel
(2/3)
Sacrifice a land: This creature gets +0/+3 until end of turn.
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Tributary Instructor
  ( 4)
Creature — Merfolk Shaman
(4/4)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Trickbind
  ( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
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Trinket Mage
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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