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Return to the Ranks
   ( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Rev, Tithe Extractor
  ( 4)
Legendary Creature — Human Rogue
(3/3)
Whenever you attack, target creature gains deathtouch until end of turn. Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Revival of the Ancestors
    ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create three 1/1 white Spirit creature tokens. II — Distribute three +1/+1 counters among one, two, or three target creatures you control. III — Creatures you control gain trample and lifelink until end of turn.
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Rhystic Tutor
  ( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
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Ridgetop Raptor
  ( 4)
Creature — Dinosaur Beast
(2/1)
Double strike <I>(This creature deals both first-strike and regular combat damage.)</I>
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Rigo, Streetwise Mentor
   ( 3)
Legendary Creature — Cat Citizen
(2/2)
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
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Rimewall Protector
   ( 3)
Creature — — Giant Wizard
(3/4)
Ward  When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward .
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Ripjaw Raptor
   ( 4)
Creature — Dinosaur
(4/5)
Enrage — Whenever this creature is dealt damage, draw a card.
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Ripscale Predator
   ( 6)
Creature — Dinosaur
(6/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Riptide Replicator
  ( 0)
Artifact
As this artifact enters, choose a color and a creature type. This artifact enters with X charge counters on it. , : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
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Rise to Glory
   ( 5)
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
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Risk Factor
  ( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Rite of the Raging Storm
   ( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
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Roil Cartographer
  ( 2)
Creature — Merfolk Rogue
(1/3)
Landfall — Whenever a land you control enters, you get (an energy counter). , Pay six : Draw three cards.
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Roiling Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
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Rolling Stones
  ( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Rona, Tolarian Obliterator
( 0)
Legendary Creature — Phyrexian Wizard
(5/5)
Trample Whenever a source deals damage to Rona, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
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Rooftop Assassin
  ( 4)
Creature — Vampire Assassin
(2/2)
Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
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Rooftop Bypass
   ( 3)
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
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Rooftop Nuisance
  ( 3)
Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Rooftop Saboteurs
( 0)
Creature — Moonfolk Ninja
(2/3)
Flying Whenever this creature deals combat damage to a player or battle, draw a card.
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Rooftop Storm
  ( 6)
Enchantment
You may pay rather than pay the mana cost for Zombie creature spells you cast.
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Rootwater Alligator
  ( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate this creature.
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Rosie Cotton of South Lane
  ( 3)
Legendary Creature — Halfling Peasant
(1/1)
When Rosie Cotton enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
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Rot Farm Skeleton
   ( 4)
Creature — Plant Skeleton
(4/1)
This creature can't block.   , Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.
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Rotlung Reanimator
  ( 3)
Creature — Zombie Cleric
(2/2)
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
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Roughshod Mentor
  ( 6)
Creature — Giant Warrior
(5/4)
Green creatures you control have trample.
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Roxi, Publicist to the Stars
   ( 4)
Legendary Creature — Human Employee
(*/4)
Flying Roxi's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.
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Run Away Together
  ( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Run Out of Town
  ( 4)
Instant
The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
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Runed Servitor
 ( 2)
Artifact Creature — Construct
(2/2)
When this creature dies, each player draws a card.
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Runescale Stormbrood
  ( 4)
Creature — Dragon
(2/4)
Flying Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
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Rustvine Cultivator
 ( 1)
Creature — Phyrexian Elf Druid
(1/2)
: Put an oil counter on this creature.
, Remove an oil counter from this creature: Untap target land.
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Sabertooth Alley Cat
   ( 3)
Creature — Cat
(2/1)
This creature attacks each combat if able.  : Creatures without defender can't block this creature this turn.
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Sabertooth Cobra
  ( 3)
Creature — Snake
(2/2)
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
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Sabertooth Mauler
  ( 4)
Creature — Cat
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it.
