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Maulfist Revolutionary
   ( 3)
Creature — Human Warrior
(3/3)
Trample When this creature enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Maulfist Squad
  ( 4)
Creature — Human Artificer
(3/1)
Menace Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Maverick Thopterist
   ( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Meishin, the Mind Cage
    ( 7)
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
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Meletis Astronomer
  ( 2)
Creature — Human Wizard
(1/3)
Heroic — Whenever you cast a spell that targets this creature, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Mental Misstep
 ( 1)
Instant
( can be paid with either or 2 life.) Counter target spell with mana value 1.
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Mentor of Evos Isle
  ( 3)
Creature — — Bird Wizard
(2/1)
Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
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Mercurial Geists
   ( 4)
Creature — Spirit
(1/3)
Flying Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
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Merfolk Mesmerist
  ( 2)
Creature — Merfolk Wizard
(1/2)
, : Target player mills two cards.
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Merfolk Mistbinder
  ( 2)
Creature — Merfolk Shaman
(2/2)
Other Merfolk you control get +1/+1.
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Merfolk Thaumaturgist
  ( 3)
Creature — Merfolk Wizard
(1/2)
: Switch target creature's power and toughness until end of turn.
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Merry, Warden of Isengard
   ( 3)
Legendary Creature — Halfling Advisor
(1/4)
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
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Metamorphosis
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
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Metamorphosis Fanatic
   ( 6)
Creature — Human Cleric
(4/4)
Lifelink When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Meticulous Artisan
  ( 4)
Creature — Djinn Artificer
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Metropolis Angel
   ( 4)
Creature — Angel Soldier
(3/1)
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
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Metropolis Reformer
  ( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever this creature is dealt damage, you gain that much life.
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Metropolis Sprite
  ( 2)
Creature — Faerie Rogue
(1/2)
Flying : This creature gets +1/-1 until end of turn.
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Midnight Arsonist
  ( 4)
Creature — Vampire
(3/2)
When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
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Militant Inquisitor
  ( 3)
Creature — Human Cleric
(2/3)
This creature gets +1/+0 for each Equipment you control.
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Military Discipline
 ( 1)
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.
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Minas Tirith Garrison
  ( 4)
Creature — Human Soldier
(*/5)
Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
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Mind Twist
  ( 1)
Sorcery
Target player discards X cards at random.
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Mindwhisker
  ( 3)
Creature — Rat Wizard
(3/2)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
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Minister of Pain
  ( 3)
Creature — Human Shaman
(2/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, creatures your opponents control get -1/-1 until end of turn.
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Ministrant of Obligation
  ( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Minn, Wily Illusionist
   ( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
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Minor Misstep
 ( 1)
Instant
Counter target spell with mana value 1 or less.
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Minotaur Illusionist
   ( 5)
Creature — Minotaur Wizard
(3/4)
 : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice this creature: It deals damage equal to its power to target creature.
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Mire in Misery
  ( 2)
Sorcery
Each opponent sacrifices a creature or enchantment of their choice.
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Miriam, Herd Whisperer
  ( 2)
Legendary Creature — Human Druid
(3/2)
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mirko, Obsessive Theorist
   ( 3)
Legendary Creature — Vampire Detective
(1/3)
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
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Mirri, Weatherlight Duelist
   ( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
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Miscalculation
  ( 2)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
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Miscast
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays .
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Mischievous Catgeist
  ( 2)
Creature — Cat Spirit
(1/1)
Whenever this creature deals combat damage to a player, draw a card. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Mischievous Chimera
  ( 2)
Enchantment Creature — Chimera
(2/2)
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
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Mischievous Mystic
  ( 2)
Creature — Human Wizard
(2/1)
Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
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Mischievous Pup
  ( 3)
Creature — Dog
(3/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.
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Misdirection
   ( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Mise
 ( 1)
Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
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Misers' Cage
 ( 3)
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, this artifact deals 2 damage to that player.
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Misery Charm
 ( 1)
Instant
Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
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Misery's Shadow
  ( 2)
Creature — Shade
(2/2)
If a creature an opponent controls would die, exile it instead. : This creature gets +1/+1 until end of turn.
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Misfortune
    ( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Misfortune Teller
  ( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Misguided Rage
  ( 3)
Sorcery
Target player sacrifices a permanent of their choice.
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Mishra, Artificer Prodigy
    ( 4)
Legendary Creature — Human Artificer
(4/4)
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
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Mishra, Claimed by Gix
   ( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
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Mishra, Eminent One
    ( 5)
Legendary Creature — Human Artificer
(5/4)
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Mishra, Excavation Prodigy
  ( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add  . This ability triggers only once each turn.
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Mishra, Lost to Phyrexia
( 0)
Legendary Artifact Creature — Phyrexian Artificer
(9/9)
Whenever Mishra enters or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.
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Mishra's Bauble
 ( 0)
Artifact
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
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Mishra's Command
  ( 1)
Sorcery
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.
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Mishra's Domination
  ( 2)
Enchantment — Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
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Mishra's Factory
( 0)
Land
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Groundbreaker
 ( 4)
Artifact
, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Mishra's Juggernaut
 ( 5)
Artifact Creature — Juggernaut
(5/3)
Trample This creature attacks each combat if able. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Mishra's Onslaught
  ( 4)
Instant
Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.
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Mishra's Self-Replicator
 ( 5)
Artifact Creature — Assembly-Worker
(2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of this creature. (Artifacts, legendaries, and Sagas are historic.)
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Mishra's War Machine
 ( 7)
Artifact Creature — Juggernaut
(5/5)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
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Misinformation
 ( 1)
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
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Misleading Motes
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library.
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Misleading Signpost
  ( 3)
Artifact
Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) : Add .
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Miss Demeanor
  ( 4)
Creature — Lady of Proper Etiquette
(3/1)
Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice this creature.
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Mission Briefing
  ( 2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Misstep
  ( 2)
Sorcery
Creatures target player controls don't untap during that player's next untap step.
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Missy
    ( 6)
Legendary Creature — Time Lord Rogue
(4/5)
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
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Mist Intruder
  ( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
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Mist Leopard
  ( 4)
Creature — Cat
(3/2)
Shroud (This creature can't be the target of spells or abilities.)
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Mist of Stagnation
   ( 5)
Enchantment
Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
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Mist Raven
   ( 4)
Creature — Bird
(2/2)
Flying When this creature enters, return target creature to its owner's hand.
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Mistakes Were Made
  ( 2)
Instant
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
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Mistbind Clique
  ( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.
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Mistblade Shinobi
  ( 3)
Creature — Human Ninja
(1/1)
Ninjutsu ( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Mistbreath Elder
 ( 1)
Creature — Frog Warrior
(2/2)
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.
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Mistcaller
 ( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
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Mistcutter Hydra
  ( 1)
Creature — Hydra
(0/0)
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.
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Mister Gutsy
 ( 2)
Artifact Creature — Robot Soldier
(1/1)
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature. When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Mistfire Adept
  ( 4)
Creature — Human Monk
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.
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Mistfire Weaver
  ( 4)
Creature — Djinn Wizard
(3/1)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains hexproof until end of turn.
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