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Xira, the Golden Sting
    ( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
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Xolatoyac, the Smiling Flood
   ( 6)
Legendary Creature — Salamander Serpent
(6/6)
Whenever Xolatoyac enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it.
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Xyris, the Writhing Storm
    ( 5)
Legendary Creature — Snake Leviathan
(3/5)
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
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Yahenni, Undying Partisan
  ( 3)
Legendary Creature — Aetherborn Vampire
(2/2)
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Yanling's Harbinger
   ( 5)
Creature — Bird
(2/4)
Flying When this creature enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Yannik, Scavenging Sentinel
   ( 4)
Legendary Creature — Hyena Beast
(3/3)
Partner with Nikara, Lair Scavenger Vigilance When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
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Yasmin Khan
  ( 4)
Legendary Creature — Human Detective
(3/3)
: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
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Yawgmoth's Vile Offering
  ( 5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
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Yawning Fissure
  ( 5)
Sorcery
Each opponent sacrifices a land of their choice.
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Yggdrasil, Rebirth Engine
 ( 3)
Legendary Artifact
When Yggdrasil enters, exile all creature cards from your graveyard. : Exile the top three cards of your library.
, : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
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Yidaro, Wandering Monster
   ( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling   When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
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Yosei, the Morning Star
   ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
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Yotian Frontliner
 ( 1)
Artifact Creature — Soldier
(1/1)
Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn. Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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You Find a Cursed Idol
  ( 2)
Sorcery
Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
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You Find Some Prisoners
  ( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
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You Find the Villains' Lair
   ( 3)
Instant
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
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You Hear Something on Watch
  ( 2)
Instant
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.
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You Line Up the Shot
 ( 1)
Instant
Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.
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You Meet in a Tavern
   ( 4)
Sorcery
Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.
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You See a Pair of Goblins
  ( 3)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
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You're in Command (playtest)
  ( 2)
Sorcery
Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of .)
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You've Been Caught Stealing
  ( 2)
Sorcery
Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Yuan Shao, the Indecisive
  ( 5)
Legendary Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.
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Yuan Shao's Infantry
  ( 4)
Creature — Human Soldier
(2/2)
Whenever this creature attacks alone, this creature can't be blocked this combat.
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Zada, Hedron Grinder
  ( 4)
Legendary Creature — Goblin Ally
(3/3)
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
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Zahid, Djinn of the Lamp
   ( 6)
Legendary Creature — Djinn
(5/6)
You may pay  and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
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Zanam Djinn
  ( 6)
Creature — Djinn
(5/6)
Flying This creature gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
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Zealous Inquisitor
  ( 3)
Creature — Human Cleric
(2/2)
 : The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
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Zektar Shrine Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
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Zendikar Incarnate
   ( 4)
Creature — Elemental
(*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
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Zephyr Sentinel
  ( 2)
Creature — Human Soldier
(2/1)
Flash Flying When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.
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Zephyr Singer
   ( 4)
Creature — Siren Pirate
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance When this creature enters, put a flying counter on each creature that convoked it.
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Zephyr Winder
  ( 2)
Creature — Elemental
(2/1)
Flying Whenever this creature deals combat damage to a player, untap up to one target creature.
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Zerapa Minotaur
   ( 4)
Creature — Minotaur
(3/3)
First strike : This creature loses first strike until end of turn. Any player may activate this ability.
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Zeriam, Golden Wind
  ( 4)
Legendary Creature — Griffin
(3/4)
Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
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Zhalfirin Commander
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)   : Target Knight creature gets +1/+1 until end of turn.
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Zhalfirin Crusader
   ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
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Zhalfirin Decoy
  ( 2)
Creature — Human Soldier
(1/3)
: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
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Zhalfirin Knight
  ( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>  : This creature gains first strike until end of turn.
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Zhalfirin Lancer
  ( 3)
Creature — Human Knight
(3/3)
Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn.
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Zhalfirin Shapecraft
  ( 2)
Instant
Target creature has base power and toughness 4/3 until end of turn. Draw a card.
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Zhalfirin Void
( 0)
Land
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add .
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Zhuge Jin, Wu Strategist
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
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Zhur-Taa Goblin
  ( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Ziatora, the Incinerator
    ( 6)
Legendary Creature — Demon Dragon
(6/6)
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
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Zilortha, Strength Incarnate
   ( 5)
Legendary Creature — Dinosaur
(7/3)
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
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Zimone and Dina
   ( 3)
Legendary Creature — Human Dryad
(3/4)
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
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Zimone, All-Questioning
   ( 3)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
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Zinnia, Valley's Voice
   ( 3)
Legendary Creature — Bird Bard
(1/3)
Flying Zinnia gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring . (You may pay an additional as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
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Zombie Assassin
  ( 5)
Creature — Zombie Assassin
(3/2)
, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
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Zombie Infestation
  ( 2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
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Zopandrel, Hunger Dominus
   ( 7)
Legendary Creature — Phyrexian Horror
(4/6)
Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn.  , Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
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Zoraline, Cosmos Caller
   ( 3)
Legendary Creature — Bat Cleric
(3/3)
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay  and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
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Zulaport Chainmage
  ( 4)
Creature — Human Shaman Ally
(4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
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Zuo Ci, the Mocking Sage
   ( 3)
Legendary Creature — Human Advisor
(1/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci can't be blocked by creatures with horsemanship.
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Zur's Weirding
  ( 4)
Enchantment
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zygon Infiltrator
  ( 3)
Creature — Alien Shapeshifter Soldier
(3/2)
Body-print —  : Tap another target creature and put a stun counter on it. This creature becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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