|
Deep Reconnaissance
  ( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Deeproot Historian
  ( 4)
Creature — Merfolk Druid
(3/3)
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
|
|
|
Deepwater Hypnotist
  ( 2)
Creature — Merfolk Wizard
(2/1)
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
|
|
|
Deft Dismissal
  ( 4)
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
|
|
|
Deft Duelist
  ( 2)
Creature — Human Rogue
(2/1)
First strike Shroud (This creature can't be the target of spells or abilities.)
|
|
|
Delightful Discovery
  ( 5)
Instant
This spell costs less to cast for each spell your opponents have cast this turn. Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Delney, Streetwise Lookout
  ( 3)
Legendary Creature — Human Scout
(2/2)
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
|
|
|
Demolish
  ( 4)
Sorcery
Destroy target artifact or land.
|
|
|
Demolisher Spawn
   ( 7)
Enchantment Creature — Horror
(7/7)
Trample, haste Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
|
|
|
Demonic Rising
   ( 5)
Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
|
|
|
Demonic Tourist Laser
( 0)
Stickers
2 — Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 3 — When this permanent dies, you get seven . 2 — 1/4 5 — 9/6
|
|
|
Demon's Disciple
  ( 3)
Creature — Human Cleric
(3/1)
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
|
|
|
Deny Existence
  ( 3)
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Deranged Assistant
  ( 2)
Creature — Human Wizard
(1/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Despise
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
|
|
|
Devilish Valet
  ( 3)
Creature — Devil Warrior
(1/3)
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
|
|
|
Devkarin Dissident
  ( 2)
Creature — Elf Warrior
(2/2)
 : This creature gets +2/+2 until end of turn.
|
|
|
Devoted Duelist
  ( 2)
Creature — Goblin Monk
(2/1)
Haste Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
|
|
|
Devout Harpist
 ( 1)
Creature — Human
(1/1)
: Destroy target Aura attached to a creature.
|
|
|
Diabolic Vision
  ( 2)
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
|
|
|
Polluted Cistern // Dim Oubliette (Dim Oubliette)
  ( 5)
Enchantment — Room
When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Diminish
 ( 1)
Instant
Target creature has base power and toughness 1/1 until end of turn.
|
|
|
Diminisher Witch
  ( 3)
Creature — Human Warlock
(3/2)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
|
|
|
Diminishing Returns
   ( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
|
|
|
Dionus, Elvish Archdruid
  ( 4)
Legendary Creature — Elf Druid
(3/3)
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
|
|
|
Dire Fleet Poisoner
  ( 2)
Creature — Human Pirate
(2/2)
Flash Deathtouch When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
|
|
|
Dire-Strain Anarchist
( 0)
Creature — Werewolf
(5/5)
Menace, haste Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Dire-Strain Demolisher
( 0)
Creature — Werewolf
(8/7)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Dirgur Island Dragon
  ( 6)
Creature — Dragon
(4/4)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
|
|
|
Dirgur Nemesis
  ( 6)
Creature — Serpent
(6/5)
Defender Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|
Disa the Restless
    ( 5)
Legendary Creature — Human Scout
(5/6)
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
|
|
|
Disallow
   ( 3)
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
|
|
|
Disappear
   ( 4)
Enchantment — Aura
Enchant creature : Return enchanted creature and this Aura to their owners' hands.
|
|
|
Disappearing Act
   ( 3)
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.
|
|
|
Disarm
 ( 1)
Instant
Unattach all Equipment from target creature.
|
|
|
Disaster Radius
   ( 7)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
|
|
|
Discerning Financier
  ( 3)
Creature — Human Noble
(2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")  : Choose another player. That player gains control of target Treasure you control. You draw a card.
|
|
|
Discerning Peddler
  ( 2)
Creature — Human Rogue
(2/2)
When this creature enters, you may discard a card. If you do, draw a card.
|
|
|
Discerning Taste
  ( 3)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
|
|
|
Disciple of Bolas
  ( 4)
Creature — Human Wizard
(2/1)
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
|
|
|
Disciple of Caelus Nin
  ( 5)
Creature — Human Wizard
(3/4)
When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out. Permanents can't phase in.
