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Mistfolk
  ( 2)
Creature — Illusion
(1/2)
: Counter target spell that targets this creature.
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Mistford River Turtle
  ( 4)
Creature — Turtle
(1/5)
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
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Mistform Dreamer
  ( 3)
Creature — Illusion
(2/1)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistform Mask
  ( 2)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the creature type of your choice until end of turn.
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Mistform Seaswift
  ( 4)
Creature — Illusion
(3/1)
Flying : This creature becomes the creature type of your choice until end of turn.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mistform Skyreaver
   ( 7)
Creature — Illusion
(6/6)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistform Sliver
  ( 2)
Creature — Illusion Sliver
(1/1)
All Slivers have " : This permanent becomes the creature type of your choice in addition to its other types until end of turn."
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Mistform Ultimus
  ( 4)
Legendary Creature — Illusion
(3/3)
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
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Mistform Wall
  ( 3)
Creature — Illusion Wall
(1/4)
This creature has defender as long as it's a Wall. : This creature becomes the creature type of your choice until end of turn.
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Mistform Warchief
  ( 3)
Creature — Illusion
(1/3)
Creature spells you cast that share a creature type with this creature cost less to cast. : This creature becomes the creature type of your choice until end of turn.
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Misthios's Fury
  ( 2)
Instant
Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.
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Misthoof Kirin
  ( 3)
Creature — Kirin
(2/1)
Flying, vigilance Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Mistmeadow Skulk
  ( 2)
Creature — Kithkin Rogue
(1/1)
Lifelink, protection from mana value 3 or greater
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Mistmeadow Vanisher
  ( 3)
Creature — Kithkin Wizard
(3/2)
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Mistmoon Griffin
  ( 4)
Creature — Griffin
(2/2)
Flying When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.
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Mistral Singer
  ( 3)
Creature — Siren
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Mistrise Village
( 0)
Land
This land enters tapped unless you control a Mountain or a Forest. : Add .
, : The next spell you cast this turn can't be countered.
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Mists of Littjara
  ( 2)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.
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Mists of Lórien
  ( 3)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
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Mistvault Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Mistveil Plains
( 0)
Land — Plains
( : Add .) This land enters tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Mistvein Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. : Add or .
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Mistwalker
  ( 3)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.) Flying  : This creature gets +1/-1 until end of turn.
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Mistway Spy
 ( 1)
Creature — Merfolk Detective
(1/1)
Flying Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
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Misty Rainforest
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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Smoky Lounge // Misty Salon (Misty Salon)
  ( 4)
Enchantment — Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Misunderstood Trapeze Elf
( 0)
Stickers
2 — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. 3 — Hexproof 2 — 4/2 4 — 6/6
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Mobile Garrison
 ( 3)
Artifact — Vehicle
(3/4)
Whenever this Vehicle attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mogis, God of Slaughter
   ( 4)
Legendary Enchantment Creature — God
(7/5)
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
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Mogis's Favor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Escape— , Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Mogis's Marauder
  ( 3)
Creature — Human Berserker
(2/2)
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each in the mana costs of permanents you control counts toward your devotion to black.)
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Mogis's Warhound
  ( 2)
Enchantment Creature — Dog
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
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Molten Disaster
   ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
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Moment of Heroism
  ( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Momir Vig, Simic Visionary
   ( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Monk Idealist
  ( 3)
Creature — Human Monk Cleric
(2/2)
When this creature enters, return target enchantment card from your graveyard to your hand.
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Monk Realist
  ( 2)
Creature — Human Monk Cleric
(1/1)
When this creature enters, destroy target enchantment.
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Moonbow Illusionist
  ( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
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Moonlight Geist
  ( 3)
Creature — Spirit
(2/1)
Flying  : Prevent all combat damage that would be dealt to and dealt by this creature this turn.
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Moonmist
  ( 2)
Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
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Moonring Island
( 0)
Land — Island
( : Add .) This land enters tapped. , : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
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Moonrise Cleric
   ( 3)
Creature — Bat Cleric
(2/3)
Flying Whenever this creature attacks, you gain 1 life.
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Moonrise Intruder
( 0)
Creature — Werewolf
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Moonstone Eulogist
   ( 5)
Creature — Bat Warlock
(4/4)
Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature and you gain 1 life.
