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Sorin, Solemn Visitor
   ( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
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Soul Collector
   ( 5)
Creature — Vampire
(3/4)
Flying Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control. Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Soul Separator
 ( 3)
Artifact
, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
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Soulstone Sanctuary
( 0)
Land
: Add .
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
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Space Marine Devastator
  ( 4)
Creature — Astartes Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When this creature enters, destroy up to one target artifact or enchantment.
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Sparktongue Dragon
   ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, you may pay  . When you do, it deals 3 damage to any target.
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Spatial Contortion
  ( 2)
Instant
( represents colorless mana.) Target creature gets +3/-3 until end of turn.
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Spawnbed Protector
 ( 7)
Creature — Eldrazi
(6/8)
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add ."
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Specimen Collector
  ( 5)
Creature — Vedalken Wizard
(2/1)
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
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Spectator Seating
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Spiked Corridor // Torture Pit (Spiked Corridor)
  ( 4)
Enchantment — Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Spike-Tailed Ceratops
  ( 5)
Creature — Dinosaur
(4/4)
This creature can block an additional creature each combat.
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Spin into Myth
  ( 5)
Instant
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
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Spire Monitor
  ( 5)
Creature — Phyrexian Drake
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Spireside Infiltrator
  ( 3)
Creature — Human Rogue
(3/2)
Whenever this creature becomes tapped, it deals 1 damage to each opponent.
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Splitting the Powerstone
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Spoils of Victory
  ( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Sprouting Phytohydra
  ( 5)
Creature — Plant Hydra
(0/2)
Defender (This creature can't attack.) Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
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Squee's Toy
 ( 1)
Artifact
: Prevent the next 1 damage that would be dealt to target creature this turn.
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Staff of the Storyteller
  ( 2)
Artifact
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. , , Remove a story counter from this artifact: Draw a card.
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Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Stalking Stones
( 0)
Land
: Add .
: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Stand Together
   ( 5)
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
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Starseer Mentor
   ( 5)
Creature — Bat Warlock
(3/5)
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Starstorm
   ( 2)
Instant
Starstorm deals X damage to each creature. Cycling ( , Discard this card: Draw a card.)
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Stern Mentor
  ( 4)
Creature — Human Wizard
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has " : Target player mills two cards."
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Stern Proctor
  ( 2)
Creature — Human Wizard
(1/2)
When this creature enters, return target artifact or enchantment to its owner's hand.
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Stick Together
   ( 5)
Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Stickytongue Sentinel
  ( 3)
Creature — Frog Warrior
(3/3)
Reach When this creature enters, return up to one other target permanent you control to its owner's hand.
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Stitch Together
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
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Stock Up
  ( 3)
Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
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Stocking the Pantry
 ( 1)
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. , Remove a supply counter from this enchantment: Draw a card.
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Stockpiling Celebrant
  ( 3)
Creature — Dwarf Knight
(3/2)
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
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Stoic Angel
    ( 4)
Creature — Angel
(3/4)
Flying, vigilance Players can't untap more than one creature during their untap steps.
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Stoic Builder
  ( 3)
Creature — Human
(2/3)
When this creature enters, you may return target land card from your graveyard to your hand.
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Stoic Champion
  ( 2)
Creature — Human Soldier
(2/2)
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
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Stoic Ephemera
  ( 3)
Creature — Spirit
(5/5)
Defender (This creature can't attack.) Flying When this creature blocks, sacrifice it at end of combat.
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Stoic Farmer
  ( 4)
Creature — Dwarf Peasant
(3/3)
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Stoic Rebuttal
   ( 3)
Instant
Metalcraft — This spell costs less to cast if you control three or more artifacts. Counter target spell.
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Stoic Sphinx
   ( 4)
Creature — Sphinx
(5/3)
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
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Hearth Elemental (Stoke Genius)
  ( 2)
Sorcery — Adventure
Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
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Stoke the Flames
   ( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
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Stolen by the Fae
   ( 2)
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
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Stolen Goods
  ( 4)
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
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Stolen Grain
   ( 6)
Sorcery
Stolen Grain deals 5 damage to target opponent or planeswalker. You gain 5 life.
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Stolen Identity
   ( 6)
Sorcery
Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Stolen Strategy
  ( 5)
Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
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Stolen Vitality
  ( 2)
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
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Stomp and Howl
  ( 3)
Sorcery
Destroy target artifact and target enchantment.
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Stomping Slabs
  ( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
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Stone Catapult
  ( 5)
Creature — Human Soldier
(1/2)
: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
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Stone Drake (playtest)
   ( 5)
Creature — — Drake
(4/4)
Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.
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Stone Giant
   ( 4)
Creature — Giant
(3/4)
: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Stone Haven Outfitter
  ( 2)
Creature — Kor Artificer Ally
(2/2)
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
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Stone Haven Pilgrim
  ( 2)
Creature — Kor Cleric
(2/2)
Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.
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Stone Idol Generator
 ( 5)
Artifact
Whenever a creature you control attacks, you get (an energy counter). , Pay six : Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
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Stone Idol Trap
  ( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
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Stone Kavu
  ( 5)
Creature — Kavu
(3/3)
: This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
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Stone of Erech
 ( 1)
Legendary Artifact
If a creature an opponent controls would die, exile it instead. , , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
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Stone Retrieval Unit
 ( 4)
Artifact Creature — Construct
(2/3)
When this creature enters, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Stone Spirit
  ( 5)
Creature — Elemental Spirit
(4/3)
This creature can't be blocked by creatures with flying.
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Stonebinder's Familiar
 ( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Stonebound Mentor
   ( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Stonebrow, Krosan Hero
   ( 5)
Legendary Creature — Centaur Warrior
(4/4)
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
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Stonecloaker
  ( 3)
Creature — Gargoyle
(3/2)
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.
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Stonecoil Serpent
 ( 0)
Artifact Creature — Snake
(0/0)
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
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Stone-Cold Basilisk
  ( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stonefare Crocodile
  ( 3)
Creature — Crocodile
(3/2)
 : This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stoneforge Acolyte
 ( 1)
Creature — Kor Artificer Ally
(1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stoneforge Masterwork
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip 
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Stoneforge Mystic
  ( 2)
Creature — Kor Artificer
(1/2)
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.  , : You may put an Equipment card from your hand onto the battlefield.
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Stonefury
   ( 5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stonehands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
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Stonehewer Giant
   ( 5)
Creature — Giant Warrior
(4/4)
Vigilance  , : Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Stonehoof Chieftain
  ( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
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Stonehorn Chanter
  ( 6)
Creature — Rhino Cleric
(4/4)
 : This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stonehorn Dignitary
  ( 4)
Creature — Rhino Soldier
(1/4)
When this creature enters, target opponent skips their next combat phase.
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