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Glistening Deluge
   ( 3)
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
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Glistening Goremonger
( 0)
Creature — Phyrexian Devil
(3/2)
When this creature dies, each opponent sacrifices an artifact or creature of their choice.
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Glistening Oil
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Glistening Sphere
 ( 3)
Artifact
This artifact enters tapped. When this artifact enters, proliferate. : Add one mana of any color.
Corrupted — : Add three mana of any one color. Activate only if an opponent has three or more poison counters.
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Glittering Wish
  ( 2)
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
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Glóin, Dwarf Emissary
  ( 3)
Legendary Creature — Dwarf Advisor
(3/3)
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Glorious Sunrise
   ( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains " : Add   " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Gnat Miser
 ( 1)
Creature — Rat Shaman
(1/1)
Each opponent's maximum hand size is reduced by one.
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Goblin Archaeologist
  ( 2)
Creature — Goblin Artificer
(1/2)
, : Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.
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Goblin Arsonist
 ( 1)
Creature — Goblin Shaman
(1/1)
When this creature dies, you may have it deal 1 damage to any target.
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Goblin Artisans
 ( 1)
Creature — Goblin Artificer
(1/1)
: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
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Goblin Cruciverbalist
  ( 3)
Creature — Goblin Wizard Guest
(1/4)
Haste When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
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Goblin Kaboomist
  ( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with " , Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
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Goblin Machinist
  ( 5)
Creature — Goblin
(0/5)
 : Reveal cards from the top of your library until you reveal a nonland card. This creature gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
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Goblin Surprise
  ( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
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Golden Demise
   ( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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Golden Wish
   ( 5)
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
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Golden-Tail Disciple
  ( 3)
Enchantment Creature — Fox Monk
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Gold-Forge Garrison
( 0)
Land
(Transforms from Golden Guardian.) : Add two mana of any one color.
, : Create a 4/4 colorless Golem artifact creature token.
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Golem Artisan
 ( 5)
Artifact Creature — Golem
(3/3)
: Target artifact creature gets +1/+1 until end of turn.
: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
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Gone Missing
  ( 5)
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Gonti, Canny Acquisitor
    ( 5)
Legendary Creature — Aetherborn Rogue
(5/5)
Spells you cast but don't own cost less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti, Night Minister
   ( 4)
Legendary Creature — Aetherborn Rogue
(3/4)
Whenever a player casts a spell they don't own, that player creates a Treasure token. Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
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Gor Muldrak, Amphinologist
   ( 3)
Legendary Creature — Human Scout
(3/2)
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
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Goreclaw, Terror of Qal Sisma
  ( 4)
Legendary Creature — Bear
(4/3)
Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Gorion, Wise Mentor
   ( 3)
Legendary Creature — Human Wizard
(3/4)
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Go-Shintai of Lost Wisdom
  ( 2)
Legendary Enchantment Creature — Shrine
(0/4)
Flying At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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Graceblade Artisan
  ( 3)
Creature — Human Monk
(2/3)
This creature gets +2/+2 for each Aura attached to it.
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Grand Coliseum
( 0)
Land
This land enters tapped. : Add .
: Add one mana of any color. This land deals 1 damage to you.
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Fae of Wishes (Granted)
  ( 4)
Sorcery — Adventure
You may reveal a noncreature card you own from outside the game and put it into your hand.
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Great Train Heist
 ( 1)
Instant
Spree (Choose one or more additional costs.) +  — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + — Creatures you control get +1/+0 and gain first strike until end of turn. + — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
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Greater Basilisk
   ( 5)
Creature — Basilisk
(3/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Grenzo, Havoc Raiser
  ( 2)
Legendary Creature — Goblin Rogue
(2/2)
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Grim Discovery
  ( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Grip of Phyresis
  ( 3)
Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
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Griselbrand
     ( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
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Grishnákh, Brash Instigator
  ( 3)
Legendary Creature — Goblin Soldier
(1/1)
When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
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Grisly Anglerfish
( 0)
Creature — Eldrazi Fish
(4/5)
: Creatures your opponents control attack this turn if able.
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Grisly Ritual
  ( 6)
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with " , , Discard a card, Sacrifice this token: Draw a card.")
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Grisly Salvage
  ( 2)
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Grisly Sigil
 ( 1)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
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Grisly Spectacle
   ( 4)
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Grisly Survivor
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
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Grisly Transformation
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Grismold, the Dreadsower
   ( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold.
