|
Story Circle
   ( 3)
Enchantment
As this enchantment enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
|
|
|
Storybook Ride (Storybook Ride (a))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 2, 5, 6
|
|
|
Storybook Ride (Storybook Ride (b))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 3, 4, 6
|
|
|
Storyteller Pixie
  ( 4)
Creature — Faerie Wizard
(3/3)
Flying Whenever you cast an Adventure spell, draw a card.
|
|
|
Storyweave
  ( 3)
Instant
Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
|
|
|
Stratozeppelid
  ( 5)
Creature — Beast
(4/4)
Flying This creature can block only creatures with flying.
|
|
|
Streetwise Negotiator
  ( 2)
Creature — Cat Citizen
(0/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power.
|
|
|
Strefan, Maurer Progenitor
   ( 4)
Legendary Creature — Vampire Noble
(3/2)
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
|
|
|
Strict Proctor
  ( 2)
Creature — Spirit Cleric
(1/3)
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .
|
|
|
Stridehangar Automaton
 ( 3)
Artifact Creature — Construct
(1/4)
Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
|
|
|
Strionic Resonator
 ( 2)
Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
|
|
|
Stromkirk Mentor
  ( 4)
Creature — Vampire Soldier
(4/2)
When this creature enters, put a +1/+1 counter on another target Vampire you control.
|
|
|
Structural Distortion
  ( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
|
|
|
Stump Stomp
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
|
|
|
Stupefying Touch
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature's activated abilities can't be activated.
|
|
|
Subjugator Angel
   ( 6)
Creature — Angel
(4/3)
Flying When this creature enters, tap all creatures your opponents control.
|
|
|
Succumb to the Cold
  ( 3)
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Sudden Storm
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Summit Intimidator
  ( 4)
Creature — Yeti
(4/3)
Reach When this creature enters, target creature can't block this turn.
|
|
|
Sunbringer's Touch
   ( 4)
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
|
|
|
Sun-Collared Raptor
  ( 2)
Creature — Dinosaur
(1/2)
Trample  : This creature gets +3/+0 until end of turn.
|
|
|
Sunfire Torch
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Sunfrill Imitator
  ( 3)
Creature — Dinosaur
(3/3)
Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
|
|
|
Sunstone
 ( 3)
Artifact
, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
|
|
|
Suntouched Myr
 ( 3)
Artifact Creature — Myr
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
|
|
|
Supreme Inquisitor
   ( 5)
Creature — Human Wizard
(1/3)
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
|
|
|
Supreme Phantom
  ( 2)
Creature — Spirit
(1/3)
Flying Other Spirits you control get +1/+1.
|
|
|
Sure-Footed Infiltrator
  ( 4)
Creature — Merfolk Rogue
(2/3)
Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
|
|
|
Surge to Victory
   ( 6)
Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
|
|
|
Surveillance Monitor
  ( 4)
Creature — Vedalken Detective
(3/3)
When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
|
|
|
Suspicious Detonation
  ( 5)
Sorcery
This spell costs less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.
|
|
|
Suspicious Stowaway
  ( 2)
Creature — Human Rogue Werewolf
(1/1)
This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Swamp Mosquito
  ( 2)
Creature — Insect
(0/1)
Flying Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
|
|
|
Sweettooth Witch
  ( 3)
Creature — Human Warlock
(3/2)
When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") , Sacrifice a Food: Target player loses 2 life.
|
|
|
Swiftblade Vindicator
  ( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Swirling Sandstorm
  ( 4)
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
|
|
|
Swirling Torrent
  ( 6)
Sorcery
Choose one or both — • Put target creature on top of its owner's library. • Return target creature to its owner's hand.
|
|
|
Swooping Protector
  ( 4)
Creature — Bird Citizen
(2/1)
Flash Flying This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Swords to Plowshares
 ( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
|
|
|
Sworn to the Legion
   ( 6)
Enchantment
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. (When a creature with double team attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever you cast a creature spell, it perpetually gains double team.
|
|
|
Sylvan Tutor
 ( 1)
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
|
|
|
Syndicate Infiltrator
   ( 4)
Creature — Vampire Wizard
(3/3)
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
|
|
|
Synth Infiltrator
   ( 5)
Artifact Creature — Synth
(0/0)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
|
|
|
Tabaxi Toucaneers
  ( 5)
Creature — Cat Ranger
(3/2)
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
|
|
Take into Custody
 ( 1)
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
|
|
|
Take Inventory
  ( 2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
|
|
|
Take to the Streets
  ( 5)
Sorcery
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
|
|
|
Tales of the Ancestors
  ( 4)
Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Tamiyo Meets the Story Circle
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn. II — Discard any number of cards, then investigate twice for each card discarded this way. III — Shuffle up to three target cards from your graveyard into your library.
