|
Clergy of the Holy Nimbus
 ( 1)
Creature — Human Cleric
(1/1)
If this creature would be destroyed, regenerate it. : This creature can't be regenerated this turn. Only your opponents may activate this ability.
|
|
|
Cleric of Chill Depths
  ( 2)
Creature — Merfolk Cleric
(1/3)
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
|
|
|
Cleric of Life's Bond
  ( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
|
|
|
Cleric of the Forward Order
  ( 2)
Creature — Human Cleric
(2/2)
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
|
|
|
Cloak of Confusion
  ( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
|
|
|
Cloak of Feathers
 ( 1)
Sorcery
Target creature gains flying until end of turn. Draw a card.
|
|
|
Cloak of Invisibility
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
|
|
|
Cloak of Mists
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked.
|
|
|
Cloak of the Bat
 ( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Clock of DOOOOOOOOOOOOM!
 ( 4)
Artifact
, : Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
|
|
|
Clock of Omens
 ( 4)
Artifact
Tap two untapped artifacts you control: Untap target artifact.
|
|
|
Cloud of Faeries
  ( 2)
Creature — Faerie
(1/1)
Flying When this creature enters, untap up to two lands. Cycling ( , Discard this card: Draw a card.)
|
|
|
Cloudhoof Kirin
   ( 5)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
|
|
|
Clout of the Dominus
 ( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.
|
|
|
Clutch of Undeath
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
|
|
|
Coat of Arms
 ( 5)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
|
|
|
Code of Constraint
  ( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
|
|
|
Coffin Puppets
   ( 5)
Creature — Zombie
(3/3)
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
|
|
|
Coffin Purge
 ( 1)
Instant
Exile target card from a graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Coffin Queen
  ( 3)
Creature — Zombie Wizard
(1/1)
You may choose not to untap this creature during your untap step.  , : Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
|
|
|
Coils of the Medusa
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/-1. Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
|
|
|
Collision of Realms
  ( 7)
Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
|
|
|
Colossus of Akros
 ( 8)
Artifact Creature — Golem
(10/10)
Defender, indestructible : Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.
|
|
|
Colossus of Sardia
 ( 9)
Artifact Creature — Golem
(9/9)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature doesn't untap during your untap step. : Untap this creature. Activate only during your upkeep.
|
|
|
Combat Professor
  ( 4)
Creature — Bird Cleric
(2/3)
Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
|
|
|
Command of Unsummoning
  ( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.
|
|
|
Commander Sofia Daguerre
  ( 4)
Legendary Creature — Human Pilot
(1/3)
Flash Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
|
|
|
Companion of the Trials
  ( 3)
Creature — Bird Soldier
(2/2)
Flying  : Untap target creature. Activate only if you control a Gideon planeswalker.
|
|
|
Composer of Spring
  ( 2)
Creature — Satyr Bard
(1/3)
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
|
|
|
Conceited Witch
  ( 3)
Creature — Human Warlock
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Conductor of Cacophony
  ( 4)
Creature — Demon
(2/1)
This creature enters with two +1/+1 counters on it. , Remove a +1/+1 counter from this creature: It deals 1 damage to each other creature and each player.
|
|
|
Conduit of Emrakul
( 0)
Creature — Eldrazi Werewolf
(5/4)
Whenever this creature attacks, add  at the beginning of your next main phase this turn.
|
|
|
Conduit of Ruin
 ( 6)
Creature — Eldrazi
(5/5)
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs less to cast.
|
|
|
Conduit of Worlds
   ( 4)
Artifact
You may play lands from your graveyard. : Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
|
|
|
Cone of Cold
  ( 4)
Sorcery
Roll a d20. 1–9 | Tap all creatures your opponents control. 10–19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
|
|
|
Cone of Flame
   ( 5)
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
|
|
|
Constable of the Realm
  ( 5)
Creature — Giant Soldier
(3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
|
|
|
Contest of Claws
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Convergence of Dominion
 ( 3)
Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana. Translocation Protocols — , : Mill three cards.
|
|
|
Copperhoof Vorrac
   ( 5)
Creature — Boar Beast
(2/2)
This creature gets +1/+1 for each untapped permanent your opponents control.
|
|
|
Coronation of Chaos
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
|
|
Corpses of the Lost
  ( 3)
Enchantment
Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
|
|
|
Corrupt Court Official
  ( 2)
Creature — Human Advisor
(1/1)
When this creature enters, target opponent discards a card.
|
|
|
Corrupt Official
  ( 5)
Creature — Human Minion
(3/1)
 : Regenerate this creature.
