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Triumph of Saint Katherine
  ( 5)
Creature — Human Warrior
(5/5)
Lifelink Praesidium Protectiva — When this creature is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Triumphant Reckoning
    ( 9)
Sorcery
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
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Tromp the Domains
  ( 6)
Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
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Trouble in Pairs
   ( 4)
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
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Truefire Captain
    ( 4)
Creature — Human Knight
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
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Truefire Paladin
  ( 2)
Creature — Human Knight
(2/2)
Vigilance  : This creature gets +2/+0 until end of turn.
 : This creature gains first strike until end of turn.
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Trueheart Twins
  ( 5)
Creature — Jackal Warrior
(4/4)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
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Trumpeting Armodon
  ( 4)
Creature — Elephant
(3/3)
 : Target creature blocks this creature this turn if able.
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Trumpeting Carnosaur
   ( 6)
Creature — Dinosaur
(7/6)
Trample When this creature enters, discover 5.  , Discard this card: It deals 3 damage to target creature or planeswalker.
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Trumpeting Gnarr
   ( 3)
Creature — Beast
(3/3)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.
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Trumpeting Herd
   ( 4)
Sorcery
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Tsabo's Assassin
   ( 4)
Creature — Phyrexian Zombie Assassin
(1/1)
: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
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Tuinvale Guide
  ( 4)
Creature — Faerie Scout
(2/3)
Flying Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
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Tunneling Geopede
  ( 3)
Creature — Insect
(3/2)
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
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Turbo-Thwacking Auto-Hammer
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature gains double strike until end of turn.
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Turn Against
  ( 5)
Instant
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Turn Inside Out
 ( 1)
Instant
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Turn into a Pumpkin
  ( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Turtleshell Changeling
  ( 4)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.)  : Switch this creature's power and toughness until end of turn.
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Tuskguard Captain
  ( 3)
Creature — Human Warrior
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
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Twice Upon a Time
   ( 6)
Sorcery
Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
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Twin Bolt
  ( 2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
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Twinblade Assassins
   ( 5)
Creature — Elf Assassin
(5/4)
At the beginning of your end step, if a creature died this turn, draw a card.
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Twinblade Blessing
   ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Twinblade Geist
  ( 2)
Creature — Spirit Warrior
(1/1)
Double strike Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Twinblade Invocation
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
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Twinblade Paladin
  ( 4)
Creature — Human Knight
(3/3)
Whenever you gain life, put a +1/+1 counter on this creature. As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
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Twinblade Slasher
 ( 1)
Creature — Elf Warrior
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : This creature gets +2/+2 until end of turn. Activate only once each turn.
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Twincast
  ( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Twinferno
  ( 2)
Instant
Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Twinflame
  ( 2)
Sorcery
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
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Twinflame Tyrant
   ( 5)
Creature — Dragon
(3/5)
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
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Twining Twins
   ( 4)
Creature — Faerie Wizard
(4/4)
Flying, vigilance, ward 
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Twinmaw Stormbrood
  ( 6)
Creature — Dragon
(5/4)
Flying When this creature enters, you gain 5 life.
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Twinning Glass
 ( 4)
Artifact
, : You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
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Twinning Staff
 ( 3)
Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. , : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Twins of Discord
 ( 7)
Creature — Eldrazi
(8/6)
Whenever you attack, choose odd or even. Creatures with mana value of that quality can't block this turn. (Zero is even.) Each other colorless creature you control has bloodthirst 2. (If an opponent was dealt damage this turn, that creature enters with two additional +1/+1 counters on it.)
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Twins of Maurer Estate
  ( 5)
Creature — Vampire
(3/5)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Twinshot Sniper
  ( 4)
Artifact Creature — Goblin Archer
(2/3)
Reach When this creature enters, it deals 2 damage to any target. Channel —  , Discard this card: It deals 2 damage to any target.
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Twin-Silk Spider
  ( 3)
Creature — Spider
(1/2)
Reach When this creature enters, create a 1/2 green Spider creature token with reach.
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Twinstrike
   ( 5)
Instant
Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
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Twisted Abomination
  ( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Twitching Doll
  ( 2)
Artifact Creature — Spider Toy
(2/2)
: Add one mana of any color. Put a nest counter on this creature.
, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
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Two-Handed Axe
  ( 3)
Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn. Equip  
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Tymora's Invoker
  ( 2)
Creature — Orc Rogue
(1/3)
Sleight of Hand — : Draw two cards.
