|
Mystical Tutor
 ( 1)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
|
|
Nahiri, Storm of Stone
   ( 4)
Legendary Planeswalker — Nahiri
(6)
During your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri deals X damage to target tapped creature.
|
|
|
Najal, the Storm Runner
    ( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
|
|
|
Nantuko Cultivator
  ( 4)
Creature — Insect Druid
(2/2)
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
|
|
|
Navigator's Compass
 ( 1)
Artifact
When this artifact enters, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
|
|
|
Navigator's Ruin
  ( 3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
|
|
|
Necratog
   ( 3)
Creature — Atog
(1/2)
Exile the top creature card of your graveyard: this creature gets +2/+2 until end of turn.
|
|
|
Necromancer's Stockpile
  ( 2)
Enchantment
 , Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
|
|
|
Necrosquito
  ( 4)
Creature — Phyrexian Insect
(0/0)
Flying This creature enters with two oil counters on it. This creature gets +1/+1 for each oil counter on it. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
|
|
|
Needle Storm
  ( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
|
|
|
Needletooth Pack
   ( 5)
Creature — Dinosaur
(4/5)
Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
|
|
|
Needletooth Raptor
  ( 4)
Creature — Dinosaur
(2/2)
Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
|
|
|
Neriv, Heart of the Storm
    ( 4)
Legendary Creature — Spirit Dragon
(4/5)
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
|
|
|
Nether Traitor
  ( 2)
Creature — Spirit
(1/1)
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to the battlefield.
|
|
|
Nettletooth Djinn
  ( 4)
Creature — Djinn
(4/4)
At the beginning of your upkeep, this creature deals 1 damage to you.
|
|
|
Network Disruptor
 ( 1)
Artifact Creature — Moonfolk Rogue
(1/1)
Flying When this creature enters, tap target permanent.
|
|
|
Neverending Torment
   ( 6)
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
|
|
|
Nezumi Graverobber
  ( 2)
Creature — Rat Rogue
(2/1)
 : Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
|
|
|
Nicanzil, Current Conductor
  ( 2)
Legendary Creature — Merfolk Scout
(2/3)
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
|
|
|
Nightfall Predator
( 0)
Creature — Werewolf
(4/4)
, : This creature fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
|
|
|
Nightveil Predator
    ( 4)
Creature — Vampire
(3/3)
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Nimble Innovator
  ( 4)
Creature — Vedalken Artificer
(2/2)
When this creature enters, draw a card.
|
|
|
Noble Benefactor
  ( 3)
Creature — Human Cleric
(2/2)
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
|
|
|
Noose Constrictor
  ( 2)
Creature — Snake
(2/2)
Reach Discard a card: This creature gets +1/+1 until end of turn.
|
|
|
Norn's Inquisitor
  ( 2)
Creature — Phyrexian Knight
(1/1)
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
|
|
|
Notorious Sliver War
( 0)
Stickers
2 — : Creatures you control get +1/+1 until end of turn. 3 — Protection from creatures with two or more creature types 2 — 3/3 5 — 9/6
|
|
|
Notorious Throng
  ( 4)
Kindred Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
|
|
|
Novice Dissector
  ( 4)
Creature — Troll Warlock
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
|
|
|
Novice Inspector
 ( 1)
Creature — Human Detective
(1/2)
When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Nowhere to Run
  ( 2)
Enchantment
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
|
|
|
Noxious Toad
  ( 3)
Creature — Frog
(1/1)
When this creature dies, each opponent discards a card.
|
|
|
Nullstone Gargoyle
 ( 9)
Artifact Creature — Gargoyle
(4/5)
Flying Whenever the first noncreature spell of a turn is cast, counter that spell.
|
|
|
Numot, the Devastator
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Numot deals combat damage to a player, you may pay  . If you do, destroy up to two target lands.
|
|
|
Nut Collector
  ( 6)
Creature — Human Druid
(1/1)
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
|
|
|
Nyxborn Triton
  ( 3)
Enchantment Creature — Merfolk
(2/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+3.
|
|
|
Obscura Interceptor
    ( 4)
Creature — Octopus Wizard
(3/1)
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
|
|
|
Obscura Storefront
( 0)
Land
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
|
|
|
Obsessive Collector
  ( 4)
Creature — — Spirit
(4/3)
Flying, ward  Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
|
|
|
Obuun, Mul Daya Ancestor
    ( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
|
|
|
Octo Opus
   ( 5)
Enchantment
When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.