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Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Moradin's Disciples
  ( 4)
Creature — — Dwarf Cleric
(2/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever Moradin's Disciples attacks, tap target creature defending player controls.
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Morbid Opportunist
  ( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Mortis Dogs
  ( 4)
Creature — Phyrexian Dog
(2/2)
Whenever this creature attacks, it gets +2/+0 until end of turn. When this creature dies, target player loses life equal to its power.
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Mosswood Dreadknight
  ( 2)
Creature — Human Knight
(3/2)
Trample When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
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Mourner's Surprise
  ( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Mutagen Connoisseur
   ( 3)
Creature — Vedalken Mutant
(0/5)
Flying, vigilance This creature gets +1/+0 for each transformed permanent you control.
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Mutated Cultist
  ( 3)
Creature — Eldrazi Horror
(1/3)
Devoid (This card has no color.) When you cast this spell, remove all counters from up to one target permanent or opponent. The next spell you cast this turn costs less to cast for each counter removed this way. Deathtouch
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Mycologist
  ( 2)
Creature — Human Druid
(0/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Mystic Genesis
    ( 5)
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
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Mystic Skyfish
  ( 3)
Creature — Fish
(3/1)
Whenever you draw your second card each turn, this creature gains flying until end of turn.
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Mystic Visionary
  ( 2)
Creature — Human Nomad Mystic
(2/1)
Threshold — This creature has flying as long as seven or more cards are in your graveyard.
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Mystical Dispute
  ( 3)
Instant
This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays .
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Nacre Talisman
 ( 2)
Artifact
Whenever a player casts a white spell, you may pay . If you do, untap target permanent.
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Nadu, Winged Wisdom
   ( 3)
Legendary Creature — Bird Wizard
(3/4)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
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Naga Vitalist
  ( 2)
Creature — Snake Druid
(1/2)
: Add one mana of any type that a land you control could produce.
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Nalia de'Arnise
   ( 3)
Legendary Creature — Human Rogue
(3/3)
You may look at the top card of your library any time. You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library. At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
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Nantuko Disciple
  ( 4)
Creature — Insect Druid
(2/2)
, : Target creature gets +2/+2 until end of turn.
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Narcissism
  ( 3)
Enchantment
, Discard a card: Target creature gets +2/+2 until end of turn.
, Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
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Nature's Kiss
  ( 2)
Enchantment — Aura
Enchant creature , Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
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Necrogen Mists
  ( 3)
Enchantment
At the beginning of each player's upkeep, that player discards a card.
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Necrogenesis
  ( 2)
Enchantment
: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
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Necropolis
 ( 5)
Artifact Creature — Wall
(0/1)
Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value.
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Necropolis Fiend
   ( 9)
Creature — Demon
(4/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
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Necropolis Regent
    ( 6)
Creature — Vampire
(6/5)
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
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Necrosynthesis
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Nefarox, Overlord of Grixis
   ( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
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Nemesis Mask
 ( 3)
Artifact — Equipment
All creatures able to block equipped creature do so. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Nemesis of Reason
   ( 5)
Creature — Leviathan Horror
(3/7)
Whenever this creature attacks, defending player mills ten cards.
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Nemesis Phoenix
   ( 5)
Creature — Phoenix
(4/2)
Flying  : Return this card from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
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Nemesis Trap
   ( 6)
Instant — Trap
If a white creature is attacking, you may pay  rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
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Nettling Nuisance
  ( 3)
Creature — Faerie Rogue
(3/1)
Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
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Network Disruptor
 ( 1)
Artifact Creature — Moonfolk Rogue
(1/1)
Flying When this creature enters, tap target permanent.
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Neurok Invisimancer
   ( 3)
Creature — Human Wizard
(2/1)
This creature can't be blocked. When this creature enters, target creature can't be blocked this turn.
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Nevinyrral's Disk
 ( 4)
Artifact
This artifact enters tapped. , : Destroy all artifacts, creatures, and enchantments.
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Nezumi Shortfang
  ( 2)
Creature — Rat Rogue
(1/1)
 , : Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
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Niblis of Dusk
  ( 3)
Creature — Spirit
(2/1)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Niblis of Frost
   ( 4)
Creature — Spirit
(3/3)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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