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Vexing Shusher
  ( 2)
Creature — Goblin Shaman
(2/2)
This spell can't be countered. : Target spell can't be countered.
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Vexing Sphinx
   ( 3)
Creature — Sphinx
(4/4)
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
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Viashino Bey
   ( 4)
Creature — Lizard
(4/3)
If this creature attacks, all creatures you control attack if able.
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Viashino Bladescout
   ( 3)
Creature — Lizard Scout
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gains first strike until end of turn.
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Viashino Branchrider
 ( 1)
Creature — Lizard Warrior
(1/1)
Kicker  (You may pay an additional  as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it.  : This creature gets +2/+0 until end of turn.
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Viashino Cutthroat
   ( 4)
Creature — Lizard
(5/3)
Haste At the beginning of the end step, return this creature to its owner's hand.
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Viashino Fangtail
   ( 4)
Creature — Lizard Warrior
(3/3)
: This creature deals 1 damage to any target.
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Viashino Firstblade
   ( 3)
Creature — Lizard Soldier
(2/2)
Haste When this creature enters, it gets +2/+2 until end of turn.
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Viashino Grappler
  ( 3)
Creature — Lizard
(3/1)
: This creature gains trample until end of turn.
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Viashino Lashclaw
  ( 2)
Creature — Lizard Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Viashino Outrider
  ( 3)
Creature — Lizard
(4/3)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Viashino Pyromancer
  ( 2)
Creature — Lizard Wizard
(2/1)
When this creature enters, it deals 2 damage to target player or planeswalker.
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Viashino Racketeer
  ( 3)
Creature — Lizard Rogue
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
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Viashino Runner
  ( 4)
Creature — Lizard
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Viashino Sandscout
  ( 2)
Creature — Lizard Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandsprinter
   ( 3)
Creature — Lizard Warrior
(4/1)
Trample, haste At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) Cycling ( , Discard this card: Draw a card.)
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Viashino Sandstalker
   ( 3)
Creature — Lizard Warrior
(4/2)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandswimmer
   ( 4)
Creature — Lizard
(3/2)
: Flip a coin. If you win the flip, return this creature to its owner's hand. If you lose the flip, sacrifice this creature.
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Viashino Shanktail
  ( 4)
Creature — Lizard Warrior
(3/1)
First strike Bloodrush —  , Discard this card: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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Viashino Skeleton
  ( 4)
Creature — Lizard Skeleton
(2/1)
 , Discard a card: Regenerate this creature.
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Viashino Slasher
  ( 2)
Creature — Lizard Warrior
(1/2)
: This creature gets +1/-1 until end of turn.
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Viashino Slaughtermaster
  ( 2)
Creature — Lizard Warrior
(1/1)
Double strike  : This creature gets +1/+1 until end of turn. Activate only once each turn.
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Viashino Spearhunter
  ( 3)
Creature — Lizard Warrior
(2/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Viashino Weaponsmith
  ( 4)
Creature — Lizard
(2/2)
Whenever this creature becomes blocked by a creature, this creature gets +2/+2 until end of turn.
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Vibrating Sphere
 ( 4)
Artifact
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get -0/-2.
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Vicious Offering
  ( 2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
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Viewpoint Synchronization
  ( 5)
Sorcery
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
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Vigean Intuition
   ( 5)
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Vildin-Pack Alpha
( 0)
Creature — Werewolf
(4/3)
Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Vildin-Pack Outcast
  ( 5)
Creature — Werewolf Horror
(4/4)
Trample : This creature gets +1/-1 until end of turn.
  : Transform this creature.
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Village Bell-Ringer
  ( 3)
Creature — Human Scout
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
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Villainous Ogre
  ( 3)
Creature — Ogre Warrior
(3/2)
This creature can't block. As long as you control a Demon, this creature has " : Regenerate this creature."
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Villainous Wealth
    ( 3)
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Vindicate
   ( 3)
Sorcery
Destroy target permanent.
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Vindictive Flamestoker
 ( 1)
Creature — Phyrexian Wizard
(1/2)
Whenever you cast a noncreature spell, put an oil counter on this creature.  , Sacrifice this creature: Discard your hand, then draw four cards. This ability costs less to activate for each oil counter on this creature.
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Vindictive Lich
  ( 4)
Creature — Zombie Wizard
(4/1)
When this creature dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.
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Vindictive Mob
   ( 6)
Creature — Human Berserker
(5/5)
When this creature enters, sacrifice a creature. This creature can't be blocked by Saprolings.
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Vindictive Vampire
  ( 4)
Creature — Vampire
(2/3)
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
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Vine Dryad
  ( 4)
Creature — Dryad
(1/3)
You may exile a green card from your hand rather than pay this spell's mana cost. Flash Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Vine Gecko
  ( 2)
Creature — Elemental Lizard
(2/2)
The first kicked spell you cast each turn costs less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
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Vine Kami
  ( 7)
Creature — Spirit
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
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Vine Mare
   ( 4)
Creature — Elemental Horse
(5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked by black creatures.
