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Phantom Blade
  ( 5)
Artifact — Equipment
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip 
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Phantom Carriage
   ( 6)
Creature — Spirit
(4/4)
Flying When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
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Phantom Centaur
   ( 4)
Creature — Centaur Spirit
(2/0)
Protection from black This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phantom Flock
   ( 5)
Creature — Bird Soldier Spirit
(0/0)
Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phantom General
  ( 4)
Creature — Spirit Soldier
(2/3)
Creature tokens you control get +1/+1.
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Phantom Interference
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Create a 2/2 white Spirit creature token with flying. + — Counter target spell unless its controller pays .
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Phantom Nantuko
  ( 3)
Creature — Insect Spirit
(0/0)
Trample This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. : Put a +1/+1 counter on this creature.
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Phantom Ninja
   ( 3)
Creature — Illusion Ninja
(2/2)
This creature can't be blocked.
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Phantom Nishoba
   ( 7)
Creature — Cat Beast Spirit
(0/0)
Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phantom Nomad
  ( 2)
Creature — Spirit Nomad
(0/0)
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phantom Steed
  ( 4)
Creature — Horse Illusion
(4/3)
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
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Phantom Tiger
  ( 3)
Creature — Cat Spirit
(1/0)
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phantom Warrior
   ( 3)
Creature — Illusion Warrior
(2/2)
This creature can't be blocked.
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Phantom Whelp
  ( 2)
Creature — Illusion Dog
(2/2)
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Phantom Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Return enchanted creature to its owner's hand.
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Phantom Wurm
   ( 6)
Creature — Wurm Spirit
(2/0)
This creature enters with four +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phenomenon Investigators
   ( 4)
Creature — Human Detective
(3/4)
As this creature enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
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Photo Op
 ( 1)
Sorcery
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
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Phylath, World Sculptor
   ( 6)
Legendary Creature — Elemental
(5/5)
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
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Phyrexian Bloodstock
  ( 5)
Creature — Phyrexian Zombie
(3/3)
When this creature leaves the battlefield, destroy target white creature. It can't be regenerated.
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Phyrexian Monitor
  ( 4)
Creature — Phyrexian Skeleton
(2/2)
: Regenerate this creature.
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Phyrexian Negator
  ( 3)
Creature — Phyrexian Horror
(5/5)
Trample Whenever this creature is dealt damage, sacrifice that many permanents.
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Phyrexian Obliterator
    ( 4)
Creature — Phyrexian Horror
(5/5)
Trample Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
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Phyrexian Totem
 ( 3)
Artifact
: Add .
 : This artifact becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn.
Whenever this permanent is dealt damage, if it's a creature, sacrifice that many permanents.
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Phyrexian Vindicator
    ( 4)
Creature — Phyrexian Horror
(5/5)
Flying If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
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Phyrexian Vivisector
  ( 2)
Creature — Phyrexian Human
(2/2)
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Phytoburst
  ( 2)
Sorcery
Target creature gets +5/+5 until end of turn.
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Phytohydra
    ( 5)
Creature — Plant Hydra
(1/1)
If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
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Phytotitan
   ( 6)
Creature — Plant Elemental
(7/2)
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
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Picnic Ruiner
  ( 2)
Creature — Goblin Rogue
(2/2)
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gains double strike until end of turn.
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Pigment Storm
   ( 5)
Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
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Pillar Tombs of Aku
   ( 4)
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.
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Pin to the Earth
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0.
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Piston Sledge
 ( 3)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
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Piston-Fist Cyclops
   ( 3)
Creature — Cyclops
(4/3)
Defender As long as you've cast an instant or sorcery spell this turn, this creature can attack as though it didn't have defender.
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Pit Raptor
   ( 4)
Creature — Bird Mercenary
(4/3)
Flying, first strike At the beginning of your upkeep, sacrifice this creature unless you pay   .
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Pitchstone Wall
  ( 3)
Creature — Wall
(2/5)
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice this creature. If you do, return the discarded card from your graveyard to your hand.
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Plow Through Reito
  ( 2)
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
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Plumecreed Mentor
   ( 3)
Creature — Bird Scout
(2/3)
Flying Whenever this creature or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
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Plundering Predator
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, you may discard a card. If you do, draw a card.
