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Orcish Paratroopers
  ( 3)
Creature — Orc Paratrooper
(4/4)
When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.
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Ordered Migration
   ( 5)
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
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Osgood, Operation Double
   ( 4)
Legendary Creature — Human Alien Shapeshifter
(2/2)
When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Ossuary Rats
  ( 6)
Creature — Rat
(3/2)
When this creature enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
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Outland Liberator
  ( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Overt Operative
  ( 4)
Creature — Human Ninja Rigger
(2/3)
Menace Whenever this creature deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Pack Rat
  ( 2)
Creature — Rat
(*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control.  , Discard a card: Create a token that's a copy of this creature.
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Pardic Collaborator
  ( 4)
Creature — Human Barbarian
(2/2)
First strike : This creature gets +1/+1 until end of turn.
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Perforating Artist
   ( 3)
Creature — Devil
(3/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
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Ratcatcher Trainee (Pest Problem)
  ( 3)
Instant — Adventure
Create two 1/1 black Rat creature tokens with "This token can't block." (Then exile this card. You may cast the creature later from exile.)
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Pestilence Rats
  ( 3)
Creature — Rat
(*/3)
Pestilence Rats's power is equal to the number of other Rats on the battlefield. <I>(For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)</I>
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Phyrexian Obliterator
    ( 4)
Creature — Phyrexian Horror
(5/5)
Trample Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
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Pirate Hat
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Pirate Ship
  ( 5)
Creature — Human Pirate
(4/3)
This creature can't attack unless defending player controls an Island. : This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.
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Pirated Copy
  ( 5)
Creature — Shapeshifter Pirate
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
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Pirate's Cutlass
 ( 3)
Artifact — Equipment
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Pirate's Pillage
  ( 4)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Pirate's Prize
  ( 4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Plague Rats
  ( 3)
Creature — Rat
(*/*)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
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Planewide Celebration
   ( 7)
Sorcery
Choose four. You may choose the same mode more than once. • Create a 2/2 Citizen creature token that's all colors. • Return target permanent card from your graveyard to your hand. • Proliferate. • You gain 4 life.
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Plundering Pirate
  ( 3)
Creature — Orc Pirate
(3/2)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Proper Laboratory Attire
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip 
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Prosperous Pirates
  ( 5)
Creature — Human Pirate
(3/4)
When this creature enters, create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Prowl, Stoic Strategist
  ( 4)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye  (You may cast this card converted for  .) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
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Pyroceratops
  ( 4)
Creature — Elemental Dinosaur
(2/3)
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
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Rabid Rats
  ( 2)
Creature — Rat
(1/1)
: Target blocking creature gets -1/-1 until end of turn.
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Rampaging Ceratops
  ( 5)
Creature — Dinosaur
(5/4)
This creature can't be blocked except by three or more creatures.
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Rancid Rats
  ( 2)
Creature — Zombie Rat
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Rat Colony
  ( 2)
Creature — Rat
(2/1)
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
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Rat in the Hat
 ( 1)
Creature — Rat Rogue
(1/2)
, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
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Rat Out
 ( 1)
Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."
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Ratadrabik of Urborg
   ( 4)
Legendary Creature — Zombie Wizard
(3/3)
Vigilance, ward  Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
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Ratcatcher
   ( 6)
Creature — Ogre Rogue
(4/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
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Ratcatcher Trainee
  ( 2)
Creature — Human Peasant
(2/1)
During your turn, this creature has first strike.
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Ratchet Bomb
 ( 2)
Artifact
: Put a charge counter on this artifact.
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
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Ratchet, Field Medic
  ( 3)
Legendary Artifact Creature — Robot
(2/4)
More Than Meets the Eye  (You may cast this card converted for  .) Lifelink Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
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Ratchet, Rescue Racer
( 0)
Legendary Artifact — Vehicle
(1/4)
Living metal (During your turn, this Vehicle is also a creature.) Lifelink Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
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Rathi Assassin
   ( 4)
Creature — Phyrexian Zombie Mercenary Assassin
(2/2)
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Rathi Dragon
   ( 4)
Creature — Dragon
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, sacrifice it unless you sacrifice two Mountains.
