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Karstoderm
   ( 4)
Creature — Beast
(0/0)
This creature enters with five +1/+1 counters on it. Whenever an artifact enters, remove a +1/+1 counter from this creature.
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Kasmina, Enigmatic Mentor
  ( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
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Katsumasa, the Animator
   ( 4)
Legendary Creature — Moonfolk Artificer
(3/3)
Flying  : Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
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Kavu Predator
  ( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on this creature.
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Kazandu Stomper
  ( 6)
Creature — Beast
(6/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, return up to two lands you control to their owner's hand.
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Kazuul's Toll Collector
  ( 3)
Creature — Ogre Warrior
(3/2)
: Attach target Equipment you control to this creature. Activate only as a sorcery.
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Keen-Eyed Curator
  ( 2)
Creature — Raccoon Scout
(3/3)
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. : Exile target card from a graveyard.
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Keening Stone
 ( 6)
Artifact
, : Target player mills X cards, where X is the number of cards in that player's graveyard.
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Keensight Mentor
  ( 3)
Creature — Human Cleric
(1/4)
When this creature enters, put a vigilance counter on target non-Human creature you control.  , : Put a +1/+1 counter on each creature you control with vigilance.
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Keranos, God of Storms
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
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Keskit, the Flesh Sculptor
  ( 3)
Legendary Creature — Phyrexian Human Artificer
(1/3)
, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
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Key to the Archive
 ( 4)
Artifact
Key to the Archive enters the battlefield tapped. When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card. : Add two mana in any combination of colors.
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Key to the City
 ( 2)
Artifact
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay . If you do, draw a card.
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Kindly Ancestor
  ( 3)
Creature — Spirit
(2/3)
Lifelink Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Kirin-Touched Orochi
( 0)
Enchantment Creature — Snake Monk
(1/1)
Whenever this creature attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
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Kitsune Palliator
  ( 3)
Creature — Fox Cleric
(0/2)
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
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Kitt Kanto, Mayhem Diva
    ( 4)
Legendary Creature — Cat Bard Druid
(3/3)
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
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Kiyomaro, First to Stand
   ( 5)
Legendary Creature — Spirit
(*/*)
Kiyomaro's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
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Kolaghan Stormsinger
 ( 1)
Creature — Human Shaman
(1/1)
Haste Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, target creature gains haste until end of turn.
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Kolaghan, the Storm's Fury
   ( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Konda's Hatamoto
  ( 2)
Creature — Human Samurai
(1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Kor Castigator
  ( 2)
Creature — Kor Wizard Ally
(3/1)
This creature can't be blocked by Eldrazi Scions.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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Korvold, Gleeful Glutton
    ( 8)
Legendary Creature — Dragon Noble
(4/4)
This spell costs less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
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Kotori, Pilot Prodigy
   ( 3)
Legendary Creature — Moonfolk Pilot
(2/4)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
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Kotose, the Silent Spider
   ( 5)
Legendary Creature — Human Ninja
(4/4)
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
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Kozilek, the Great Distortion
   ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
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Kozilek's Predator
  ( 4)
Creature — Eldrazi Drone
(3/3)
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Kozilek's Translator
  ( 5)
Creature — Eldrazi Drone
(3/5)
Devoid (This card has no color.) Pay 1 life: Add . Activate only once each turn. ( represents colorless mana.)
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Krallenhorde Wantons
( 0)
Creature — Werewolf
(7/7)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Kros, Defense Contractor
    ( 4)
Legendary Creature — Cat Advisor
(2/4)
At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Krosan Constrictor
  ( 4)
Creature — Snake
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Target black creature gets -2/-0 until end of turn.
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Krosan Restorer
  ( 3)
Creature — Human Druid
(1/2)
: Untap target land.
Threshold — : Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
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Kujar Seedsculptor
  ( 2)
Creature — Elf Druid
(1/2)
When this creature enters, put a +1/+1 counter on target creature you control.
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Kylox, Visionary Inventor
   ( 7)
Legendary Creature — Lizard Artificer
(4/4)
Menace, ward , haste Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
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Laboratory Brute
  ( 4)
Creature — Zombie Horror
(3/3)
When this creature enters, mill four cards.
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Laboratory Drudge
  ( 4)
Creature — Zombie Horror
(3/4)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
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Laboratory Maniac
  ( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Labyrinth Raptor
  ( 2)
Creature — Nightmare Dinosaur
(2/2)
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it.  : Creatures you control with menace get +1/+0 until end of turn.
