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Oran-Rief Survivalist
  ( 2)
Creature — Human Warrior Ally
(1/1)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Orcish Artillery
   ( 3)
Creature — Orc Warrior
(1/3)
: This creature deals 2 damage to any target and 3 damage to you.
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Orcish Bloodpainter
  ( 3)
Creature — Orc Shaman
(2/1)
, Sacrifice a creature: This creature deals 1 damage to any target.
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Orcish Bowmasters
  ( 2)
Creature — Orc Archer
(1/1)
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
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Orcish Cannonade
   ( 3)
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
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Orcish Cannoneers
   ( 3)
Creature — Orc Warrior
(1/3)
: This creature deals 2 damage to any target and 3 damage to you.
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Orcish Captain
 ( 1)
Creature — Orc Warrior
(1/1)
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
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Orcish Conscripts
 ( 1)
Creature — Orc
(2/2)
This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
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Orcish Farmer
   ( 3)
Creature — Orc
(2/2)
: Target land becomes a Swamp until its controller's next untap step.
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Orcish Hellraiser
  ( 2)
Creature — Orc Warrior
(3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature dies, it deals 2 damage to target player or planeswalker.
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Orcish Librarian
  ( 2)
Creature — Orc
(1/1)
, : Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
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Orcish Mechanics
  ( 3)
Creature — Orc
(1/1)
, Sacrifice an artifact: This creature deals 2 damage to any target.
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Orcish Medicine
  ( 2)
Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Orcish Mine
   ( 3)
Enchantment — Aura
Enchant land This Aura enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura. When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
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Orcish Paratroopers
  ( 3)
Creature — Orc Paratrooper
(4/4)
When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.
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Orcish Siegemaster
  ( 3)
Creature — Orc Soldier
(0/5)
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Orcish Spy
 ( 1)
Creature — Orc Rogue
(1/1)
: Look at the top three cards of target player's library.
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Orcish Squatters
  ( 5)
Creature — Orc
(2/3)
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
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Orcish Vandal
  ( 2)
Creature — Orc Warrior
(1/1)
, Sacrifice an artifact: This creature deals 2 damage to any target.
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Orcish Veteran
  ( 3)
Creature — Orc
(2/2)
This creature can't block white creatures with power 2 or greater. : This creature gains first strike until end of turn.
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Oriss, Samite Guardian
   ( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
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Orochi Eggwatcher
  ( 3)
Creature — Snake Shaman
(1/1)
 , : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip this creature.
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Orzhov Advokist
  ( 3)
Creature — Human Advisor
(1/4)
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
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Orzhov Euthanist
  ( 3)
Creature — Human Assassin
(2/2)
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
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Oskar, Rubbish Reclaimer
   ( 5)
Legendary Creature — Human Wizard
(3/3)
This spell costs less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
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Osseous Sticktwister
  ( 2)
Artifact Creature — Scarecrow
(2/2)
Lifelink Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
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Overlord of the Mistmoors
   ( 7)
Enchantment Creature — Avatar Horror
(6/6)
Impending 4—  (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
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Overwhelmed Archivist
  ( 3)
Creature — Human Wizard
(3/2)
When this creature enters, draw a card, then discard a card. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Oviya, Automech Artisan
  ( 4)
Legendary Creature — Human Artificer
(1/2)
Each creature that's attacking one of your opponents has trample. , : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
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Oxidda Finisher
   ( 7)
Creature — Ogre Rebel
(7/5)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Trample
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Pacifism
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pack's Disdain
  ( 2)
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
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Pain Distributor
  ( 3)
Creature — Devil Citizen
(2/3)
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
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Paleontologist's Pick-Axe
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, draw a card, then discard a card. Equip  Craft with one or more creatures ( , Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Palisade Giant
   ( 6)
Creature — Giant Soldier
(2/7)
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
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Panicked Altisaur
  ( 5)
Creature — Dinosaur
(4/5)
Reach : This creature deals 2 damage to each opponent.
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Paradise Druid
  ( 2)
Creature — Elf Druid
(2/1)
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color.
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Paradise Mantle
 ( 0)
Artifact — Equipment
Equipped creature has " : Add one mana of any color." Equip 
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Paradise Plume
 ( 4)
Artifact
As this artifact enters, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. : Add one mana of the chosen color.
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Paragon of Gathering Mists
  ( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Paranoid Parish-Blade
  ( 3)
Creature — Human Soldier
(3/2)
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Pardic Arsonist
   ( 4)
Creature — Human Barbarian
(3/3)
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, it deals 3 damage to any target."
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Parish-Blade Trainee
  ( 2)
Creature — Human Soldier
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.