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Tyranid Invasion
  ( 4)
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
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Blessed Hippogriff (Tyr's Blessing)
 ( 1)
Instant — Adventure
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Ugin, Eye of the Storms
 ( 7)
Legendary Planeswalker — Ugin
(7)
When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add   . −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
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Ugin, the Ineffable
 ( 6)
Legendary Planeswalker — Ugin
(4)
Colorless spells you cast cost less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors.
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Ugin, the Spirit Dragon
 ( 8)
Legendary Planeswalker — Ugin
(7)
+2: Ugin deals 3 damage to any target. −X: Exile each permanent with mana value X or less that's one or more colors. −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
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Ugin's Binding
  ( 3)
Instant
Devoid (This card has no color.) Return target nonland permanent you don't control to its owner's hand. Whenever you cast a colorless spell with mana value 7 or greater, you may exile this card from your graveyard. When you do, return each nonland permanent you don't control to its owner's hand.
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Ugin's Conjurant
 ( 0)
Creature — Spirit Monk
(0/0)
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.
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Ugin's Construct
 ( 4)
Artifact Creature — Construct
(4/5)
When this creature enters, sacrifice a permanent that's one or more colors.
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Ugin's Insight
   ( 5)
Sorcery
Scry X, where X is the greatest mana value among permanents you control, then draw three cards.
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Ugin's Mastery
 ( 4)
Enchantment
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
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Ugin's Nexus
 ( 5)
Legendary Artifact
If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
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Ukkima, Stalking Shadow
   ( 3)
Legendary Creature — Whale Wolf
(2/2)
Partner with Cazur, Ruthless Stalker (When this creature enters, target player may put Cazur into their hand from their library, then shuffle.) Ukkima can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
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Ulamog, the Infinite Gyre
 ( 11)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Ulrich's Kindred
  ( 3)
Creature — Wolf
(3/2)
Trample  : Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ultramarines Honour Guard
  ( 4)
Creature — Astartes Warrior
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
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Unassuming Gelatinous Serpent
( 0)
Stickers
2 — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. 4 — Whenever this creature deals combat damage to a player, that player mills twice that many cards. 2 — 2/3 3 — 7/2
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Unassuming Sage
  ( 2)
Creature — Human Peasant Wizard
(2/2)
When this creature enters, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Unblinking Bleb
  ( 4)
Creature — Illusion
(1/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Unblinking Observer
  ( 2)
Creature — Homunculus
(2/1)
: Add . Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
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Unbound Flourishing
  ( 3)
Enchantment
Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
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Unbreathing Horde
  ( 3)
Creature — Zombie
(0/0)
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unchained Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) This creature gets +2/+0 as long as it's attacking.
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Undead Sprinter
  ( 2)
Creature — Zombie
(2/2)
Trample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
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Under the Skin
  ( 3)
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
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Undercity Eliminator
   ( 5)
Creature — Gorgon Assassin
(3/3)
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undercity Informer
  ( 3)
Creature — Human Rogue
(2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Undercity Uprising
   ( 4)
Sorcery
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Undermine
   ( 3)
Instant
Counter target spell. Its controller loses 3 life.
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Undermountain Adventurer
  ( 4)
Creature — Giant Warrior
(3/4)
Vigilance When this creature enters, you take the initiative. : Add  . If you've completed a dungeon, add six instead.
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Undersea Invader
   ( 6)
Creature — Giant Rogue
(5/6)
Flash (You may cast this spell any time you could cast an instant.) This creature enters tapped.
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Underworld Coinsmith
  ( 2)
Enchantment Creature — Human Cleric
(2/2)
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life.  , Pay 1 life: Each opponent loses 1 life.
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Underworld Sentinel
   ( 5)
Creature — Skeleton Soldier
(4/5)
Whenever this creature attacks, exile target creature card from your graveyard. When this creature dies, put all cards exiled with it onto the battlefield.
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Undying Beast
  ( 4)
Creature — Beast
(3/2)
When this creature dies, put it on top of its owner's library.
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Undying Evil
 ( 1)
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Undying Flames
   ( 6)
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Undying Malice
 ( 1)
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
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Undying Rage
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Unending Whisper
 ( 1)
Sorcery
Draw a card. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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Unerring Sling
 ( 3)
Artifact
, , Tap an untapped creature you control: This artifact deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
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Unesh, Criosphinx Sovereign
   ( 6)
Legendary Creature — Sphinx
(4/4)
Flying Sphinx spells you cast cost less to cast. Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Unexpected Windfall
   ( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Unexplained Absence
  ( 4)
Instant
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
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Unexplained Disappearance
  ( 2)
Instant
Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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