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Prosthetic Injector
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip 
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Protect the Negotiators
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays for each creature you control.
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Protector of Gondor
  ( 4)
Creature — Human Soldier
(3/3)
When this creature enters, create a 1/1 white Human Soldier creature token.
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Protector of the Crown
  ( 6)
Creature — Giant Soldier
(2/5)
When this creature enters, you become the monarch. All damage that would be dealt to you is dealt to this creature instead.
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Protector of the Wastes
   ( 6)
Creature — Dragon
(5/5)
Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players.  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Protocol Knight
  ( 4)
Creature — Human Knight
(3/4)
When this creature enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Prototype Portal
 ( 4)
Artifact
Imprint — When this artifact enters, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.
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Proud Mentor
  ( 3)
Creature — Human Warrior
(1/1)
Partner with Impetuous Protege (When this creature enters, target player may put Impetuous Protege into their hand from their library, then shuffle.) , : Tap target creature.
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Prowl, Stoic Strategist
  ( 4)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye  (You may cast this card converted for  .) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
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Psychatog
   ( 3)
Creature — Atog
(1/2)
Discard a card: This creature gets +1/+1 until end of turn. Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
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Purgatory
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay and 2 life. If you do, return a card exiled with this enchantment to the battlefield.
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Purging Stormbrood
  ( 5)
Creature — Dragon
(4/4)
Flying Ward—Pay 2 life. When this creature enters, remove all counters from up to one target creature.
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Putrid Raptor
   ( 6)
Creature — Zombie Dinosaur Beast
(4/4)
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Pyroceratops
  ( 4)
Creature — Elemental Dinosaur
(2/3)
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
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Quandrix Cultivator
    ( 4)
Creature — Turtle Druid
(3/4)
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quest for the Nihil Stone
 ( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on this enchantment. At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.
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Quintorius Kand
   ( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Quintorius, Field Historian
   ( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Quintorius, Loremaster
   ( 5)
Legendary Creature — Elephant Cleric
(3/5)
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.   , , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
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Radstorm
  ( 4)
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Rage Extractor
  ( 5)
Artifact
( can be paid with either or 2 life.) Whenever you cast a spell with in its mana cost, this artifact deals damage equal to that spell's mana value to any target.
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Raging Swordtooth
   ( 5)
Creature — Dinosaur
(5/5)
Trample When this creature enters, it deals 1 damage to each other creature.
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Rainveil Rejuvenator
  ( 4)
Creature — Elephant Druid
(2/4)
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) : Add an amount of equal to this creature's power.
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Raiyuu, Storm's Edge
   ( 4)
Legendary Creature — Human Samurai
(3/3)
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Rakdos, the Showstopper
   ( 6)
Legendary Creature — Demon
(6/6)
Flying, trample When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
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Ral, Caller of Storms
   ( 6)
Legendary Planeswalker — Ral
(4)
+1: Draw a card. −2: Ral deals 3 damage divided as you choose among one, two, or three targets. −7: Draw seven cards. Ral deals 7 damage to each creature your opponents control.
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Ral, Storm Conduit
   ( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Rally the Ancestors
   ( 2)
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
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Rally to Battle
  ( 4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
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Rampaging Brontodon
   ( 7)
Creature — Dinosaur
(7/7)
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
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Rampaging Ceratops
  ( 5)
Creature — Dinosaur
(5/4)
This creature can't be blocked except by three or more creatures.
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Rampaging Raptor
   ( 4)
Creature — Dinosaur
(4/4)
Trample, haste  : This creature gets +2/+0 until end of turn.
Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
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Rampant Rejuvenator
  ( 4)
Creature — Plant Hydra
(0/0)
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
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Ramunap Excavator
  ( 3)
Creature — Snake Cleric
(2/3)
You may play lands from your graveyard.
