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Searing Touch
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
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Seasoned Buttoneer
  ( 3)
Creature — Vedalken Employee
(2/2)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Seatower Imprisonment
   ( 4)
Enchantment — — Aura
Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Seedglaive Mentor
   ( 3)
Creature — Mouse Soldier
(3/2)
Vigilance, haste Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
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Seer of Stolen Sight
  ( 3)
Creature — Phyrexian Warlock
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Seismic Stomp
  ( 2)
Sorcery
Creatures without flying can't block this turn.
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Seize the Storm
  ( 5)
Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Selhoff Entomber
  ( 2)
Creature — Zombie
(1/3)
, Discard a creature card: Draw a card.
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Senator Peacock
   ( 5)
Legendary Creature — Human Advisor
(3/4)
Artifacts you control are Clues in addition to their other types and have " , Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn.
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Send to Sleep
  ( 2)
Instant
Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
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Sengir Autocrat
  ( 4)
Creature — Human
(2/2)
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
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Sensei's Divining Top
 ( 1)
Artifact
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
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Sentinel Totem
 ( 1)
Artifact
When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) , Exile this artifact: Exile all graveyards.
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Sentinel Tower
 ( 4)
Artifact
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
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Senu, Keen-Eyed Protector
  ( 2)
Legendary Creature — Bird Scout
(2/1)
Flying, vigilance , Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
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Sergeant John Benton
   ( 3)
Legendary Creature — Human Soldier
(2/4)
Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
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Serpent Generator
 ( 6)
Artifact
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
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Serra Inquisitors
  ( 5)
Creature — Human Cleric
(3/3)
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
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Seton's Desire
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
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Seton's Scout
  ( 2)
Creature — Centaur Druid Scout Archer
(2/1)
Reach (This creature can block creatures with flying.) Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
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Seven-Tail Mentor
  ( 4)
Creature — Fox Samurai
(2/3)
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
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Shadowmage Infiltrator
   ( 3)
Creature — Human Wizard
(1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
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Shadowstorm
 ( 1)
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
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Shadowstorm Vizier
  ( 2)
Creature — Human Cleric
(1/3)
Flying Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
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Sharktocrab
   ( 4)
Creature — Shark Octopus Crab
(4/4)
  : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Shatterstorm
   ( 4)
Sorcery
Destroy all artifacts. They can't be regenerated.
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Sheoldred's Restoration
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
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Shifting Ceratops
   ( 4)
Creature — Dinosaur
(5/4)
This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) : This creature gains your choice of reach, trample, or haste until end of turn.
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Shisato, Whispering Hunter
  ( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato deals combat damage to a player, that player skips their next untap step.
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Shivan Devastator
  ( 1)
Creature — Dragon Hydra
(0/0)
Flying, haste This creature enters with X +1/+1 counters on it.
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Shivan Raptor
  ( 3)
Creature — Dinosaur
(3/1)
First strike, haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Shortcut to Mushrooms
  ( 2)
Enchantment
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
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Shoulder to Shoulder
  ( 3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
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Showstopper
   ( 3)
Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
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Showstopping Surprise
   ( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Shrewd Storyteller
   ( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
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Shriek Raptor
   ( 5)
Creature — Phyrexian Bird
(2/3)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Shroudstomper
     ( 7)
Creature — Elemental
(5/5)
Deathtouch Whenever this creature enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
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Siani, Eye of the Storm
  ( 4)
Legendary Creature — Djinn Monk
(3/2)
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
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Sicarian Infiltrator
  ( 3)
Artifact Creature — Human Soldier
(1/2)
Flash Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When this creature enters, draw a card.
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Side to Side
  ( 3)
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
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Siege of Towers
  ( 2)
Sorcery
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
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Siegehorn Ceratops
  ( 2)
Creature — Dinosaur
(2/2)
Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
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Silent Gravestone
 ( 1)
Artifact
Cards in graveyards can't be the targets of spells or abilities. , : Exile this artifact and all cards from all graveyards. Draw a card.
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Silverstorm Samurai
   ( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Simic Manipulator
   ( 3)
Creature — Mutant Wizard
(0/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
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Sin Collector
   ( 3)
Creature — Human Cleric
(2/1)
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
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Sink into Stupor
   ( 3)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
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Sink into Takenuma
  ( 4)
Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
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Sinuous Predator
( 0)
Creature — Eldrazi Werewolf
(4/4)
This creature can't be blocked by more than one creature.
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Sire of the Storm
   ( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Siren Stormtamer
 ( 1)
Creature — Siren Pirate Wizard
(1/1)
Flying , Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
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Skaab Ruinator
   ( 3)
Creature — Zombie Horror
(5/6)
As an additional cost to cast this spell, exile three creature cards from your graveyard. Flying You may cast this card from your graveyard.
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Skeleton Archer
  ( 4)
Creature — Skeleton Archer
(3/3)
When this creature enters, it deals 1 damage to any target.
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Skeleton Crew
  ( 4)
Creature — Skeleton Pirate
(3/3)
Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)  : Return this card from your graveyard to the battlefield tapped.
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Skeleton Key
 ( 1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip 
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Skeleton Scavengers
  ( 3)
Creature — Skeleton
(0/0)
This creature enters with a +1/+1 counter on it. Pay for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
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Skeleton Ship
   ( 5)
Legendary Creature — Skeleton
(0/3)
When you control no Islands, sacrifice Skeleton Ship. : Put a -1/-1 counter on target creature.
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Skeletonize
  ( 5)
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with " : Regenerate this token."
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Skilled Animator
  ( 3)
Creature — Human Artificer
(1/3)
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
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Skrelv, Defector Mite
 ( 1)
Legendary Artifact Creature — Phyrexian Mite
(1/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. , : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
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Skull Collector
   ( 3)
Creature — Ogre Warrior
(3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand.  : Regenerate this creature.
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Skull Storm
   ( 9)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Each opponent sacrifices a creature of their choice. Each opponent who can't loses half their life, rounded up.
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Skyline Predator
   ( 6)
Creature — Drake
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Slagstone Refinery
 ( 4)
Artifact
Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Slagstorm
   ( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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Slick Imitator
  ( 2)
Creature — Ooze
(1/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Slimefoot, the Stowaway
   ( 3)
Legendary Creature — Fungus
(2/3)
Whenever a Saproling you control dies, Slimefoot deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.
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Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
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Slith Predator
  ( 2)
Creature — Slith
(1/1)
Trample Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Slumbering Tora
 ( 3)
Artifact
, Discard a Spirit or Arcane card: This artifact becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Sly Instigator
  ( 4)
Creature — Human Wizard
(2/4)
, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Smash to Dust
  ( 2)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
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Smash to Smithereens
  ( 2)
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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Soliton
 ( 5)
Artifact Creature — Construct
(3/4)
: Untap this creature.
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Song of Totentanz
  ( 1)
Sorcery
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
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Sootstoke Kindler
  ( 2)
Creature — Elemental Shaman
(1/1)
Haste : Target black or red creature gains haste until end of turn.
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Soramaro, First to Dream
   ( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
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