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Winged Words
  ( 3)
Sorcery
This spell costs less to cast if you control a creature with flying. Draw two cards.
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Wingfold Pteron
  ( 6)
Creature — Dinosaur
(3/6)
This creature enters with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Wingmantle Chaplain
  ( 4)
Creature — Human Cleric
(0/3)
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
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Wingmate Roc
   ( 5)
Creature — Bird
(3/4)
Flying Raid — When this creature enters, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever this creature attacks, you gain 1 life for each attacking creature.
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Wingrattle Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(2/2)
This creature has flying as long as you control a blue creature. This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Wings of Aesthir
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.
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Wings of Hope
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has flying.
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Wings of Hubris
 ( 2)
Artifact — Equipment
Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Wings of the Cosmos
 ( 1)
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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Wings of the Guard
  ( 2)
Creature — Bird
(1/1)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Wings of Velis Vel
  ( 2)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
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Wingshield Agent
  ( 3)
Creature — Human Soldier
(2/3)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, up to one other target creature gains flying until end of turn.
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Wingspan Mentor
  ( 3)
Creature — Human Wizard
(1/3)
When this creature enters, put a flying counter on target non-Human creature you control.  , : Put a +1/+1 counter on each creature you control with flying.
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Wingspan Stride
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying.  : Return this Aura to its owner's hand.
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Wingsteed Rider
   ( 3)
Creature — Human Knight
(2/2)
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
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Wingsteed Trainer
  ( 4)
Creature — — Human
(2/3)
When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.
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Winnow
  ( 2)
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.
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Winnower Patrol
  ( 3)
Creature — Elf Warrior
(3/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, put a +1/+1 counter on this creature.
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Winnowing Forces
( 0)
Creature — Elf Warrior
(*/*)
Winnowing Forces's power and toughness are each equal to the number of lands you control.
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Winota, Joiner of Forces
   ( 4)
Legendary Creature — Human Warrior
(4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
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Winter Blast
  ( 1)
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
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Winter Eladrin
  ( 3)
Creature — Faerie Elf Wizard
(2/2)
Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.
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Winter Moon
 ( 2)
Artifact
Players can't untap more than one nonbasic land during their untap steps.
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Winter Orb
 ( 2)
Artifact
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
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Winter Sky
 ( 1)
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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Winter, Cursed Rider
  ( 2)
Legendary Creature — Human Warlock
(3/2)
Ward—Pay 2 life. Artifacts you control have "Ward—Pay 2 life." Exhaust —   , , Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
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Winter, Cynical Opportunist
   ( 4)
Legendary Creature — Human Warlock
(2/5)
Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
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Winter, Misanthropic Guide
    ( 4)
Legendary Creature — Human Warlock
(3/4)
Ward  At the beginning of your upkeep, each player draws two cards. Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
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Winterflame
   ( 3)
Instant
Choose one or both — • Tap target creature. • Winterflame deals 2 damage to target creature.
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Wintermoon Mesa
( 0)
Land
This land enters tapped. : Add .
, , Sacrifice this land: Tap two target lands.
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Wintermoor Commander
  ( 2)
Creature — Human Knight
(2/*)
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Winternight Stories
  ( 3)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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Winter's Chill
  ( 1)
Instant
Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.
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Winter's Intervention
  ( 2)
Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
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Winter's Night
   ( 3)
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
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Winter's Rest
  ( 2)
Snow Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
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Winterthorn Blessing
  ( 2)
Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Wiretapping
  ( 5)
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
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Wishing Well
  ( 4)
Artifact
: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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Wispdrinker Vampire
   ( 4)
Creature — Vampire Rogue
(2/4)
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.   : Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
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Wistful Thinking
  ( 3)
Sorcery
Target player draws two cards, then discards four cards.
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Witching Well
 ( 1)
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)  , Sacrifice this artifact: Draw two cards.
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Witch-king of Angmar
   ( 5)
Legendary Creature — Wraith Noble
(5/3)
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
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Witch-king, Bringer of Ruin
   ( 6)
Legendary Creature — Wraith Noble
(5/3)
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
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Witch-king, Sky Scourge
   ( 7)
Legendary Creature — Wraith Noble
(5/5)
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Withering Boon
  ( 2)
Instant
As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
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Withering Gaze
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
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Withering Hex
 ( 1)
Enchantment — Aura
Enchant creature Whenever a player cycles a card, put a plague counter on this Aura. Enchanted creature gets -1/-1 for each plague counter on this Aura.