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Ranging Raptors
  ( 3)
Creature — Dinosaur
(2/3)
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Rankle and Torbran
     ( 5)
Legendary Creature — Faerie Dwarf
(3/4)
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number — • Each player creates a Treasure token. • Each player sacrifices a creature of their choice. • If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
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Rapid Prototyper
( 0)
Artifact — Contraption
Whenever you crank this Contraption, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
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Raptor Hatchling
  ( 2)
Creature — Dinosaur
(1/1)
Enrage — Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.
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Rathi Intimidator
   ( 3)
Creature — Phyrexian Horror Mercenary
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Ratonhnhaké:ton
   ( 3)
Legendary Creature — Human Assassin
(3/3)
As long as Ratonhnhaké:ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhaké:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
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Ravenous Daggertooth
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever this creature is dealt damage, you gain 2 life.
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Ravenous Gigantotherium
   ( 7)
Creature — Beast
(3/3)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
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Ray of Distortion
  ( 4)
Instant
Destroy target artifact or enchantment. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Raze to the Ground
  ( 3)
Sorcery
This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
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Razortooth Rats
  ( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Ready to Rumble
  ( 5)
Sorcery
Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
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Reassembling Skeleton
  ( 2)
Creature — Skeleton Warrior
(1/1)
 : Return this card from your graveyard to the battlefield tapped.
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Reckless Stormseeker
  ( 3)
Creature — Human Werewolf
(2/3)
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Reconstruct History
   ( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
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Record Store
( 0)
Artifact — Contraption
Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Redemptor Dreadnought
 ( 5)
Artifact Creature — Astartes Dreadnought
(4/4)
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever this creature attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
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Redoubled Stormsinger
  ( 3)
Creature — Orc Wizard
(3/3)
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
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Redtooth Genealogist
  ( 3)
Creature — Elf Advisor
(2/3)
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
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Redtooth Vanguard
  ( 2)
Creature — Elf Warrior
(3/1)
Trample Whenever an enchantment you control enters, you may pay . If you do, return this card from your graveyard to your hand.
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Reduce to Ashes
  ( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Reduce to Dreams
   ( 5)
Sorcery
Return all artifacts and enchantments to their owners' hands.
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Reduce to Memory
   ( 3)
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
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Refibrillator
( 0)
Artifact — Contraption
Whenever you crank this Contraption, return target creature card from your graveyard to your hand.
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Reflector Mage
   ( 3)
Creature — Human Wizard
(2/3)
When this creature enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
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Refuse to Yield
  ( 2)
Instant
Target creature gets +2/+7 until end of turn. Untap it.
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Regenerations Restored
  ( 2)
Enchantment
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
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Reigning Victor
   ( 6)
Creature — Orc Warrior
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Reito Lantern
 ( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
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Reito Sentinel
 ( 3)
Artifact Creature — Construct
(3/3)
Defender When this creature enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Put target card from a graveyard on the bottom of its owner's library.
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Release to Memory
  ( 4)
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
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Release to the Wind
  ( 3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
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Relentless Raptor
  ( 2)
Creature — Dinosaur
(3/3)
Vigilance This creature attacks or blocks each combat if able.
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Renata, Called to the Hunt
   ( 4)
Legendary Enchantment Creature — Demigod
(*/3)
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.
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Renewing Touch
 ( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Repository Skaab
  ( 4)
Creature — Zombie
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Resplendent Mentor
  ( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have " : You gain 1 life."
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Restock
   ( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restoration Angel
  ( 4)
Creature — Angel
(3/4)
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Restoration Gearsmith
   ( 4)
Creature — Human Artificer
(3/3)
When this creature enters, return target artifact or creature card from your graveyard to your hand.
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Restoration Specialist
  ( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Restorative Burst
   ( 5)
Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
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Restore
  ( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Restore Balance
( 0)
Sorcery
Suspend 6— Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Restore the Peace
   ( 3)
Instant
Return each creature that dealt damage this turn to its owner's hand.
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Retaliator Griffin
    ( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.
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Retreat to Coralhelm
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Retreat to Emeria
  ( 4)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
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Retreat to Hagra
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retreat to Valakut
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
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Return to Action
  ( 2)
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
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Return to Battle
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Return to Dust
   ( 4)
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Return to Nature
  ( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
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