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Gwafa Hazid, Profiteer
   ( 3)
Legendary Creature — Human Rogue
(2/2)
 , : Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
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Gwaihir, Greatest of the Eagles
  ( 5)
Legendary Creature — Bird Noble
(5/5)
Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
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Gwenna, Eyes of Gaea
  ( 3)
Legendary Creature — Elf Druid Scout
(2/3)
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
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Gyruda, Doom of Depths
   ( 6)
Legendary Creature — Demon Kraken
(6/6)
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
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Gyrus, Waker of Corpses
    ( 3)
Legendary Creature — Hydra
(0/0)
Gyrus enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
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Haazda Officer
  ( 3)
Creature — Human Soldier
(3/2)
When this creature enters, target creature you control gets +1/+1 until end of turn.
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Merchant of the Vale (Haggle)
 ( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
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Hail of Arrows
  ( 1)
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
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Hakbal of the Surging Soul
   ( 4)
Legendary Creature — Merfolk Scout
(3/3)
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
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Hall of Gemstone
   ( 3)
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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Hall of Mirrors (Hall of Mirrors (a))
( 0)
Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. Lights — 2, 6
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Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
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Hall of Triumph
 ( 3)
Legendary Artifact
As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.
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Halls of Mist
( 0)
Land
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.
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Halvar, God of Battle
   ( 4)
Legendary Creature — God
(4/4)
Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
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Hammer of Nazahn
 ( 4)
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip 
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Hammer of Purphoros
   ( 3)
Legendary Enchantment Artifact
Creatures you control have haste.  , , Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
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Hammer of Ruin
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip 
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Hammers of Moradin
  ( 3)
Creature — Dwarf Cleric
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
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Hamza, Guardian of Arashin
   ( 6)
Legendary Creature — Elephant Warrior
(5/5)
This spell costs less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.
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Hand of Cruelty
  ( 2)
Creature — Human Samurai
(2/2)
Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Hand of Emrakul
 ( 9)
Creature — Eldrazi
(7/7)
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost. Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
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Hand of Honor
  ( 2)
Creature — Human Samurai
(2/2)
Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Hand of Justice
  ( 6)
Creature — Avatar
(2/6)
, Tap three untapped white creatures you control: Destroy target creature.
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Hand of Silumgar
  ( 2)
Creature — Human Warrior
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Hand of the Praetors
  ( 4)
Creature — Phyrexian Zombie
(3/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter.
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Hand of Vecna
 ( 3)
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip 
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Hands of Binding
  ( 2)
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Hapatra, Vizier of Poisons
  ( 2)
Legendary Creature — Human Cleric
(2/2)
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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Harald, King of Skemfar
   ( 3)
Legendary Creature — Elf Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Harbinger of Night
   ( 4)
Creature — Spirit
(2/3)
At the beginning of your upkeep, put a -1/-1 counter on each creature.
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Harbinger of Spring
  ( 5)
Creature — Spirit
(2/1)
Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Harbinger of the Hunt
   ( 5)
Creature — Dragon
(5/3)
Flying  : This creature deals 1 damage to each creature without flying.
 : This creature deals 1 damage to each other creature with flying.
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Harbinger of the Tides
  ( 2)
Creature — Merfolk Wizard
(2/2)
You may cast this card as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
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Harmless Offering
  ( 3)
Sorcery
Target opponent gains control of target permanent you control.
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Harmony of Nature
  ( 3)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Harnesser of Storms
  ( 3)
Creature — Otter Wizard
(1/4)
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
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Harnfel, Horn of Bounty
  ( 5)
Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
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Reaper of Night (Harvest Fear)
  ( 4)
Sorcery — Adventure
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
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Harvester of Misery
   ( 5)
Creature — Spirit
(5/4)
Menace When this creature enters, other creatures get -2/-2 until end of turn.  , Discard this card: Target creature gets -2/-2 until end of turn.
