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Irresistible Prey
 ( 1)
Sorcery
Target creature must be blocked this turn if able. Draw a card.
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Isao, Enlightened Bushi
  ( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
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Isareth the Awakener
   ( 3)
Legendary Creature — Human Wizard
(3/3)
Deathtouch Whenever Isareth attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Ishai, Ojutai Dragonspeaker
   ( 4)
Legendary Creature — Bird Monk
(1/1)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
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Ishi-Ishi, Akki Crackshot
  ( 2)
Legendary Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi deals 2 damage to that player.
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Ishkanah, Broodmother
  ( 4)
Legendary Creature — — Spider
(3/5)
Reach Other Spiders you control get +1/+2.  , Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.
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Ishkanah, Grafwidow
  ( 5)
Legendary Creature — Spider
(3/5)
Reach Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.  : Target opponent loses 1 life for each Spider you control.
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Isildur's Fateful Strike
   ( 4)
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
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Island
( 0)
Basic Land — Island
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Island Fish Jasconius
    ( 7)
Creature — Fish
(6/8)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay   . If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
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Island of Wak-Wak
( 0)
Land
: Target creature with flying has base power 0 until end of turn.
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Island Sanctuary
  ( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Isleback Spawn
   ( 7)
Creature — Kraken
(4/8)
Shroud (This creature can't be the target of spells or abilities.) This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
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Isochron Scepter
 ( 2)
Artifact
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isolate
 ( 1)
Instant
Exile target permanent with mana value 1.
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Isolated Chapel
( 0)
Land
This land enters tapped unless you control a Plains or a Swamp. : Add or .
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Isolation Cell
 ( 4)
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
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Isolation Zone
   ( 4)
Enchantment
When this enchantment enters, exile target creature or enchantment an opponent controls until this enchantment leaves the battlefield. (That permanent returns under its owner's control.)
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Isperia the Inscrutable
     ( 5)
Legendary Creature — Sphinx
(3/6)
Flying Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
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Isperia, Supreme Judge
     ( 6)
Legendary Creature — Sphinx
(6/4)
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
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Isperia's Skywatch
  ( 6)
Creature — Vedalken Knight
(3/3)
Flying When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Isshin, Two Heavens as One
   ( 3)
Legendary Creature — Human Samurai
(3/4)
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Isu the Abominable
   ( 5)
Legendary Snow Creature — Yeti
(5/5)
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent you control enters, you may pay , , or . If you do, put a +1/+1 counter on Isu.
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Ith, High Arcanist
   ( 7)
Legendary Creature — Human Wizard
(3/5)
Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4— 
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Itzquinth, Firstborn of Gishath
  ( 2)
Legendary Creature — Dinosaur
(2/3)
Haste When Itzquinth enters, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.
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Iwamori of the Open Fist
   ( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
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Jace, Arcane Strategist
   ( 6)
Legendary Planeswalker — Jace
(4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn.
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Jadecraft Artisan
  ( 4)
Creature — Merfolk Shaman
(3/3)
When this creature enters, target creature gets +2/+2 until end of turn.
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Jasconian Isle (playtest)
( 0)
Land Creature — — Island Fish
(3/4)
(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has " : Add .") CARDNAME enters the battlefield tapped. CARDNAME doesn't untap during your untap step. At the beginning of your upkeep, you may pay  . If you do, untap CARDNAME.
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Jawbone Duelist
  ( 2)
Creature — Phyrexian Soldier
(1/1)
Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Jerren, Corrupted Bishop
  ( 3)
Legendary Creature — Human Cleric
(2/3)
Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay   . If you do, transform Jerren.
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Jolene, Plundering Pugilist
   ( 3)
Legendary Creature — Human Mercenary
(4/2)
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.  , Sacrifice a Treasure: Jolene deals 1 damage to any target.
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Joraga Visionary
  ( 4)
Creature — Elf Wizard
(3/2)
When this creature enters, draw a card.
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Journey of Discovery
  ( 3)
Sorcery
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine  (Choose both if you pay the entwine cost.)
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Judith, Carnage Connoisseur
   ( 5)
Legendary Creature — Human Shaman
(3/4)
Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
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Jugan, the Rising Star
    ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
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Jukai Naturalist
  ( 2)
Enchantment Creature — Human Monk
(2/2)
Lifelink Enchantment spells you cast cost less to cast.
