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Elas il-Kor, Sadistic Pilgrim
  ( 2)
Legendary Creature — Phyrexian Kor Cleric
(2/2)
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
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Elderfang Disciple
  ( 2)
Creature — Elf Cleric
(1/1)
When this creature enters, each opponent discards a card.
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Elderfang Ritualist
  ( 3)
Creature — Elf Cleric
(3/1)
When this creature dies, return another target Elf card from your graveyard to your hand.
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Eldrazi Displacer
  ( 3)
Creature — Eldrazi
(3/3)
Devoid (This card has no color.)  : Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)
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Elemental Expressionist
    ( 4)
Creature — Orc Wizard
(4/4)
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
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Elemental Uprising
  ( 2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Elementalist Adept
  ( 2)
Creature — Human Wizard
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Elgaud Inquisitor
  ( 4)
Creature — Human Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature dies, create a 1/1 white Spirit creature token with flying.
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Elite Arcanist
  ( 4)
Creature — Human Wizard
(1/1)
When this creature enters, you may exile an instant card from your hand. , : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
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Elite Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
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Elite Skirmisher
  ( 3)
Creature — Human Soldier
(3/1)
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
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Eloise, Nephalia Sleuth
   ( 5)
Legendary Creature — Human Rogue
(4/4)
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Elspeth, Sun's Nemesis
   ( 4)
Legendary Planeswalker — Elspeth
(5)
−1: Up to two target creatures you control each get +2/+1 until end of turn. −2: Create two 1/1 white Human Soldier creature tokens. −3: You gain 5 life. Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Elusive Krasis
   ( 3)
Creature — Fish Mutant
(0/4)
This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Elusive Spellfist
  ( 2)
Creature — Human Monk
(1/3)
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
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Elven Palisade
 ( 1)
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
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Elvish Archdruid
   ( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Elvish Archivist
  ( 2)
Creature — Elf Artificer
(0/1)
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
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Elvish Bard
   ( 5)
Creature — Elf Shaman Bard
(2/4)
All creatures able to block this creature do so.
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Elvish Berserker
 ( 1)
Creature — Elf Berserker
(1/1)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Branchbender
  ( 3)
Creature — Elf Druid
(2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Elvish Doomsayer
  ( 2)
Creature — Elf Shaman
(1/1)
When this creature dies, each opponent discards a card.
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Elvish Eulogist
 ( 1)
Creature — Elf Shaman
(1/1)
Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.
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Elvish Farmer
  ( 2)
Creature — Elf
(0/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: You gain 2 life.
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Elvish Fury
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Elvish Guidance
  ( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.
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Elvish Handservant
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on this creature.
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Elvish Harbinger
  ( 3)
Creature — Elf Druid
(1/2)
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. : Add one mana of any color.
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Elvish Healer
  ( 3)
Creature — Elf Cleric
(1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
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Elvish Herder
 ( 1)
Creature — Elf
(1/1)
: Target creature gains trample until end of turn.
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Elvish Hexhunter
 ( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Elvish House Party
   ( 6)
Creature — Elf Rogue
(*/*)
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
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Elvish Impersonators
  ( 4)
Creature — Elves
(*/*)
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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Elvish Lookout
 ( 1)
Creature — Elf
(1/1)
Shroud (This creature can't be the target of spells or abilities.)
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Elvish Lyrist
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Elvish Mariner
  ( 3)
Creature — Elf Pilot
(3/2)
Whenever this creature attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
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Elvish Pathcutter
  ( 4)
Creature — Elf Scout
(1/2)
 : Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Elvish Pioneer
 ( 1)
Creature — Elf Druid
(1/1)
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Piper
  ( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Elvish Promenade
  ( 4)
Kindred Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elvish Reclaimer
 ( 1)
Creature — Elf Warrior
(1/2)
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Elvish Refueler
  ( 3)
Creature — Elf Druid
(2/3)
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. Exhaust —  : Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
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Elvish Regrower
   ( 4)
Creature — Elf Druid
(4/3)
When this creature enters, return target permanent card from your graveyard to your hand.