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Grist, the Hunger Tide
   ( 3)
Legendary Planeswalker — Grist
(3)
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. −2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. −5: Each opponent loses life equal to the number of creature cards in your graveyard.
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Grist, the Plague Swarm
( 0)
Legendary Planeswalker — Grist
(3)
+1: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way. −2: Destroy target artifact or enchantment. −6: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.
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Grist, Voracious Larva
 ( 1)
Legendary Creature — Insect
(1/2)
Deathtouch Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
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Gristle Grinner
  ( 5)
Creature — Zombie
(3/3)
Whenever a creature dies, this creature gets +2/+2 until end of turn.
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Gristleback
  ( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice this creature: You gain life equal to this creature's power.
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Grixis Charm
   ( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
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Grixis Grimblade
  ( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Grixis Illusionist
 ( 1)
Creature — Human Wizard
(1/1)
: Target land you control becomes the basic land type of your choice until end of turn.
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Gruesome Discovery
   ( 4)
Sorcery
Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
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Guardian Naga
   ( 7)
Creature — Snake
(5/6)
Vigilance During your turn, prevent all damage that would be dealt to this creature.
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Guest List
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
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Guff Rewrites History
  ( 3)
Instant
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
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Guidelight Synergist
  ( 4)
Artifact Creature — Robot Artificer
(0/4)
Flying This creature gets +1/+0 for each artifact you control.
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Guild Artisan
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Guise of Fire
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able.
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Gumdrop Poisoner
  ( 3)
Creature — Human Warlock
(3/2)
Lifelink When this creature enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Gustcloak Skirmisher
  ( 4)
Creature — Bird Soldier
(2/3)
Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.
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Hagra Diabolist
  ( 5)
Creature — Ogre Shaman Ally
(3/2)
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
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Hakka, Whispering Raven
  ( 2)
Legendary Creature — Bird
(2/3)
Flying Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.
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Haldan, Avid Arcanist
  ( 3)
Legendary Creature — Human Wizard
(1/4)
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
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Halls of Mist
( 0)
Land
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.
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Hammerfist Giant
   ( 6)
Creature — Giant Warrior
(5/4)
: This creature deals 4 damage to each creature without flying and each player.
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Hancock, Ghoulish Mayor
  ( 3)
Legendary Creature — Zombie Mutant Advisor
(2/1)
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Hanweir Garrison
  ( 3)
Creature — Human Soldier
(2/3)
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
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Hapatra, Vizier of Poisons
  ( 2)
Legendary Creature — Human Cleric
(2/2)
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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Hardbristle Bandit
  ( 2)
Creature — Plant Rogue
(1/1)
: Add one mana of any color.
Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Pollen-Shield Hare (Hare Raising)
 ( 1)
Sorcery — Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
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Harvester of Misery
   ( 5)
Creature — Spirit
(5/4)
Menace When this creature enters, other creatures get -2/-2 until end of turn.  , Discard this card: Target creature gets -2/-2 until end of turn.
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Hashaton, Scarab's Fist
  ( 2)
Legendary Creature — Zombie Wizard
(1/3)
Whenever you discard a creature card, you may pay  . If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
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Haunting Misery
   ( 3)
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.
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Hazardroot Herbalist
  ( 3)
Creature — Rabbit Druid
(1/4)
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
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Heart of a Duelist (playtest)
  ( 2)
Enchantment
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.
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Heartflame Duelist
  ( 2)
Creature — Human Knight
(3/1)
Instant and sorcery spells you control have lifelink.
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Heavy Ballista
  ( 4)
Creature — Human Soldier
(2/3)
: This creature deals 2 damage to target attacking or blocking creature.
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Hedge Whisperer
 ( 1)
Creature — Elf Druid Detective
(0/3)
You may choose not to untap this creature during your untap step.  , , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
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Hedonist's Trove
   ( 7)
Enchantment
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.
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Hedron-Field Purists
  ( 3)
Creature — Human Cleric
(0/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heed the Mists
   ( 5)
Sorcery — Arcane
Mill a card, then draw cards equal to the milled card's mana value.
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Helga, Skittish Seer
   ( 3)
Legendary Creature — Frog Druid
(1/3)
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. : Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
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Heliod's Emissary
  ( 4)
Enchantment Creature — Elk
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
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Heliod's Punishment
  ( 2)
Enchantment — Aura
Enchant creature This Aura enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has " : Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
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Hellish Rebuke
  ( 3)
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
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Hellish Sideswipe
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card.
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