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Harvester of Souls
   ( 6)
Creature — Demon
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
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Haunt of the Dead Marshes
 ( 1)
Creature — Nightmare Elf
(1/1)
When this creature enters, scry 1.  : Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
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Hazard of the Dunes
  ( 4)
Creature — Wurm
(4/4)
Trample, reach Exhaust —  : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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Haze of Pollen
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling ( , Discard this card: Draw a card.)
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Haze of Rage
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Hazel of the Rootbloom
   ( 4)
Legendary Creature — Squirrel Druid
(3/5)
, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
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Hazezon, Shaper of Sand
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
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Head of the Homestead
   ( 5)
Creature — Rabbit Citizen
(3/2)
When this creature enters, create two 1/1 white Rabbit creature tokens.
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Healer of the Pride
  ( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature you control enters, you gain 2 life.
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Heart of a Duelist (playtest)
  ( 2)
Enchantment
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.
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Heart of Bogardan
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
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Heart of Kiran
 ( 2)
Legendary Artifact — Vehicle
(4/4)
Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
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Heart of Light
  ( 3)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.
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Heart of Yavimaya
( 0)
Land
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add .
: Target creature gets +1/+1 until end of turn.
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Heartbeat of Spring
  ( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Heat of Battle
  ( 2)
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
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Heir of Falkenrath
  ( 2)
Creature — Vampire
(2/1)
Discard a card: Transform this creature. Activate only once each turn.
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Heir of the Ancient Fang
  ( 3)
Creature — Snake Samurai
(2/3)
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
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Heir of the Wilds
  ( 2)
Creature — Human Warrior
(2/2)
Deathtouch Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
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Heirs of Stromkirk
   ( 4)
Creature — Vampire
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Heliod, God of the Sun
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance.   : Create a 2/1 white Cleric enchantment creature token.
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Helm of Chatzuk
 ( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Helm of Kaldra
 ( 3)
Legendary Artifact — Equipment
Equipped creature has first strike, trample, and haste. : If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip 
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Helm of Obedience
 ( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
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Helm of Possession
 ( 4)
Artifact
You may choose not to untap this artifact during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
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Helm of the Ghastlord
  ( 4)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
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Helm of the Gods
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Helm of the Host
 ( 4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip 
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Henchfiend of Ukor
  ( 4)
Creature — Ogre
(3/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +1/+0 until end of turn.
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Herald of Anguish
   ( 7)
Creature — Demon
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying At the beginning of your end step, each opponent discards a card.  , Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Dromoka
  ( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Herald of Eternal Dawn
    ( 7)
Creature — Angel
(6/6)
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
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Herald of Faith
   ( 5)
Creature — Angel
(4/3)
Flying Whenever this creature attacks, you gain 2 life.
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Herald of Hadar
  ( 5)
Creature — Human Warlock
(4/4)
Circle of Death —  : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Herald of Hoofbeats
  ( 4)
Creature — Human Knight
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
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Herald of Ilharg
   ( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
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Herald of Kozilek
   ( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Colorless spells you cast cost less to cast.
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Herald of Leshrac
  ( 7)
Creature — Avatar
(2/4)
Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each land you control but don't own. When this creature leaves the battlefield, each player gains control of each land they own that you control.
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Herald of Secret Streams
  ( 4)
Creature — Merfolk Warrior
(2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
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Herald of Serra
   ( 4)
Creature — Angel
(3/4)
Flying, vigilance Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Herald of Slaanesh
  ( 3)
Creature — Demon
(2/2)
Locus of Slaanesh — Demon spells you cast cost less to cast. Other Demons you control have haste.
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Herald of the Dreadhorde
  ( 4)
Creature — Zombie Warrior
(3/2)
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Herald of the Fair
  ( 3)
Creature — Human
(3/2)
When this creature enters, target creature you control gets +1/+1 until end of turn.
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Herald of the Forgotten
   ( 8)
Creature — Cat Beast
(6/6)
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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