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Desecrate Reality
 ( 7)
Instant
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
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Desecrated Earth
  ( 5)
Sorcery
Destroy target land. Its controller discards a card.
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Desecrated Tomb
 ( 3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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Desecration Demon
   ( 4)
Creature — Demon
(6/6)
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
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Desecration Elemental
  ( 4)
Creature — Elemental
(8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.
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Desecrator Hag
   ( 4)
Creature — Hag
(2/2)
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
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Desperate Bloodseeker
  ( 2)
Creature — Vampire
(2/2)
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Desperate Castaways
  ( 2)
Creature — Human Pirate
(2/3)
This creature can't attack unless you control an artifact.
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Desperate Farmer
  ( 3)
Creature — Human Peasant
(2/2)
Lifelink When another creature you control dies, transform this creature.
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Desperate Gambit
 ( 1)
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
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Desperate Lunge
  ( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
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Desperate Measures
 ( 1)
Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
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Desperate Ravings
  ( 2)
Instant
Draw two cards, then discard a card at random. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Desperate Research
  ( 2)
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Desperate Sentry
  ( 3)
Creature — Human Soldier
(1/2)
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Desperate Stand
  ( 2)
Sorcery
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
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Determined Iteration
  ( 2)
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
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Dhund Operative
  ( 2)
Creature — Human Rogue
(2/2)
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
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Dimensional Infiltrator
  ( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) Flash Flying  : Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand. ( represents colorless mana.)
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Dirty Rat
  ( 2)
Host Creature — Rat
(1/1)
When this creature enters, target opponent discards a card.
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Dirty Wererat
  ( 4)
Creature — Human Rat Minion
(2/3)
, Discard a card: Regenerate this creature.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
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Disintegrate
  ( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Drafna's Restoration
 ( 1)
Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
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Drana, Liberator of Malakir
   ( 3)
Legendary Creature — Vampire Ally
(2/3)
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
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Drannith Magistrate
  ( 2)
Creature — Human Wizard
(1/3)
Your opponents can't cast spells from anywhere other than their hands.
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Droning Bureaucrats
  ( 4)
Creature — Human Advisor
(1/4)
, : Each creature with mana value X can't attack or block this turn.
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Duskmantle Operative
  ( 2)
Creature — Human Rogue
(2/2)
This creature can't be blocked by creatures with power 4 or greater.
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Earsplitting Rats
  ( 4)
Creature — Rat
(2/1)
When this creature enters, each player discards a card. Discard a card: Regenerate this creature.
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Eidolon of Inspiration
   ( 3)
Enchantment Creature — Spirit
(2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
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Elaborate Firecannon
 ( 2)
Artifact
This artifact doesn't untap during your untap step. , : This artifact deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap this artifact.
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Empowered Autogenerator
 ( 4)
Artifact
This artifact enters tapped. : Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
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Empty the Laboratory
   ( 2)
Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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Enchantment Alteration
 ( 1)
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
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Engine Rat
 ( 1)
Creature — Zombie Rat
(1/1)
Deathtouch  : Each opponent loses 2 life.
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Enraged Ceratok
   ( 4)
Creature — Rhino
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Entish Restoration
  ( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Ephemerate
 ( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Erayo, Soratami Ascendant
  ( 2)
Legendary Creature — Moonfolk Monk
(1/1)
Flying Whenever the fourth spell of a turn is cast, flip Erayo.
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Erratic Apparition
  ( 3)
Creature — Spirit
(1/3)
Flying, vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
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Erratic Cyclops
  ( 4)
Creature — Cyclops Shaman
(0/8)
Trample Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
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Erratic Explosion
  ( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Erratic Mutation
  ( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
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Etrata, Deadly Fugitive
   ( 3)
Legendary Creature — Vampire Assassin
(1/4)
Deathtouch Face-down creatures you control have "  : Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
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Etrata, the Silencer
   ( 4)
Legendary Creature — Vampire Assassin
(3/5)
Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
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Evaporate
  ( 3)
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
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Eviscerator
   ( 5)
Creature — Phyrexian Horror
(5/5)
Protection from white When this creature enters, you lose 5 life.
