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Traitor's Clutch
  ( 5)
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Traitor's Roar
  ( 5)
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Trapped in the Tower
  ( 2)
Enchantment — Aura
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Trash the Town
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Put two +1/+1 counters on target creature. + — Target creature gains trample until end of turn. + — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
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Curious Pair (Treats to Share)
 ( 1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with " , , Sacrifice this token: You gain 3 life.")
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Treetop Ambusher
  ( 2)
Creature — Elf Berserker
(2/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever this creature attacks, target creature you control gets +1/+1 until end of turn.
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Treetop Bracers
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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Treetop Defense
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Treetop Rangers
  ( 3)
Creature — Elf Ranger
(2/2)
This creature can't be blocked except by creatures with flying.
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Treetop Scout
 ( 1)
Creature — Elf Scout
(1/1)
This creature can't be blocked except by creatures with flying.
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Treetop Sentinel
   ( 4)
Creature — Bird Soldier
(2/3)
Flying, protection from green
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Treetop Sentries
  ( 4)
Creature — Squirrel Archer
(2/4)
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Treetop Snarespinner
  ( 4)
Creature — Spider
(1/4)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)  : Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
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Treetop Village
( 0)
Land
This land enters tapped. : Add .
 : This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Triarch Praetorian
  ( 2)
Artifact Creature — Necron
(2/1)
Flying Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Tributary Instructor
  ( 4)
Creature — Merfolk Shaman
(4/4)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Tribute to Horobi
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Tribute to Hunger
  ( 3)
Instant
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
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Tribute to the Wild
  ( 2)
Instant
Each opponent sacrifices an artifact or enchantment of their choice.
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Tribute to the World Tree
   ( 3)
Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
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Triton Cavalry
  ( 4)
Creature — Merfolk Soldier
(2/4)
Heroic — Whenever you cast a spell that targets this creature, you may return target enchantment to its owner's hand.
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Triton Fortune Hunter
  ( 3)
Creature — Merfolk Soldier
(2/2)
Heroic — Whenever you cast a spell that targets this creature, draw a card.
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Triton Tactics
 ( 1)
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
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Triton Wavebreaker
 ( 1)
Enchantment Creature — Merfolk Wizard
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Enchanted creature gets +1/+1 and has prowess.
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Triton Waverider
  ( 4)
Creature — Merfolk Wizard
(3/3)
Constellation — Whenever an enchantment you control enters, this creature gains flying until end of turn.
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Tropical Storm
  ( 1)
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
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Toil // Trouble (Trouble)
  ( 3)
Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
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Trygon Predator
   ( 3)
Creature — Beast
(2/3)
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Tukatongue Thallid
 ( 1)
Creature — Fungus
(1/1)
When this creature dies, create a 1/1 green Saproling creature token.
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Turbo-Thwacking Auto-Hammer
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature gains double strike until end of turn.
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Turn into a Pumpkin
  ( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Turn to Frog
  ( 2)
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Turn to Mist
  ( 2)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Turn to Slag
   ( 5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
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Twenty-Toed Toad
  ( 4)
Creature — Frog Wizard
(3/3)
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card. Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
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Twinmaw Stormbrood
  ( 6)
Creature — Dragon
(5/4)
Flying When this creature enters, you gain 5 life.
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Ugin, Eye of the Storms
 ( 7)
Legendary Planeswalker — Ugin
(7)
When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add   . −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
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Umara Raptor
  ( 3)
Creature — Bird Ally
(1/1)
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Umori, the Collector
   ( 4)
Legendary Creature — Ooze
(4/5)
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost less to cast.
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Unable to Scream
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
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Unclaimed Territory
( 0)
Land
As this land enters, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Undercity Eliminator
   ( 5)
Creature — Gorgon Assassin
(3/3)
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undertow
  ( 3)
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Universal Automaton
 ( 1)
Artifact Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.)
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Unnatural Restoration
  ( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Unrooted Ancestor
  ( 3)
Creature — Spirit Cleric
(3/2)
Flash , Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Unstoppable Ash
  ( 4)
Creature — Treefolk Warrior
(5/5)
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
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Unstoppable Ogre
  ( 3)
Artifact Creature — Ogre Warrior
(4/1)
When this creature enters, target creature can't block this turn.
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Unstoppable Plan
  ( 3)
Enchantment
At the beginning of your end step, untap all nonland permanents you control.
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Unstoppable Slasher
  ( 3)
Creature — Zombie Assassin
(2/3)
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
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Urabrask, Heretic Praetor
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
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Urban Daggertooth
   ( 4)
Creature — Dinosaur
(4/3)
Vigilance Enrage — Whenever this creature is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Urban Utopia
  ( 2)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land has " : Add one mana of any color."
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Urbis Protector
   ( 6)
Creature — Human Cleric
(1/1)
When this creature enters, create a 4/4 white Angel creature token with flying.
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Urborg Phantom
  ( 3)
Creature — Spirit Minion
(3/1)
This creature can't block. : Prevent all combat damage that would be dealt to and dealt by this creature this turn.
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Urborg Skeleton
 ( 1)
Creature — Skeleton
(0/1)
Kicker (You may pay an additional as you cast this spell.) : Regenerate this creature.
If this creature was kicked, it enters with a +1/+1 counter on it.
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Urge to Feed
  ( 2)
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
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Urza, Lord Protector
   ( 3)
Legendary Creature — Human Artificer
(2/4)
Artifact, instant, and sorcery spells you cast cost less to cast. : If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
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Urza, Powerstone Prodigy
  ( 3)
Legendary Creature — Human Artificer
(1/3)
Vigilance , : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Urza's Incubator
 ( 3)
Artifact
As this artifact enters, choose a creature type. Creature spells of the chosen type cost less to cast.
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Urza's Tome
 ( 2)
Artifact
, : Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
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Utopia Mycon
 ( 1)
Creature — Fungus
(0/2)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
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Utopia Sprawl
 ( 1)
Enchantment — Aura
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
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Utopia Tree
  ( 2)
Creature — Plant
(0/2)
: Add one mana of any color.
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Utopia Vow
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has " : Add one mana of any color."
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Valakut Predator
  ( 3)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Valkmira, Protector's Shield
  ( 4)
Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Value Town (adventurer)(playtest)
( 0)
Land — — Town
Value Town enters the battlefield tapped. : Add or .
-- Take a Trip to . . .    Sorcery — Adventure Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
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Vampire Aristocrat
  ( 3)
Creature — Vampire Rogue Noble
(2/2)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
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Vampire Lacerator
 ( 1)
Creature — Vampire Warrior
(2/2)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
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Vampiric Touch
  ( 3)
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
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Vampiric Tutor
 ( 1)
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Vanish into Eternity
  ( 3)
Instant
This spell costs more to cast if it targets a creature. Exile target nonland permanent.
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Vanish into Memory
   ( 4)
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Vazi, Keen Negotiator
    ( 5)
Legendary Creature — Human Advisor
(3/3)
Haste : Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.
Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
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Vectis Dominator
   ( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vector Asp
 ( 1)
Artifact Creature — Phyrexian Snake
(1/1)
: This creature gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Vedalken Humiliator
  ( 4)
Creature — Vedalken Wizard
(3/4)
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
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Vedalken Infiltrator
  ( 2)
Creature — Vedalken Rogue
(1/3)
This creature can't be blocked. Metalcraft — This creature gets +1/+0 as long as you control three or more artifacts.
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Veilstone Amulet
 ( 3)
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Venerated Stormsinger
  ( 4)
Creature — Orc Cleric
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Vengeful Ancestor
   ( 4)
Creature — Spirit Dragon
(3/4)
Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
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