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Rathi Fiend
  ( 4)
Creature — Phyrexian Horror Mercenary
(2/2)
When this creature enters, each player loses 3 life. , : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Rathi Intimidator
   ( 3)
Creature — Phyrexian Horror Mercenary
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Rathi Trapper
  ( 2)
Creature — Human Rebel Rogue
(1/2)
, : Tap target creature.
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Ratonhnhaké:ton
   ( 3)
Legendary Creature — Human Assassin
(3/3)
As long as Ratonhnhaké:ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhaké:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
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Rats' Feast
  ( 1)
Sorcery
Exile X target cards from a single graveyard.
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Rats of Rath
  ( 2)
Creature — Rat
(2/1)
: Destroy target artifact, creature, or land you control.
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Rattleback Apothecary
  ( 3)
Creature — Gorgon Warlock
(3/2)
Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Rattleblaze Scarecrow
 ( 6)
Artifact Creature — Scarecrow
(5/3)
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) This creature has haste as long as you control a red creature.
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Rattlechains
  ( 2)
Creature — Spirit
(2/1)
Flash Flying When this creature enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
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Ravenous Rats
  ( 2)
Creature — Rat
(1/1)
When this creature enters, target opponent discards a card.
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Razortooth Rats
  ( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Recalibrate
  ( 2)
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
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Recuperate
  ( 4)
Instant
Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
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Reef Pirates
   ( 3)
Creature — Zombie Pirate
(2/2)
Whenever this creature deals damage to an opponent, that player mills a card.
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Regenerate
  ( 2)
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regeneration
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regenerations Restored
  ( 2)
Enchantment
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
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Reiterate
   ( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reiterating Bolt
  ( 2)
Sorcery
Replicate—Pay   . (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.
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Relentless Rats
   ( 3)
Creature — Rat
(2/2)
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
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Reparations
   ( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
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Repeated Reverberation
   ( 4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
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Restoration Angel
  ( 4)
Creature — Angel
(3/4)
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Restoration Gearsmith
   ( 4)
Creature — Human Artificer
(3/3)
When this creature enters, return target artifact or creature card from your graveyard to your hand.
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Restoration Specialist
  ( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Restorative Burst
   ( 5)
Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
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Revenge of the Rats
   ( 4)
Sorcery
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Reverberate
  ( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reverberating Summons
  ( 2)
Enchantment
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn.  , Discard your hand, Sacrifice this enchantment: Draw two cards.
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Reverberation
   ( 4)
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
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Rith, Liberated Primeval
    ( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward  Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
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Rona, Tolarian Obliterator
( 0)
Legendary Creature — Phyrexian Wizard
(5/5)
Trample Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
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Ruin Rat
  ( 2)
Creature — Rat
(1/1)
Deathtouch When this creature dies, exile target card from an opponent's graveyard.
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Ruthless Radrat
   ( 3)
Creature — Rat Mutant
(2/2)
Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.)
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Sabotage Strategist
   ( 4)
Creature — Vedalken Ranger
(2/2)
Flying, vigilance Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn. Exhaust —   : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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Samite Ministration
  ( 2)
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
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Sam's Desperate Rescue
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
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Saproling Migration
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
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Satoru, the Infiltrator
  ( 2)
Legendary Creature — Human Ninja Rogue
(2/3)
Menace Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
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Scepter of Celebration
  ( 3)
Artifact — Equipment
Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip 
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Scour the Laboratory
   ( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Sea Gate Restoration
    ( 7)
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
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Selective Obliteration
   ( 5)
Sorcery
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
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Sengir Autocrat
  ( 4)
Creature — Human
(2/2)
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
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Separatist Voidmage
  ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, you may return target creature to its owner's hand.
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Septic Rats
   ( 3)
Creature — Phyrexian Rat
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
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Serpent Generator
 ( 6)
Artifact
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
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Serrated Arrows
 ( 4)
Artifact
This artifact enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on this artifact, sacrifice it. , Remove an arrowhead counter from this artifact: Put a -1/-1 counter on target creature.
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Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
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Serrated Scorpion
 ( 1)
Creature — Scorpion
(1/2)
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
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