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Myrkul, Lord of Bones
    ( 7)
Legendary Creature — God
(7/5)
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
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Nahiri, Storm of Stone
   ( 4)
Legendary Planeswalker — Nahiri
(6)
During your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri deals X damage to target tapped creature.
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Nameless One
  ( 4)
Creature — Wizard Avatar
(*/*)
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Nettle Drone
  ( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) : This creature deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap this creature.
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Nezumi Bone-Reader
  ( 2)
Creature — Rat Shaman
(1/1)
, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
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No One Left Behind
  ( 5)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield.
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Nullstone Gargoyle
 ( 9)
Artifact Creature — Gargoyle
(4/5)
Flying Whenever the first noncreature spell of a turn is cast, counter that spell.
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Of One Mind
  ( 3)
Sorcery
This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards.
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Okiba Reckoner Raid
 ( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Old Gnawbone
   ( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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Old One Eye
  ( 6)
Legendary Creature — Tyranid
(6/6)
Trample Other creatures you control have trample. When Old One Eye enters, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
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Old-Fashioned Vampire
   ( 5)
Creature — Vampyre
(3/3)
Flying This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.
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One Dozen Eyes
  ( 6)
Sorcery
Choose one — • Create a 5/5 green Beast creature token. • Create five 1/1 green Insect creature tokens. Entwine   (Choose both if you pay the entwine cost.)
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One Last Job
  ( 3)
Sorcery
Spree (Choose one or more additional costs.) + — Return target creature card from your graveyard to the battlefield. + — Return target Mount or Vehicle card from your graveyard to the battlefield. + — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
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One of the Pack
( 0)
Creature — Werewolf
(5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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One Ring to Rule Them All
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
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One Thousand Lashes
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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One with Nature
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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One with the Kami
  ( 4)
Enchantment — Aura
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
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One with the Machine
  ( 4)
Sorcery
Draw cards equal to the greatest mana value among artifacts you control.
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One with the Multiverse
   ( 8)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.
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One with the Stars
  ( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
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One With the Wind
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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One-Clown Band
  ( 2)
Artifact Creature — Clown Robot Bard
(1/3)
 : Target Robot gets +2/+0 until end of turn.
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One-Eyed Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(2/3)
Defender Creatures with flying your opponents control get -1/-0.
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Oneirophage
  ( 4)
Creature — Squid Illusion
(1/2)
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
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Oracle of Bones
   ( 4)
Creature — Minotaur Shaman
(3/1)
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Orcish Cannoneers
   ( 3)
Creature — Orc Warrior
(1/3)
: This creature deals 2 damage to any target and 3 damage to you.
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Origin of the Hidden Ones
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to any target. II — Create two 1/1 black Assassin creature tokens with menace. III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
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Paladin of Atonement
  ( 2)
Creature — Vampire Knight
(1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its toughness.
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Paradox Zone
  ( 5)
Enchantment
This enchantment enters with a growth counter on it. At the beginning of your end step, double the number of growth counters on this enchantment. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on this enchantment.
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Persistent Petitioners
  ( 2)
Creature — Human Advisor
(1/3)
, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
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Pestilent Syphoner
  ( 2)
Creature — Phyrexian Insect
(1/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Phone a Friend
   ( 5)
Sorcery
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.
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Pileated Provisioner
  ( 5)
Creature — Bird Scout
(3/4)
Flying When this creature enters, put a +1/+1 counter on target creature you control without flying.
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Pitchstone Wall
  ( 3)
Creature — Wall
(2/5)
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
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Plague Drone
  ( 4)
Creature — Demon
(3/3)
Flying Rot Fly — If an opponent would gain life, that player loses that much life instead.
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Poised Practitioner
  ( 3)
Creature — Human Monk
(2/3)
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Powerstone Engineer
  ( 2)
Creature — Human Artificer
(2/1)
When this creature dies, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Powerstone Fracture
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
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Powerstone Minefield
   ( 4)
Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
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Powerstone Shard
 ( 3)
Artifact
: Add for each artifact you control named Powerstone Shard.