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Withering Torment
  ( 3)
Instant
Destroy target creature or enchantment. You lose 2 life.
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Withering Wisps
   ( 3)
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. : This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
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Within Range
  ( 4)
Enchantment
When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
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Wizard's Lightning
  ( 3)
Instant
This spell costs less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
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Woebringer Demon
   ( 5)
Creature — Demon
(4/4)
Flying At the beginning of each player's upkeep, that player sacrifices a creature of their choice. If the player can't, sacrifice this creature.
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Wojek Investigator
  ( 3)
Creature — Angel Detective
(2/4)
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Wolf in ________ Clothing
  ( 4)
Creature — Wolf Guest
(2/3)
When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
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Wolfkin Bond
  ( 5)
Enchantment — Aura
Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.
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Wolfkin Outcast
  ( 6)
Creature — Human Werewolf
(5/4)
This spell costs less to cast if you control a Wolf or Werewolf. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Wolverine Pack
   ( 4)
Creature — Wolverine
(2/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
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Wolverine Riders
   ( 6)
Creature — Elf Warrior
(4/4)
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.
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Wooded Ridgeline
( 0)
Land — Mountain Forest
( : Add or .) This land enters tapped.
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Woodland Changeling
  ( 2)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.)
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Woodvine Elemental
   ( 6)
Creature — Elemental
(4/4)
Trample Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
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Word of Blasting
  ( 2)
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
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Word of Seizing
   ( 5)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
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Word of Undoing
 ( 1)
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
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Words of Wilding
  ( 3)
Enchantment
: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
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Words of Wind
  ( 3)
Enchantment
: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
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Working Stiff
  ( 2)
Creature — Mummy
(2/2)
As this creature enters, straighten your arms. When you bend an elbow, sacrifice this creature.
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World-Bottling Kit
 ( 5)
Artifact
, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
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Worldspine Wurm
    ( 11)
Creature — Wurm
(15/15)
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
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Wrap in Flames
  ( 4)
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
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Wrecking Beast
   ( 7)
Creature — Beast
(6/6)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
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Wrecking Crew
  ( 5)
Creature — Human Warrior
(4/5)
Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Wrecking Ogre
  ( 5)
Creature — Ogre Warrior
(3/3)
Double strike Bloodrush —   , Discard this card: Target attacking creature gets +3/+3 and gains double strike until end of turn.
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Wrench Mind
  ( 2)
Sorcery
Target player discards two cards unless they discard an artifact card.
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Wriggling Grub
  ( 2)
Creature — Worm
(1/1)
When this creature dies, create two 1/1 black and green Worm creature tokens.
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Wring Flesh
 ( 1)
Instant
Target creature gets -3/-1 until end of turn.
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Wrinkly Monkey Shenanigans
( 0)
Stickers
2 — : Target creature can't block this creature this turn. 4 — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. 2 — 2/4 3 — 7/2
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Write into Being
  ( 3)
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Writhing Chrysalis
   ( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." Reach Whenever you sacrifice another Eldrazi, put a +1/+1 counter on this creature.
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Writhing Necromass
  ( 7)
Creature — Zombie Giant
(5/5)
This spell costs less to cast for each creature card in your graveyard. Deathtouch
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Wulfgar of Icewind Dale
   ( 5)
Legendary Creature — Human Barbarian
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Wurmcoil Engine
 ( 6)
Artifact Creature — Phyrexian Wurm
(6/6)
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
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Wurmskin Forger
   ( 7)
Creature — Elf Warrior
(2/2)
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures.
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Wydwen, the Biting Gale
   ( 4)
Legendary Creature — Faerie Wizard
(3/3)
Flash Flying  , Pay 1 life: Return Wydwen to its owner's hand.
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Wylie Duke, Atiin Hero
   ( 3)
Legendary Creature — Human Ranger
(4/2)
Vigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
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Wyrm's Crossing Patrol
 ( 1)
Creature — Human Soldier
(1/1)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Xanathar, Guild Kingpin
   ( 6)
Legendary Creature — Beholder
(5/6)
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
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Xavier Sal, Infested Captain
   ( 3)
Legendary Creature — Human Fungus Pirate
(3/3)
, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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