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Auditore Ambush
   ( 4)
Sorcery
Choose one or both — • Return target creature to its owner's hand. • Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
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Augmenting Automaton
 ( 1)
Artifact Creature — Construct
(1/1)
 : This creature gets +1/+1 until end of turn.
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Auratog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
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Auratouched Mage
  ( 6)
Creature — Human Wizard
(3/3)
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
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Aurelia's Vindicator
   ( 4)
Creature — Angel
(4/2)
Flying, lifelink, ward  Disguise    When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
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Auspicious Ancestor
  ( 4)
Creature — Human Cleric
(2/3)
When this creature dies, you gain 3 life. Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Autograph Book
 ( 2)
Artifact
This artifact enters with a page counter on it for each person who has signed it. , , Remove a page counter from this artifact: Draw a card.
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Auto-Key
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains " : You gain 3 life."
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Automated Artificer
 ( 2)
Artifact Creature — Artificer
(1/3)
: Add . Spend this mana only to activate an ability or cast an artifact spell.
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Automatic Librarian
 ( 3)
Artifact Creature — Construct
(3/2)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Auton Soldier
   ( 6)
Artifact Creature — Alien Soldier
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Autonomous Assembler
 ( 5)
Artifact Creature — Assembly-Worker
(4/5)
Vigilance , : Put a +1/+1 counter on target Assembly-Worker you control.
//PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Avarice Totem
 ( 1)
Artifact
: Exchange control of this artifact and target nonland permanent.
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Aven Liberator
   ( 4)
Creature — Bird Soldier
(2/3)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
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Ayumi, the Last Visitor
   ( 5)
Legendary Creature — Spirit
(7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
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Azor's Elocutors
   ( 5)
Creature — Human Advisor
(3/5)
At the beginning of your upkeep, put a filibuster counter on this creature. Then if this creature has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from this creature.
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Back in Town
   ( 3)
Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Back to Basics
  ( 3)
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
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Balm of Restoration
 ( 2)
Artifact
, , Sacrifice this artifact: Choose one —
• You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
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Balshan Collaborator
  ( 4)
Creature — Bird Soldier
(2/2)
Flying : This creature gets +1/+1 until end of turn.
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Balthor the Stout
   ( 3)
Legendary Creature — Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.
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Band Together
  ( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
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Banish into Fable
   ( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
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Banish to Another Universe
  ( 5)
Enchantment
Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Barbed Servitor
  ( 4)
Artifact Creature — Construct
(1/1)
Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
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Barrenton Cragtreads
   ( 4)
Creature — Kithkin Scout
(3/3)
This creature can't be blocked by red creatures.
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Barrenton Medic
  ( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
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Barrin, Tolarian Archmage
   ( 3)
Legendary Creature — Human Wizard
(2/2)
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
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Bartolomé del Presidio
  ( 2)
Legendary Creature — Vampire Knight
(2/1)
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
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Bash to Bits
  ( 4)
Instant
Destroy target artifact. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Bastion Inventor
  ( 6)
Creature — Vedalken Artificer
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Bastion Mastodon
 ( 5)
Artifact Creature — Elephant
(4/5)
: This creature gains vigilance until end of turn.
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Bastion Protector
  ( 3)
Creature — Human Soldier
(3/3)
Commander creatures you control get +2/+2 and have indestructible.
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Baton of Courage
 ( 3)
Artifact
Flash Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Target creature gets +1/+1 until end of turn.
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Baton of Morale
 ( 2)
Artifact
: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Beacon of Tomorrows
   ( 8)
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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Beamtown Beatstick
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Stormkeld Vanguard (Bear Down)
  ( 2)
Sorcery — Adventure
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Bedrock Tortoise
  ( 4)
Creature — Turtle
(0/6)
During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
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Belligerent Brontodon
   ( 7)
Creature — Dinosaur
(4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
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Belltoll Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, hexproof Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Belltower Sphinx
  ( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
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Benefactor's Draught
  ( 2)
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
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Benevolent Ancestor
  ( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Benthic Infiltrator
  ( 3)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) This creature can't be blocked.