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Lagonna-Band Storyteller
  ( 4)
Creature — Centaur Advisor
(3/4)
When this creature enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
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Laid to Rest
  ( 4)
Enchantment
Whenever a Human you control dies, draw a card. Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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Last Night Together
   ( 5)
Sorcery
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
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Late to Dinner
  ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Lava Storm
   ( 5)
Instant
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
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Lavinia, Foil to Conspiracy
   ( 3)
Legendary Creature — Human Detective
(2/3)
Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") : Add  . Activate only during an opponent's turn.
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Legions to Ashes
   ( 3)
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
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Leori, Sparktouched Hunter
   ( 3)
Legendary Creature — Elemental Cat
(3/3)
Flying, vigilance Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
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Leyline Phantom
  ( 5)
Creature — Illusion
(5/5)
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Liberated Livestock
  ( 6)
Creature — Cat Bird Ox
(4/6)
When this creature dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
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Liberator, Urza's Battlethopter
 ( 3)
Legendary Artifact Creature — Thopter
(1/2)
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
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Lich's Tomb
 ( 4)
Artifact
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
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Lictor
  ( 4)
Creature — Tyranid
(3/3)
Flash Pheromone Trail — When this creature enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
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Life of Toshiro Umezawa
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Lightning Storm
   ( 3)
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Lightning Stormkin
  ( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Lightning-Core Excavator
 ( 1)
Artifact Creature — Golem
(0/3)
, , Sacrifice this creature: It deals 3 damage to any target.
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Liliana, Untouched by Death
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
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Lilysplash Mentor
   ( 4)
Creature — Frog Druid
(4/4)
Reach   : Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
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Limestone Golem
 ( 6)
Artifact Creature — Golem
(3/4)
, Sacrifice this creature: Target player draws a card.
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Lingering Phantom
  ( 6)
Creature — Spirit
(5/4)
Whenever you cast a historic spell, you may pay . If you do, return this card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Lingering Tormentor
  ( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Liquimetal Torque
 ( 2)
Artifact
: Add .
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
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Lithatog
   ( 3)
Creature — Atog
(1/2)
Sacrifice an artifact: This creature gets +1/+1 until end of turn. Sacrifice a land: This creature gets +1/+1 until end of turn.
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Living Totem
  ( 4)
Creature — Plant Elemental
(2/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, you may put a +1/+1 counter on another target creature.
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Loathsome Catoblepas
  ( 6)
Creature — Beast
(3/3)
 : This creature must be blocked this turn if able.
When this creature dies, target creature an opponent controls gets -3/-3 until end of turn.
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Loathsome Curator
  ( 5)
Creature — Gorgon Wizard
(5/4)
Exploit (When this creature enters, you may sacrifice a creature.) Menace When this creature exploits a creature, destroy target creature you don't control with mana value 3 or less.
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Lobotomy
   ( 4)
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
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Bottomless Pool // Locker Room (Locker Room)
  ( 5)
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Lodestone Bauble
 ( 0)
Artifact
, , Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
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Lodestone Golem
 ( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Lodestone Myr
 ( 4)
Artifact Creature — Myr
(2/2)
Trample Tap an untapped artifact you control: This creature gets +1/+1 until end of turn.
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Lodestone Needle
  ( 2)
Artifact
Flash When this artifact enters, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact  ( , Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Lonis, Cryptozoologist
  ( 2)
Legendary Creature — Snake Elf Scout
(1/2)
Whenever another nontoken creature you control enters, investigate. , Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
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Loot, the Key to Everything
   ( 3)
Legendary Creature — Beast Noble
(1/2)
Ward  At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
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Loran, Disciple of History
  ( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever Loran or another legendary creature you control enters, return target artifact card from your graveyard to your hand.
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Lorcan, Warlock Collector
   ( 7)
Legendary Creature — Devil
(6/6)
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.
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Lord Xander, the Collector
    ( 7)
Legendary Creature — Vampire Demon Noble
(6/6)
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
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Lost to Legend
  ( 2)
Instant
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
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Loxodon Restorer
   ( 6)
Creature — Elephant Cleric
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this creature enters, you gain 4 life.
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Loyal Inventor
  ( 3)
Creature — Human Artificer
(2/3)
Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
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Lullmage Mentor
   ( 3)
Creature — Merfolk Wizard
(2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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Luminous Phantom
( 0)
Creature — Spirit Cleric
(1/1)
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
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Lunarch Inquisitors
( 0)
Creature — Human Cleric
(4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.
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Lupine Prototype
 ( 2)
Artifact Creature — Wolf Construct
(5/5)
This creature can't attack or block unless a player has no cards in hand.
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Lurking Automaton
 ( 5)
Artifact Creature — Construct
(0/0)
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
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Lurking Predators
   ( 6)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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Lynde, Cheerful Tormentor
    ( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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