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Prisoner's Dilemma
   ( 5)
Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback   
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Propagator Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)  : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Propeller Pioneer
  ( 4)
Creature — Human Artificer
(2/1)
Flying Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Quest for the Nihil Stone
 ( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on this enchantment. At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.
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Rally for the Throne
  ( 3)
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
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Rapacious One
  ( 6)
Creature — Eldrazi Drone
(5/4)
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Rare-B-Gone
   ( 4)
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
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Rasputin, the Oneiromancer
   ( 3)
Legendary Creature — Human Wizard
(4/1)
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. , Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
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Read the Bones
  ( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Reaver Drone
 ( 1)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
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Reckless One
  ( 4)
Creature — Goblin Avatar
(*/*)
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
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Reckoner Bankbuster
 ( 2)
Artifact — Vehicle
(4/4)
This Vehicle enters with three charge counters on it. , , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
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Reckoner Shakedown
  ( 3)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
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Reckoner's Bargain
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Lonesome Unicorn (Rider in Need)
  ( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Risen Executioner
   ( 4)
Creature — Zombie Warrior
(4/3)
This creature can't block. Other Zombie creatures you control get +1/+1. You may cast this creature from your graveyard if you pay more to cast it for each other creature card in your graveyard.
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Riveteers Requisitioner
  ( 2)
Creature — Lizard Rogue
(3/1)
When this creature dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Roaming Throne
 ( 4)
Artifact Creature — Golem
(4/4)
Ward  As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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Rolling Stones
  ( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Saiba Syphoner
   ( 4)
Creature — — Human Ninja
(2/2)
Flash This spell costs less to cast if there are no instant or sorcery cards in your hand. When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand. If Saiba Syphoner would die, shuffle it into your library instead.
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Said // Done (Said)
  ( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Salvage Drone
 ( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature dies, you may draw a card. If you do, discard a card.
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Sanctum of Stone Fangs
  ( 2)
Legendary Enchantment — Shrine
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
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Sandstone Bridge
( 0)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Deadfall
 ( 3)
Artifact
, Sacrifice two lands and this artifact: Destroy target attacking creature.
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Sandstone Needle
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add  . If there are no depletion counters on this land, sacrifice it.
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Sandstone Oracle
 ( 7)
Artifact Creature — Sphinx
(4/4)
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
   ( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : This creature gets +1/+0 until end of turn.
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Sanguine Syphoner
  ( 2)
Creature — Vampire Warlock
(1/3)
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
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Scalelord Reckoner
   ( 5)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
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Scalestorm Summoner
  ( 3)
Creature — Human Warlock
(3/3)
Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
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Scarecrone
 ( 3)
Artifact Creature — Scarecrow
(1/2)
, Sacrifice a Scarecrow: Draw a card.
, : Return target artifact creature card from your graveyard to the battlefield.
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Scion Summoner
  ( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." ( represents colorless mana.)
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Scourge of the Throne
   ( 6)
Creature — Dragon
(5/5)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Seasoned Buttoneer
  ( 3)
Creature — Vedalken Employee
(2/2)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Seasoned Consultant
  ( 2)
Creature — Human Detective
(1/3)
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
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Seasoned Dungeoneer
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Seasoned Hallowblade
  ( 2)
Creature — Human Warrior
(3/1)
Discard a card: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Seasoned Marshal
   ( 4)
Creature — Human Soldier
(2/2)
Whenever this creature attacks, you may tap target creature.
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Seasoned Pyromancer
   ( 3)
Creature — Human Shaman
(2/2)
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.   , Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
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Seasoned Tactician
  ( 3)
Creature — Human Advisor
(1/3)
, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Seasoned Warrenguard
 ( 1)
Creature — Rabbit Warrior
(1/2)
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
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Seasoned Weaponsmith (playtest)
  ( 3)
Creature — — Bird Warrior
(5/2)
Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)
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Setessan Petitioner
   ( 3)
Creature — Human Druid
(2/2)
When this creature enters, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Sheoldred, Whispering One
   ( 7)
Legendary Creature — Phyrexian Praetor
(6/6)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
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Sigil of the Empty Throne
   ( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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