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Bessie, the Doctor's Roadster
 ( 2)
Legendary Artifact — Vehicle
(3/4)
Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bestow Greatness
  ( 3)
Instant
Target creature gets +4/+4 and gains trample until end of turn.
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Betor, Ancestor's Voice
    ( 5)
Legendary Creature — Spirit Dragon
(3/5)
Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
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Betor, Kin to All
    ( 5)
Legendary Creature — Spirit Dragon
(5/7)
Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
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Big Boa Constrictor
  ( 4)
Host Creature — Snake
(1/2)
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
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Bind to Secrecy
  ( 2)
Instant
Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
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Birgi, God of Storytelling
  ( 3)
Legendary Creature — God
(3/3)
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.
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Blade Historian
    ( 4)
Creature — Human Cleric
(2/3)
Attacking creatures you control have double strike.
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Blade Instructor
  ( 3)
Creature — Human Soldier
(3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Bladegriff Prototype
 ( 5)
Artifact Creature — Griffin
(3/2)
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
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Blastoderm
   ( 4)
Creature — Beast
(5/5)
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Blazing Torch
 ( 1)
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Blessed Orator
  ( 4)
Creature — Human Cleric
(1/4)
Other creatures you control get +0/+1.
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Blight-Breath Catoblepas
   ( 6)
Creature — Beast
(3/2)
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Blitz Automaton
 ( 7)
Artifact Creature — Construct
(6/4)
Haste //PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/2
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Blitz of the Thunder-Raptor
  ( 2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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Bloated Contaminator
  ( 3)
Creature — Phyrexian Beast
(4/4)
Trample Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Bloated Toad
  ( 3)
Creature — Frog
(2/2)
Protection from blue Cycling ( , Discard this card: Draw a card.)
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Blood Glutton
  ( 5)
Creature — Vampire
(4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Blood Servitor
 ( 3)
Artifact Creature — Construct
(2/2)
When this creature enters, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Bloodmark Mentor
  ( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodmist Infiltrator
  ( 3)
Creature — Vampire
(3/1)
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
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Bloodstoke Howler
  ( 6)
Creature — Beast
(3/4)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Bloodstone Goblin
  ( 2)
Creature — Goblin Warrior
(2/2)
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bloodtithe Collector
  ( 5)
Creature — Vampire Noble
(3/4)
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
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Blood-Toll Harpy
  ( 3)
Creature — Harpy
(2/1)
Flying When this creature enters, each player loses 1 life.
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Bloomvine Regent
   ( 5)
Creature — Dragon
(4/5)
Flying Whenever this creature or another Dragon you control enters, you gain 3 life.
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Blossoming Tortoise
   ( 4)
Creature — Turtle
(3/3)
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost less to activate. Land creatures you control get +1/+1.
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Blue, Loyal Raptor
   ( 4)
Legendary Creature — Dinosaur
(5/4)
Partner with Owen Grady, Raptor Trainer (When this creature enters, target player may put Owen into their hand from their library, then shuffle.) For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters with a counter of that kind on it.
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Boa Constrictor
  ( 5)
Creature — Snake
(3/3)
: This creature gets +3/+3 until end of turn.
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Boareskyr Tollkeeper
  ( 2)
Creature — — Orc Knight
(3/1)
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
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Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
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Bone to Ash
   ( 4)
Instant
Counter target creature spell. Draw a card.
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Bonebind Orator
  ( 2)
Creature — Squirrel Warlock Bard
(2/2)
 , Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
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Bonecrusher Giant
  ( 3)
Creature — Giant
(4/3)
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.
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Boneyard Desecrator
  ( 4)
Creature — Zombie Mercenary
(3/4)
Menace  , Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Booster Tutor
 ( 1)
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
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Born to Drive
  ( 3)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel —  , Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
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Boromir, Warden of the Tower
  ( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
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