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Elvish Rejuvenator
  ( 3)
Creature — Elf Druid
(1/1)
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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Elvish Scout
 ( 1)
Creature — Elf Scout
(1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
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Elvish Scrapper
 ( 1)
Creature — Elf
(1/1)
, , Sacrifice this creature: Destroy target artifact.
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Elvish Skysweeper
 ( 1)
Creature — Elf Warrior
(1/1)
 , Sacrifice a creature: Destroy target creature with flying.
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Elvish Soultiller
   ( 5)
Creature — Elf Mutant
(5/4)
When this creature dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
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Elvish Vanguard
  ( 2)
Creature — Elf Warrior
(1/1)
Whenever another Elf enters, put a +1/+1 counter on this creature.
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Elvish Vatkeeper
   ( 3)
Creature — Phyrexian Elf
(3/3)
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control. Double the number of +1/+1 counters on it.
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Elvish Visionary
  ( 2)
Creature — Elf Shaman
(1/1)
When this creature enters, draw a card.
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Elvish Warmaster
  ( 2)
Creature — Elf Warrior
(2/2)
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.   : Elves you control get +2/+2 and gain deathtouch until end of turn.
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Ember-Fist Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, it deals damage to any target equal to the number of Zubera that died this turn.
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Embraal Bruiser
  ( 2)
Creature — Human Warrior
(3/1)
This creature enters tapped. This creature has menace as long as you control an artifact.
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Emissary Green
  ( 5)
Legendary Creature — Human Advisor
(3/3)
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
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Emissary of Despair
   ( 3)
Creature — Spirit
(2/1)
Flying Whenever this creature deals combat damage to a player, that player loses 1 life for each artifact they control.
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Emissary of Grudges
  ( 6)
Creature — Efreet
(6/5)
Flying, haste As this creature enters, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
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Emissary of Hope
   ( 3)
Creature — Spirit
(2/1)
Flying Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
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Emissary of Sunrise
  ( 3)
Creature — Human Cleric
(2/1)
First strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Emissary of the Sleepless
  ( 5)
Creature — Spirit
(2/4)
Flying When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
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Emmara Tandris
   ( 7)
Legendary Creature — Elf Shaman
(5/7)
Prevent all damage that would be dealt to creature tokens you control.
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Emrakul, the Promised End
 ( 13)
Legendary Creature — Eldrazi
(13/13)
This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
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Enclave Cryptologist
 ( 1)
Creature — Merfolk Wizard
(0/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, then discard a card.
LEVEL 3+ 0/1 : Draw a card.
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Endless Whispers
   ( 4)
Enchantment
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."
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Enlisted Wurm
   ( 6)
Creature — Wurm
(5/5)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Enlistment Officer
  ( 4)
Creature — Human Soldier
(2/3)
First strike When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Enshrouding Mist
 ( 1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Enterprising Scallywag
  ( 2)
Creature — Goblin Pirate
(2/2)
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
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Entish Restoration
  ( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Ephara, God of the Polis
   ( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
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Ephara's Dispersal
  ( 3)
Instant
This spell costs less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Epistolary Librarian
   ( 4)
Creature — Astartes Wizard
(3/4)
Veil of Time — Whenever this creature attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
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Equipoise
  ( 3)
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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Erebos's Emissary
  ( 4)
Enchantment Creature — Snake
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: This creature gets +2/+2 until end of turn. If this permanent is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.
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Eriette's Whisper
  ( 4)
Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
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Erinis, Gloom Stalker
  ( 3)
Legendary Creature — Halfling Ranger
(3/3)
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
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Eris, Roar of the Storm
   ( 10)
Legendary Creature — Elemental Warlock
(4/4)
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Errant, Street Artist
 ( 1)
Legendary Creature — Human Rogue
(0/3)
Flash Defender, haste  , : Copy target spell you control that wasn't cast. You may choose new targets for the copy.
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Escape Artist
  ( 2)
Creature — Human Wizard
(1/1)
This creature can't be blocked. , Discard a card: Return this creature to its owner's hand.
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Eternal Isolation
  ( 2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
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Ethereal Whiskergill
  ( 4)
Creature — Elemental
(4/3)
Flying This creature can't attack unless defending player controls an Island.
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Ethersworn Canonist
  ( 2)
Artifact Creature — Human Cleric
(2/2)
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
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