|
|
|
Tamiyo, Collector of Tales
   ( 4)
Legendary Planeswalker — Tamiyo
(5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand.
|
|
|
Tato Farmer
  ( 3)
Creature — Zombie Mutant Peasant
(1/4)
Landfall — Whenever a land you control enters, you may get two rad counters. : Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
|
|
|
Tatsunari, Toad Rider
  ( 3)
Legendary Creature — Human Ninja
(3/3)
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."  : Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
|
|
|
Tattoo Ward
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura. Sacrifice this Aura: Destroy target enchantment.
|
|
|
Tawnos, the Toymaker
   ( 5)
Legendary Creature — Human Artificer
(3/5)
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)
|
|
|
Tax Collector
  ( 2)
Creature — Human Advisor
(2/2)
When this creature enters, choose one — • Tax — Until your next turn, spells your opponents cast cost more to cast. • Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
|
|
Tazeem Raptor
  ( 3)
Creature — Bird
(2/2)
Flying When this creature enters, you may return a land you control to its owner's hand.
|
|
|
Tectonic Break
   ( 2)
Sorcery
Each player sacrifices X lands of their choice.
|
|
|
Tectonic Fiend
   ( 6)
Creature — Elemental
(7/7)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
|
|
|
Tectonic Giant
   ( 4)
Creature — Elemental Giant
(3/4)
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one — • This creature deals 3 damage to each opponent. • Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
|
|
|
Tectonic Hazard
 ( 1)
Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
|
|
|
Tectonic Hellion
   ( 7)
Creature — Hellion
(8/5)
Haste Whenever this creature attacks, each player who controls the most lands sacrifices two lands of their choice.
|
|
|
Tectonic Reformation
  ( 2)
Enchantment
Each land card in your hand has cycling . Cycling ( , Discard this card: Draw a card.)
|
|
|
Tectonic Rift
  ( 4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
|
|
|
Teeming Dragonstorm
  ( 4)
Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.
|
|
|
Telim'Tor
  ( 5)
Legendary Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
|
|
|
Telim'Tor's Darts
 ( 2)
Artifact
, : This artifact deals 1 damage to target player or planeswalker.
|
|
|
Telim'Tor's Edict
 ( 1)
Instant
Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Temporal Distortion
   ( 5)
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
|
|
|
Temporal Extortion
    ( 4)
Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion. Take an extra turn after this one.
|
|
|
Tenacious Tomeseeker
  ( 3)
Creature — Human Knight
(3/2)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
|
|
|
Terastodon
   ( 8)
Creature — Elephant
(9/9)
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
|
|
|
Termination Facilitator
  ( 2)
Creature — Human Assassin
(1/3)
: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.
Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
|
|
|
Terra Stomper
    ( 6)
Creature — Beast
(8/8)
This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Territorial Aetherkite
   ( 6)
Creature — Cat Dragon
(6/5)
Flying, haste When this creature enters, you get  (two energy counters). Then you may pay one or more . When you do, this creature deals that much damage to each other creature.
|
|
|
Territorial Baloth
  ( 5)
Creature — Beast
(4/4)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
|
|
|
Territorial Boar
  ( 2)
Creature — Boar
(2/2)
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.
|
|
|
Territorial Dispute
   ( 6)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land. Players can't play lands.
|
|
|
Territorial Gorger
  ( 4)
Creature — Gremlin
(2/2)
Trample Whenever you get one or more (energy counters), this creature gets +2/+2 until end of turn.
|
|
|
Territorial Hammerskull
  ( 3)
Creature — Dinosaur
(2/3)
Whenever this creature attacks, tap target creature an opponent controls.
|
|
|
Territorial Hellkite
   ( 4)
Creature — Dragon
(6/5)
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
|
|
|
Territorial Kavu
  ( 2)
Creature — Kavu
(*/*)
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever this creature attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.
|
|
|
Territorial Maro
  ( 5)
Creature — Elemental
(*/*)
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
|
|
|
Territorial Scythecat
  ( 3)
Creature — Cat
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
|
|
|
Territorial Witchstalker
  ( 2)
Creature — Wolf
(2/3)
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
|
|
|
Territory Culler
  ( 5)
Creature — Eldrazi
(7/5)
Devoid (This card has no color.) Reach Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
|
|
|
Territory Forge
  ( 5)
Artifact
When this artifact enters, if you cast it, exile target artifact or land. This artifact has all activated abilities of the exiled card.
|
|
|
Terror of Towashi
   ( 4)
Creature — Phyrexian Ogre
(4/3)
Deathtouch Whenever this creature attacks, you may pay  . When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
|
|
|