|
|
|
Disciple of Deceit
  ( 2)
Creature — Human Rogue
(1/3)
Inspired — Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
|
|
|
Disciple of Freyalise
    ( 6)
Creature — Elf Druid
(3/3)
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
|
|
|
Disciple of Grace
  ( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling ( , Discard this card: Draw a card.)
|
|
|
Disciple of Griselbrand
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
|
|
|
Disciple of Kangee
  ( 3)
Creature — Human Wizard
(2/2)
, : Target creature gains flying and becomes blue until end of turn.
|
|
|
Disciple of Law
  ( 2)
Creature — Human Cleric
(1/2)
Protection from red Cycling ( , Discard this card: Draw a card.)
|
|
|
Disciple of Malice
  ( 2)
Creature — Human Cleric
(1/2)
Protection from white Cycling ( , Discard this card: Draw a card.)
|
|
|
Disciple of Perdition
  ( 2)
Creature — Human Warlock
(1/3)
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
|
|
|
Disciple of Phenax
   ( 4)
Creature — Human Cleric
(1/3)
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)
|
|
|
Disciple of the Ring
   ( 5)
Creature — Human Wizard
(3/4)
, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays . • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
|
|
|
Disciple of the Sun
  ( 5)
Creature — Human Cleric
(3/3)
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
|
|
|
Disciple of the Vault
 ( 1)
Creature — Human Cleric
(1/1)
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
|
|
|
Disciples of Gix
   ( 6)
Creature — Phyrexian Human
(4/4)
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
|
|
|
Disciples of the Inferno
( 0)
Creature — Human Monk
(4/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
|
|
|
Disciplined Duelist
   ( 3)
Creature — Human Citizen
(2/1)
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Discombobulate
   ( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
|
|
|
Discordant Dirge
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
|
|
|
Discordant Piper
  ( 2)
Creature — Zombie Satyr
(2/1)
When this creature dies, create a 0/1 white Goat creature token.
|
|
|
Discordant Spirit
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from this creature.
|
|
|
Discourtesy Clerk
  ( 4)
Creature — Vampire Employee
(3/2)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
|
|
|
Discover the Formula
   ( 6)
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs less to cast."
|
|
|
Discover the Impossible
  ( 3)
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
|
|
|
Discovery // Dispersal (Discovery)
  ( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Discreet Retreat
  ( 4)
Enchantment — Aura
Enchant land Enchanted land has " : Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
|
|
|
Disease Carriers
   ( 4)
Creature — Rat
(2/2)
When this creature dies, target creature gets -2/-2 until end of turn.
|
|
|
Diseased Vermin
  ( 3)
Creature — Rat
(1/1)
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
|
|
|
Disembowel
  ( 1)
Instant
Destroy target creature with mana value X.
|
|
|
Disempower
  ( 2)
Instant
Put target artifact or enchantment on top of its owner's library.
|
|
|
Disemvowel
   ( 5)
Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
|
|
|
Disenchant
  ( 2)
Instant
Destroy target artifact or enchantment.
|
|
|
Disentomb
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
|
|
|
Disfigure
 ( 1)
Instant
Target creature gets -2/-2 until end of turn.
|
|
|
Disharmony
  ( 3)
Instant
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
|
|
|
Disinformation Campaign
   ( 3)
Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.
|
|
|
Disintegrate
  ( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
|
|
|
Dismal Backwater
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
|
|
|
Dismal Failure
   ( 4)
Instant
Counter target spell. Its controller discards a card.
|
|
|
Dismantle
  ( 3)
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
|
|
|
Dismember
   ( 3)
Instant
( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.
|
|
|
Dismiss
   ( 4)
Instant
Counter target spell. Draw a card.
|
|
|
Dismiss into Dream
  ( 7)
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
|
|
|
Disorder
  ( 2)
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
|
|
|
Disorder in the Court
   ( 2)
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Disorient
  ( 4)
Instant
Target creature gets -7/-0 until end of turn.
|
|
|
Disorienting Choice
  ( 4)
Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Dispatch
 ( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
|
|
|
Dispatch Dispensary
( 0)
Artifact — Contraption
Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.
|
|
|
Dispel
 ( 1)
Instant
Counter target instant spell.
|
|
|