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Sabertooth Nishoba
   ( 6)
Creature — Cat Beast Warrior
(5/5)
Trample, protection from blue and from red
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Sabertooth Outrider
  ( 4)
Creature — Human Warrior
(4/2)
Trample Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, this creature gains first strike until end of turn.
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Saiba Cryptomancer
  ( 2)
Creature — Moonfolk Ninja
(0/1)
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof
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Sail into the West
   ( 4)
Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
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Sample Collector
  ( 3)
Creature — Troll Detective
(2/3)
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
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Samwise the Stouthearted
  ( 2)
Legendary Creature — Halfling Peasant
(2/1)
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
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Sanctuary Raptor
 ( 3)
Artifact Creature — Bird
(2/1)
Flying Whenever this creature attacks, if you control three or more tokens, this creature gets +2/+0 and gains first strike until end of turn.
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Sanctum Custodian
  ( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
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Sanctum of Stone Fangs
  ( 2)
Legendary Enchantment — Shrine
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
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Sandsteppe Mastodon
   ( 7)
Creature — Elephant
(5/5)
Reach When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Sandstone Bridge
( 0)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Deadfall
 ( 3)
Artifact
, Sacrifice two lands and this artifact: Destroy target attacking creature.
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Sandstone Needle
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add  . If there are no depletion counters on this land, sacrifice it.
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Sandstone Oracle
 ( 7)
Artifact Creature — Sphinx
(4/4)
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
   ( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : This creature gets +1/+0 until end of turn.
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Sandstorm
 ( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Crasher
  ( 4)
Creature — Minotaur Berserker Wizard
(3/4)
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
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Sandstorm Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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Sandstorm Salvager
  ( 3)
Creature — Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
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Sanguine Praetor
   ( 8)
Creature — Avatar Praetor
(7/5)
, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
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Sanitarium Skeleton
 ( 1)
Creature — Skeleton
(1/2)
 : Return this card from your graveyard to your hand.
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Sanitation Automaton
 ( 2)
Artifact Creature — Construct
(2/1)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sarcatog
   ( 3)
Creature — Atog
(1/2)
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn. Sacrifice an artifact: This creature gets +1/+1 until end of turn.
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Sardian Cliffstomper
  ( 2)
Creature — Minotaur Barbarian
(0/4)
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
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Sarkhan, Wanderer to Shiv
  ( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Satoru Umezawa
   ( 3)
Legendary Creature — Human Ninja
(2/4)
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu   .
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Satoru, the Infiltrator
  ( 2)
Legendary Creature — Human Ninja Rogue
(2/3)
Menace Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
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Savage Stomp
  ( 3)
Sorcery
This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Sawtooth Loon
   ( 4)
Creature — Bird
(2/2)
Flying When this creature enters, return a white or blue creature you control to its owner's hand. When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
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Sawtooth Ogre
   ( 4)
Creature — Ogre
(3/3)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature at end of combat.
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Sawtooth Thresher
 ( 6)
Artifact Creature — Construct
(1/1)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from this creature: It gets +4/+4 until end of turn.
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Scalding Tongs
 ( 2)
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, this artifact deals 1 damage to target opponent or planeswalker.
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Scalestorm Summoner
  ( 3)
Creature — Human Warlock
(3/3)
Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
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Scour the Laboratory
   ( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scourge of Nel Toth
   ( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast this creature from your graveyard by paying  and sacrificing two creatures rather than paying its mana cost.
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Screaming Phantom
  ( 3)
Creature — Spirit
(2/2)
Flying Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
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Scuttlegator
   ( 6)
Creature — Crab Turtle Crocodile
(6/6)
Defender   : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Scytheclaw Raptor
  ( 3)
Creature — Dinosaur
(4/3)
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
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Sea Gate Restoration
    ( 7)
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
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Sea Gate Stormcaller
  ( 2)
Creature — Human Wizard
(2/1)
Kicker   When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
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Sea-Dasher Octopus
   ( 3)
Creature — Octopus
(2/2)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
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Search for Tomorrow
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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