|
|
|
Octomancer
   ( 5)
Creature — Frog Druid
(3/3)
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
|
|
|
Octoprophet
  ( 4)
Creature — Octopus
(3/3)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Octopus Umbra
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Offering to Asha
   ( 4)
Instant
Counter target spell unless its controller pays . You gain 4 life.
|
|
|
Ojutai Interceptor
  ( 4)
Creature — Bird Soldier
(3/1)
Flying Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|
Omnipresent Impostor (playtest)
 ( 2)
Basic Creature — — Shapeshifter
(2/1)
Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
|
|
|
One Ring to Rule Them All
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
|
|
|
Open into Wonder
   ( 2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
|
|
|
Optimus Prime, Autobot Leader
( 0)
Legendary Artifact — Vehicle
(6/8)
Living metal (During your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
|
|
|
Orator of Ojutai
  ( 2)
Creature — Bird Monk
(0/4)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
|
|
|
Ordruun Mentor
  ( 3)
Creature — Minotaur Soldier
(3/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
|
|
|
Orim's Touch
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
|
|
|
Osgir, the Reconstructor
   ( 4)
Legendary Creature — Giant Artificer
(4/4)
Vigilance , Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
|
|
|
Oteclan Levitator
( 0)
Artifact Creature — Golem
(1/4)
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
|
|
|
Out of the Tombs
  ( 3)
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
|
|
|
Outland Liberator
  ( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Over the Top
   ( 7)
Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
|
|
|
Overgrown Tomb
( 0)
Land — Swamp Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
|
|
Oviya, Automech Artisan
  ( 4)
Legendary Creature — Human Artificer
(1/2)
Each creature that's attacking one of your opponents has trample. , : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
|
|
|
Owen Grady, Raptor Trainer
   ( 3)
Legendary Creature — Human Soldier Scientist
(3/2)
Partner with Blue, Loyal Raptor : Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
|
|
|
Oyaminartok, Polar Werebear
   ( 4)
Legendary Creature — — Giant Bear
(4/5)
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add   . Spend this mana only to cast blue creature spells.
|
|
|
Pain Distributor
  ( 3)
Creature — Devil Citizen
(2/3)
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
|
|
|
Paladin of Atonement
  ( 2)
Creature — Vampire Knight
(1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its toughness.
|
|
|
Paleontologist's Pick-Axe
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, draw a card, then discard a card. Equip  Craft with one or more creatures ( , Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
|
|
|
Pang Tong, "Young Phoenix"
   ( 3)
Legendary Creature — Human Advisor
(1/2)
: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
|
|
|
Panoptic Projektor
 ( 4)
Artifact
: The next face-down creature spell you cast this turn costs less to cast.
If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Parallax Inhibitor
 ( 2)
Artifact
, , Sacrifice this artifact: Put a fade counter on each permanent with fading you control.
|
|
|
Pardic Collaborator
  ( 4)
Creature — Human Barbarian
(2/2)
First strike : This creature gets +1/+1 until end of turn.
|
|
|
Pass the Torch
  ( 2)
Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
|
|
|
Patchwork Automaton
 ( 2)
Artifact Creature — Construct
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
|
|
|
Path to Exile
 ( 1)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
|
|
Path to the Festival
  ( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Pedal to the Metal
  ( 1)
Instant
Target creature gets +X/+0 and gains first strike until end of turn.
|
|
|
Peer into the Abyss
    ( 7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
|
|
|
Pelt Collector
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.
|
|
|
Peregrin Took
  ( 3)
Legendary Creature — Halfling Citizen
(2/3)
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Draw a card.
|
|
|
Persistent Constrictor
  ( 5)
Creature — Zombie Snake
(5/3)
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Personal Tutor
 ( 1)
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
|
|
|
Persuasive Interrogators
   ( 6)
Creature — Gorgon Detective
(5/6)
When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
|
|
|
Phage the Untouchable
     ( 7)
Legendary Creature — Avatar Minion
(4/4)
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
|
|
|
Phantatog
   ( 3)
Creature — Atog
(1/2)
Sacrifice an enchantment: This creature gets +1/+1 until end of turn. Discard a card: This creature gets +1/+1 until end of turn.
|
|
|
Phantom Beast
  ( 4)
Creature — Illusion Beast
(4/5)
When this creature becomes the target of a spell or ability, sacrifice it.
|
|
|