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Junkblade Bruiser
   ( 5)
Creature — Raccoon Berserker
(4/5)
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Juvenile Mist Dragon
   ( 5)
Creature — Dragon
(4/3)
Flying Confounding Clouds — When this creature enters, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
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Jwar Isle Avenger
  ( 5)
Creature — Sphinx
(3/3)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying
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Jwar Isle Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Kaervek, the Punisher
   ( 3)
Legendary Creature — Human Warlock
(3/3)
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
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Kaho, Minamo Historian
   ( 4)
Legendary Creature — Human Wizard
(2/2)
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
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Kaijin of the Vanishing Touch
  ( 2)
Creature — Spirit
(0/3)
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Kalemne, Disciple of Iroas
   ( 4)
Legendary Creature — Giant Soldier
(3/3)
Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne gets +1/+1 for each experience counter you have.
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Kami of Twisted Reflection
   ( 3)
Creature — Spirit
(2/2)
Sacrifice this creature: Return target creature you control to its owner's hand.
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Kami of Whispered Hopes
  ( 3)
Creature — Spirit
(1/1)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. : Add X mana of any one color, where X is this creature's power.
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Kari Zev's Expertise
   ( 3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
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Karvanista, Loyal Lupari
  ( 5)
Legendary Creature — Alien Dog Soldier
(5/5)
Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
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Katilda's Rising Dawn
( 0)
Legendary Enchantment — Aura
Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
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Kaya, Geist Hunter
   ( 3)
Legendary Planeswalker — Kaya
(3)
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
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Kediss, Emberclaw Familiar
  ( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
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Keen Duelist
  ( 2)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
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Keldon Arsonist
  ( 3)
Creature — Human Soldier
(1/1)
, Sacrifice two lands: Destroy target land.
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Kellan, Inquisitive Prodigy
   ( 4)
Legendary Creature — Human Faerie Detective
(3/4)
Flying, vigilance Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
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Keral Keep Disciples
   ( 4)
Creature — Human Monk
(4/3)
Whenever you activate a loyalty ability of a Chandra planeswalker, this creature deals 1 damage to each opponent.
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Kess, Dissident Mage
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
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Kessig Naturalist
  ( 2)
Creature — Human Werewolf
(2/2)
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Kethis, the Hidden Hand
   ( 3)
Legendary Creature — Elf Advisor
(3/4)
Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
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Khod, Etlan Shiis Envoy (playtest)
  ( 3)
Legendary Creature — — Homarid Warrior
(2/3)
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
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Killian, Ink Duelist
  ( 2)
Legendary Creature — Human Warlock
(2/2)
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost less to cast.
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Kill-Suit Cultist
 ( 1)
Creature — Goblin Berserker
(1/1)
This creature attacks each combat if able. , Sacrifice this creature: The next time damage would be dealt to target creature this turn, destroy that creature instead.
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Kindled Heroism
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Kindred Discovery
   ( 5)
Enchantment
As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.
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Kingfisher
  ( 4)
Creature — Bird
(2/2)
Flying When this creature dies, draw a card.
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Kinsbaile Balloonist
  ( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever this creature attacks, you may have target creature gain flying until end of turn.
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Kinsbaile Skirmisher
  ( 2)
Creature — Kithkin Soldier
(2/2)
When this creature enters, target creature gets +1/+1 until end of turn.
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Kinscaer Harpoonist
  ( 4)
Creature — Kithkin Soldier
(2/2)
Flying Whenever this creature attacks, you may have target creature lose flying until end of turn.
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Kiora, the Rising Tide
  ( 3)
Legendary Creature — Merfolk Noble
(3/2)
When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
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Kiora's Dismissal
 ( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
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Kishla Skimmer
  ( 2)
Creature — Bird Scout
(2/2)
Flying Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
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Kishla Trawlers
  ( 3)
Creature — Human Citizen
(3/2)
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
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Kismet
  ( 4)
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
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Kiss of Death
   ( 6)
Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
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Kitesail Larcenist
  ( 3)
Creature — Human Pirate
(2/3)
Flying, ward  When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with " , Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
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Kitesail Skirmisher
  ( 4)
Creature — Human Pirate
(3/1)
Flying Whenever this creature attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore  ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Knight of the Mists
  ( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> When this creature enters, you may pay . If you don't, destroy target Knight and it can't be regenerated.
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Knightfisher
   ( 5)
Creature — Bird Knight
(4/5)
Flying Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
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Knowledge Is Power
   ( 5)
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
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Kolaghan Skirmisher
  ( 2)
Creature — Human Warrior
(2/2)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kor Duelist
 ( 1)
Creature — Kor Soldier
(1/1)
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When this creature enters, return a permanent you control to its owner's hand.
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Koth, Fire of Resistance
   ( 4)
Legendary Planeswalker — Koth
(4)
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. −3: Koth deals damage to target creature equal to the number of Mountains you control. −7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
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