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Eviscerator's Insight
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Flashback  (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Exhilarating Elocution
   ( 4)
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
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Exploration
 ( 1)
Enchantment
You may play an additional land on each of your turns.
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Expressive Iteration
  ( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
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Falkenrath Aristocrat
   ( 4)
Creature — Vampire Noble
(4/1)
Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
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Falkenrath Celebrants
  ( 5)
Creature — Vampire
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with " , , Discard a card, Sacrifice this token: Draw a card.")
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Falkenrath Exterminator
  ( 2)
Creature — Vampire Archer
(1/1)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.  : This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
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Falkenrath Forebear
  ( 3)
Creature — Vampire
(3/1)
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
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Falkenrath Gorger
 ( 1)
Creature — Vampire Berserker
(2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Falkenrath Marauders
   ( 5)
Creature — Vampire Warrior
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
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Falkenrath Noble
  ( 4)
Creature — Vampire Noble
(2/2)
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
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Falkenrath Perforator
  ( 2)
Creature — Vampire
(2/1)
Whenever this creature attacks, it deals 1 damage to defending player.
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Falkenrath Pit Fighter
 ( 1)
Creature — Vampire Warrior
(2/1)
 , Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
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Falkenrath Torturer
  ( 3)
Creature — Vampire
(2/1)
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
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Fangblade Eviscerator
( 0)
Creature — Werewolf
(4/5)
 : This creature gets +1/+0 and gains first strike until end of turn.
 : Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Fated Conflagration
    ( 4)
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
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Fearless Liberator
  ( 2)
Creature — Dwarf Berserker
(2/1)
Boast —  : Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Final Iteration
( 0)
Creature — Eldrazi Insect
(6/5)
Flying Wizards you control get +2/+1 and have flying. Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
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Flamewar, Streetwise Operative
( 0)
Legendary Artifact — Vehicle
(2/1)
Living metal (During your turn, this Vehicle is also a creature.) Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
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Footfall Crater
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Target creature gains trample and haste until end of turn." Cycling ( , Discard this card: Draw a card.)
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Foratog
  ( 3)
Creature — Atog
(1/2)
, Sacrifice a Forest: This creature gets +2/+2 until end of turn.
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Frontline Strategist
 ( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Furnace Celebration
   ( 3)
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, this enchantment deals 2 damage to any target.
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Furnace of Rath
    ( 4)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Futurist Operative
  ( 4)
Creature — Human Ninja
(3/4)
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.  : Untap this creature.
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Galvanic Iteration
  ( 2)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Garruk, Wrath of the Wilds
   ( 4)
Legendary Planeswalker — — Garruk
+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs less to cast." −1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. −5: Until end of turn, creatures you control get +3/+3 and gain trample.
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Gift of Wrath
  ( 4)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
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Gixian Infiltrator
  ( 2)
Creature — Phyrexian Human
(2/1)
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
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Gobhobbler Rats
  ( 2)
Creature — Rat
(2/2)
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has " : Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Goblin Cratermaker
  ( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice this creature: Choose one —
• This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Golden Ratio
   ( 3)
Sorcery
Draw a card for each different power among creatures you control.
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Goring Ceratops
   ( 7)
Creature — Dinosaur
(3/3)
Double strike Whenever this creature attacks, other creatures you control gain double strike until end of turn.
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Graceful Restoration
   ( 5)
Sorcery
Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
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Graf Rats
  ( 2)
Creature — Rat
(2/1)
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Grateful Apparition
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Gratuitous Violence
    ( 5)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
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Greenwheel Liberator
  ( 2)
Creature — Elf Warrior
(2/1)
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
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