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Passionate Archaeologist
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
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Path of Discovery
  ( 4)
Enchantment
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Path of the Animist
  ( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Patient Naturalist
  ( 3)
Creature — Human Scout
(2/3)
When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
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Patrician Geist
  ( 3)
Creature — Spirit Knight
(2/2)
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost less to cast.
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Pearl of Wisdom
  ( 3)
Sorcery
This spell costs less to cast if you control an Otter. Draw two cards.
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Pearl-Ear, Imperial Advisor
   ( 3)
Legendary Creature — Fox Advisor
(3/4)
Lifelink Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Pendrell Mists
  ( 4)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
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Pentad Prism
 ( 2)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Add one mana of any color.
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Perforating Artist
   ( 3)
Creature — Devil
(3/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
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Perish
  ( 3)
Sorcery
Destroy all green creatures. They can't be regenerated.
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Perish the Thought
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
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Permission Denied
  ( 2)
Instant
Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
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Persecute Artist
   ( 3)
Sorcery
Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
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Persist
  ( 2)
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
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Persistent Constrictor
  ( 5)
Creature — Zombie Snake
(5/3)
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Persistent Marshstalker
  ( 2)
Creature — Rat Berserker
(3/1)
This creature gets +1/+0 for each other Rat you control. Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay  . If you do, return this card from your graveyard to the battlefield tapped and attacking.
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Persistent Nightmare
( 0)
Creature — Nightmare
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) When this creature deals combat damage to a player, return it to its owner's hand.
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Persistent Petitioners
  ( 2)
Creature — Human Advisor
(1/3)
, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
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Persistent Specimen
 ( 1)
Creature — Skeleton
(1/1)
 : Return this card from your graveyard to the battlefield tapped.
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Phantom Nishoba
   ( 7)
Creature — Cat Beast Spirit
(0/0)
Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Pharika's Disciple
  ( 4)
Creature — Centaur Warrior
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Phyresis
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Phyresis Outbreak
  ( 3)
Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
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Phyrexian Archivist
 ( 6)
Artifact Creature — Phyrexian Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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Phyrexian Missionary
  ( 2)
Creature — Phyrexian Human Cleric
(2/3)
Kicker  (You may pay an additional  as you cast this spell.) Lifelink When this creature enters, if it was kicked, return target creature card from your graveyard to your hand.
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Phyrexian Vivisector
  ( 2)
Creature — Phyrexian Human
(2/2)
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Pick Your Poison
 ( 1)
Sorcery
Choose one — • Each opponent sacrifices an artifact of their choice. • Each opponent sacrifices an enchantment of their choice. • Each opponent sacrifices a creature with flying of their choice.
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Pick Your Poison (playtest)
   ( 5)
Sorcery
Choose any number of modes that total exactly 4. You may choose the same mode more than once. 1 Put a +1/+1 counter on target creature. 2 Create a 1/1 black Snake creature token with deathtouch. 4 All creatures get -2/-2 until end of turn.
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Pileated Provisioner
  ( 5)
Creature — Bird Scout
(3/4)
Flying When this creature enters, put a +1/+1 counter on target creature you control without flying.
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Pippin, Warden of Isengard
  ( 2)
Legendary Creature — Halfling Advisor
(2/2)
Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.) , : Create a Food token.
, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
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Piston Sledge
 ( 3)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
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Piston-Fist Cyclops
   ( 3)
Creature — Cyclops
(4/3)
Defender As long as you've cast an instant or sorcery spell this turn, this creature can attack as though it didn't have defender.
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Pistus Strike
  ( 3)
Instant
Destroy target creature with flying. Its controller gets a poison counter.
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Pixie Illusionist
 ( 1)
Creature — Faerie Wizard
(1/1)
Kicker  (You may pay an additional  as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. : Target land you control becomes the basic land type of your choice until end of turn.
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Planar Disruption
  ( 2)
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Planar Genesis
  ( 2)
Instant
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Planar Incision
  ( 2)
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
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Planeswalker's Mischief
  ( 3)
Enchantment
 : Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
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Pointed Discussion
  ( 3)
Sorcery
You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Poised Practitioner
  ( 3)
Creature — Human Monk
(2/3)
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Poison Arrow
   ( 6)
Sorcery
Destroy target nonblack creature. You gain 3 life.
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Poison Dart Frog
  ( 2)
Creature — Frog
(1/1)
Reach : Add one mana of any color.
: This creature gains deathtouch until end of turn.
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Poison the Blade
  ( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
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Poison the Cup
   ( 3)
Instant
Destroy target creature. If this spell was foretold, scry 2. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Poison the Well
   ( 4)
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.
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Poisonbelly Ogre
  ( 5)
Creature — Ogre Warrior
(3/3)
Whenever another creature enters, its controller loses 1 life.
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