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Vine Snare
  ( 3)
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
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Vine Trellis
  ( 2)
Creature — Plant Wall
(0/4)
Defender (This creature can't attack.) : Add .
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Vineglimmer Snarl
( 0)
Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. : Add or .
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Vinelasher Kudzu
  ( 2)
Creature — Plant
(1/1)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Vinereap Mentor
  ( 2)
Creature — Squirrel Druid
(3/2)
When this creature enters or dies, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Vines of the Recluse
 ( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Vines of Vastwood
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
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Vineshaper Mystic
  ( 3)
Creature — Merfolk Shaman
(1/3)
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
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Vineweft
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.  : Return this card from your graveyard to your hand.
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Vintara Elephant
  ( 5)
Creature — Elephant
(4/3)
Trample : This creature loses trample until end of turn. Any player may activate this ability.
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Vintara Snapper
  ( 2)
Creature — Turtle
(2/2)
This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
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Viral Spawning
  ( 3)
Sorcery
Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.) Corrupted — As long as an opponent has three or more poison counters and this card is in your graveyard, it has flashback  . (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Viridian Joiner
  ( 3)
Creature — Elf Druid
(1/2)
: Add an amount of equal to this creature's power.
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Virtue of Persistence
   ( 7)
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
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Viseling
 ( 4)
Artifact Creature — Phyrexian Construct
(2/2)
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is the number of cards in their hand minus 4.
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Vitalizing Wind
  ( 9)
Instant
Creatures you control get +7/+7 until end of turn.
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Vito's Inquisitor
  ( 4)
Creature — Vampire Knight
(3/3)
, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
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Vitu-Ghazi Inspector
  ( 2)
Creature — Elf Detective
(1/3)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
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Vivid Flying Fish
  ( 2)
Creature — Fish Lizard
(1/1)
This creature has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
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Vivien's Invocation
   ( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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Vivisurgeon's Insight
   ( 5)
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vizier of the Anointed
  ( 4)
Creature — Human Cleric
(2/4)
When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card.
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Vodalian Mindsinger
   ( 3)
Creature — Merfolk Wizard
(2/2)
Kicker  and/or   This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
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Vodalian War Machine
   ( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn. When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
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Voice of the Provinces
   ( 6)
Creature — Angel
(3/3)
Flying When this creature enters, create a 1/1 white Human creature token.
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Voice of the Vermin
  ( 4)
Creature — Human Citizen
(2/2)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
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Void Winnower
 ( 9)
Creature — Eldrazi
(11/9)
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
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Voidwing Hybrid
  ( 2)
Creature — Phyrexian Bat
(2/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return this card from your graveyard to your hand.
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Volcanic Awakening
   ( 6)
Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Volcanic Offering
  ( 5)
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Volcanic Wind
   ( 6)
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
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Voldaren Stinger
 ( 1)
Creature — Vampire Warrior
(1/1)
This creature has first strike as long as it's attacking.  : This creature gets +2/+0 until end of turn.
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Volition Reins
    ( 6)
Enchantment — Aura
Enchant permanent When this Aura enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.
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Volo, Itinerant Scholar
  ( 3)
Legendary Creature — Human Wizard
(2/3)
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal." , : Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
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Voracious Hatchling
  ( 4)
Creature — Elemental
(6/6)
Lifelink This creature enters with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from this creature. Whenever you cast a black spell, remove a -1/-1 counter from this creature.
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Voracious Varmint
  ( 2)
Creature — Varmint
(2/2)
Vigilance , Sacrifice this creature: Destroy target artifact or enchantment.
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Voracious Vermin
  ( 3)
Creature — Rat
(2/1)
When this creature enters, create a 1/1 black Rat creature token with "This token can't block." Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Vorinclex
   ( 5)
Legendary Creature — Phyrexian Praetor
(6/6)
Trample, reach When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.   : Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
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Vorinclex, Monstrous Raider
   ( 6)
Legendary Creature — Phyrexian Praetor
(6/6)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Vorinclex, Voice of Hunger
   ( 8)
Legendary Creature — Phyrexian Praetor
(7/6)
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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Vow of Lightning
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
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Vraska Joins Up
  ( 2)
Legendary Enchantment
When Vraska Joins Up enters, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card.
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Vraska, Betrayal's Sting
   ( 6)
Legendary Planeswalker — Vraska
(6)
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and you lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with " , Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
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Vraska, Scheming Gorgon
   ( 6)
Legendary Planeswalker — Vraska
(5)
+2: Creatures you control get +1/+0 until end of turn. −3: Destroy target creature. −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
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Vraska, Swarm's Eminence
   ( 4)
Legendary Planeswalker — Vraska
(5)
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
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Vraska's Finisher
  ( 3)
Creature — Gorgon Assassin
(3/2)
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
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Vrestin, Menoptra Leader
    ( 3)
Legendary Creature — Alien Insect Scout
(0/0)
Flying Vrestin enters with X +1/+1 counters on it. When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
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