Whenever this creature becomes blocked, defending player discards a card at random.
|
|
|
Corruption of Towashi
  ( 5)
Enchantment
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
|
|
|
Corsairs of Umbar
  ( 4)
Creature — Human Pirate
(3/3)
 : Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Cosima, God of the Voyage
  ( 3)
Legendary Creature — God
(2/4)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
|
|
|
Council of Echoes
   ( 6)
Creature — Spirit Advisor
(4/4)
Flying Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.
|
|
|
Council of the Absolute
   ( 4)
Creature — Human Advisor
(2/4)
As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.
|
|
|
Courser of Kruphix
   ( 3)
Enchantment Creature — Centaur
(2/4)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
|
|
|
Court of Ambition
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
|
|
|
Court of Ardenvale
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
|
|
|
Court of Bounty
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
|
|
|
Court of Cunning
   ( 3)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
|
|
|
Court of Embereth
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
|
|
|
Court of Garenbrig
   ( 3)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
|
|
|
Court of Grace
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
|
|
|
Court of Ire
   ( 5)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
|
|
|
Court of Locthwain
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
|
|
|
Court of Vantress
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
|
|
|
Covenant of Blood
  ( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Covenant of Blood deals 4 damage to any target and you gain 4 life.
|
|
|
Covenant of Minds
  ( 5)
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
|
|
|
Cover of Darkness
  ( 2)
Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Cover of Winter
  ( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on this enchantment. : Put an age counter on this enchantment.
|
|
|
Cradle of Safety
  ( 2)
Enchantment — Aura
Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
|
|
|
Cradle of Vitality
  ( 4)
Enchantment
Whenever you gain life, you may pay  . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
|
|
|
Crash of Rhino Beetles
  ( 5)
Creature — Insect
(5/5)
Trample This creature gets +10/+10 as long as you control ten or more lands.
|
|
|
Craterhoof Behemoth
    ( 8)
Creature — Beast
(5/5)
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
|
|
|
Craving of Yeenoghu
  ( 3)
Enchantment — — Aura
Enchant creature you control Enchanted creature gets +3/+2, has haste, and attacks each combat if able. : Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
|
|
|
Cream of the Crop
  ( 2)
Enchantment
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
|
|
|
Crescendo of War
  ( 4)
Enchantment
At the beginning of each upkeep, put a strife counter on this enchantment. Attacking creatures get +1/+0 for each strife counter on this enchantment. Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
|
|
|
Crisis of Conscience
   ( 6)
Sorcery
Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.
|
|
|
Crocodile of the Crossing
  ( 4)
Creature — Crocodile
(5/4)
Haste When this creature enters, put a -1/-1 counter on target creature you control.
|
|
|
Crook of Condemnation
 ( 2)
Artifact
, : Exile target card from a graveyard.
, Exile this artifact: Exile all graveyards.
|
|
|
Crow of Dark Tidings
  ( 3)
Creature — Zombie Bird
(2/1)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
|
|
|
Crowd of Cinders
  ( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
|
|
|
Crown of Ascension
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
|
|
|
Crown of Awe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
|
|
|
Crown of Convergence
 ( 2)
Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.  : Put the top card of your library on the bottom of your library.
|
|
|
Crown of Doom
 ( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than this artifact's owner gains control of it. Activate only during your turn.
|
|
|
Crown of Empires
 ( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
|
|
|
Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
|
|
|
Crown of Fury
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
|
|
|
Crown of Gondor
 ( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip . This ability costs less to activate if you're the monarch.
|
|
|
Crown of Skemfar
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach.  : Return this card from your graveyard to your hand.
|
|
|
Crown of Suspicion
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
|
|
|
Crown of the Ages
 ( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
|
|
|
Crown of Vigor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
|
|
|