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Plunge into Darkness
  ( 2)
Instant
Choose one — • Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way. • Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest. Entwine (Choose both if you pay the entwine cost.)
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Poison-Blade Mentor
  ( 2)
Creature — Human Assassin
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
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Polyraptor
   ( 8)
Creature — Dinosaur
(5/5)
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
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Poppet Factory
( 0)
Artifact
Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform this artifact.
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Port Inspector
  ( 2)
Creature — Human
(1/2)
Whenever this creature becomes blocked, you may look at defending player's hand.
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Port Town
( 0)
Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. : Add or .
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Portal Manipulator
   ( 4)
Creature — Human Wizard
(3/2)
Flash When this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
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Portal to Phyrexia
 ( 9)
Artifact
When this artifact enters, each opponent sacrifices three creatures of their choice. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
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Possibility Storm
   ( 5)
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
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Powerstone Engineer
  ( 2)
Creature — Human Artificer
(2/1)
When this creature dies, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Powerstone Fracture
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
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Powerstone Minefield
   ( 4)
Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
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Powerstone Shard
 ( 3)
Artifact
: Add for each artifact you control named Powerstone Shard.
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Praetor's Counsel
    ( 8)
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
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Praetor's Grasp
   ( 3)
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
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Precipitous Drop
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
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Predator Dragon
    ( 6)
Creature — Dragon
(4/4)
Flying, haste Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
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Predator Ooze
   ( 3)
Creature — Ooze
(1/1)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Predator, Flagship
 ( 5)
Legendary Artifact
: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
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Predator's Gambit
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Predators' Hour
  ( 2)
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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Predator's Howl
  ( 4)
Instant
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
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Predator's Rapport
  ( 3)
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
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Predator's Strike
  ( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Predatory Advantage
   ( 5)
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
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Predatory Focus
   ( 5)
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
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Predatory Hunger
 ( 1)
Enchantment — Aura
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
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Predatory Impetus
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Predatory Nightstalker
   ( 5)
Creature — Nightstalker
(3/2)
When this creature enters, you may have target opponent sacrifice a creature of their choice.
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Predatory Rampage
   ( 5)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Predatory Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control get +1/+1.
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Predatory Sludge
  ( 3)
Creature — — Ooze
(3/3)
Menace As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.
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Predatory Urge
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
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Predatory Wurm
  ( 4)
Creature — Wurm
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) This creature gets +2/+2 as long as you control a Garruk planeswalker.
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Press into Service
  ( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Preston Garvey, Minuteman
    ( 5)
Legendary Creature — Human Soldier
(4/4)
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ‘ : Add one mana of any color.'" Whenever Preston Garvey attacks, untap each enchanted permanent you control.
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Preston, the Vanisher
  ( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.  , Sacrifice five Illusions: Exile target nonland permanent.
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Primaris Eliminator
  ( 5)
Creature — Astartes Warrior
(3/2)
When this creature enters, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
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Primeval Protector
  ( 11)
Creature — Avatar
(10/10)
This spell costs less to cast for each creature your opponents control. When this creature enters, put a +1/+1 counter on each other creature you control.
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Prodigy's Prototype
   ( 3)
Artifact — Vehicle
(3/4)
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Profane Memento
 ( 1)
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
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Progenitor Exarch
   ( 1)
Creature — Phyrexian Cat Cleric
(1/2)
When this creature enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control.
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Progenitor Mimic
   ( 6)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
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Progenitor's Icon
 ( 3)
Artifact
As this artifact enters, choose a creature type. : Add one mana of any color.
: The next spell of the chosen type you cast this turn can be cast as though it had flash.
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Projektor Inspector
  ( 3)
Creature — Human Detective
(3/2)
Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
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Promise of Tomorrow
  ( 3)
Enchantment
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
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Central Elevator // Promising Stairs (Promising Stairs)
  ( 3)
Enchantment — Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Propagator Drone
  ( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)  : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Proper Laboratory Attire
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip 
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Prophet of Distortion
 ( 1)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.)  : Draw a card. ( represents colorless mana.)
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Prosper, Tome-Bound
   ( 4)
Legendary Creature — Tiefling Warlock
(1/4)
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
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