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Chronomaton
 ( 1)
Artifact Creature — Golem
(1/1)
, : Put a +1/+1 counter on this creature.
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Chub Toad
  ( 3)
Creature — Frog
(1/1)
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
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Cinder Storm
  ( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Circu, Dimir Lobotomist
   ( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
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Circuitous Route
  ( 4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
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City of Traitors
( 0)
Land
When you play another land, sacrifice this land. : Add  .
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Bloomvine Regent (Claim Territory)
  ( 3)
Sorcery — Omen
Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
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Clattering Skeletons
  ( 4)
Creature — Skeleton
(4/3)
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
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Clawing Torment
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
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Clever Impersonator
   ( 4)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any nonland permanent on the battlefield.
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Clifftop Lookout
  ( 3)
Creature — Frog Scout
(1/2)
Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
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Clifftop Retreat
( 0)
Land
This land enters tapped unless you control a Mountain or a Plains. : Add or .
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Cling to Dust
 ( 1)
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Cloudfin Raptor
 ( 1)
Creature — Bird Mutant
(0/1)
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Cloudspire Coordinator
  ( 2)
Creature — Human Pilot
(3/1)
When this creature enters, scry 2. : Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
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Cloudstone Curio
 ( 3)
Artifact
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
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Coalstoke Gearhulk
     ( 5)
Artifact Creature — Construct
(5/4)
Menace, deathtouch When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
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Coerced to Kill
   ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
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Cogmentor
 ( 1)
Artifact Creature — Gnome Rigger
(1/1)
Flying : Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
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Cold Storage
 ( 4)
Artifact
: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
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Collector Ouphe
  ( 2)
Creature — Ouphe
(2/2)
Activated abilities of artifacts can't be activated.
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Collector Protector
   ( 5)
Creature — Human Gamer
(2/5)
, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or this creature this turn.
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Collector's Cage
  ( 2)
Artifact
Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) , : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
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Comet Storm
   ( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Complex Automaton
 ( 4)
Artifact Creature — Golem
(4/4)
At the beginning of your upkeep, if you control seven or more permanents, return this creature to its owner's hand.
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Component Collector
  ( 3)
Creature — Homunculus
(1/4)
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
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Conclave Mentor
  ( 2)
Creature — Centaur Cleric
(2/2)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.
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Conductor of Cacophony
  ( 4)
Creature — Demon
(2/1)
This creature enters with two +1/+1 counters on it. , Remove a +1/+1 counter from this creature: It deals 1 damage to each other creature and each player.
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Conservator
 ( 4)
Artifact
, : Prevent the next 2 damage that would be dealt to you this turn.
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Consign to Dream
  ( 3)
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
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Consign to Dust
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.
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Consign to Memory
 ( 1)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Counter target triggered ability or colorless spell.
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Consign to the Pit
  ( 6)
Sorcery
Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
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Constrictor Sage
  ( 5)
Creature — Snake Wizard
(4/4)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew —  , Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
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Contortionist Otter Storm
( 0)
Stickers
2 — : Target creature gains haste until end of turn. 4 — Deathtouch, lifelink 2 — 5/1 3 — 3/5
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Contortionist Troupe
  ( 1)
Creature — Human
(0/0)
This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
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Contraband Livestock
  ( 2)
Instant
Exile target creature, then roll a d20. 1–9 | Its controller creates a 4/4 green Ox creature token. 10–19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
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Convert to Slime
   ( 5)
Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment. Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
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Copy (Copy Token)
( 0)
Token
This token can be used to represent a copy of something else.
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Coral Atoll
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add  .
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Corpseberry Cultivator
   ( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on this creature.
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Corridor Monitor
  ( 2)
Artifact Creature — Construct
(1/4)
When this creature enters, untap target artifact or creature you control.
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Corroding Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.
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Corrosive Mentor
  ( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
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Corrupted Grafstone
 ( 2)
Artifact
This artifact enters tapped. : Choose a color of a card in your graveyard. Add one mana of that color.
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Corruption of Towashi
  ( 5)
Enchantment
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
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Covetous Castaway
  ( 2)
Creature — Human
(1/3)
When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Covetous Dragon
  ( 5)
Creature — Dragon
(6/5)
Flying When you control no artifacts, sacrifice this creature.
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Covetous Elegy
   ( 6)
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Covetous Geist
( 0)
Creature — Spirit Rogue
(2/2)
Flying, deathtouch If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
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Covetous Urge
    ( 4)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Crackling Triton
  ( 3)
Creature — Merfolk Wizard
(2/3)
 , Sacrifice this creature: It deals 2 damage to any target.
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Cradle to Grave
  ( 2)
Instant
Destroy target nonblack creature that entered this turn.
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Crafty Octopus
  ( 3)
Host Creature — Octopus Rigger
(1/3)
When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Cragganwick Cremator
   ( 4)
Creature — Giant Shaman
(5/4)
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
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Crimestopper Sprite
  ( 3)
Creature — Faerie Detective
(2/2)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When this creature enters, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Crossroads Consecrator
 ( 1)
Creature — Human Cleric
(1/2)
, : Target attacking Human gets +1/+1 until end of turn.
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Crosstown Courier
  ( 2)
Creature — Vedalken
(2/1)
Whenever this creature deals combat damage to a player, that player mills that many cards.
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Crow Storm
  ( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Crowned Ceratok
  ( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Cruel Tutor
  ( 3)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Crumble to Dust
  ( 4)
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
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Cryptid Inspector
  ( 3)
Creature — Elf Warrior
(2/3)
Vigilance Whenever a face-down permanent you control enters and whenever this creature or another permanent you control is turned face up, put a +1/+1 counter on this creature.
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Cryptolith Fragment
 ( 3)
Artifact
This artifact enters tapped. : Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
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Cryptolith Rite
  ( 2)
Enchantment
Creatures you control have " : Add one mana of any color."
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Cryptoplasm
   ( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have this creature become a copy of another target creature, except it has this ability.
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Cryptothrall
 ( 4)
Artifact Creature — Construct
(3/3)
Protector — Other artifact creatures you control have hexproof.
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Crystal Grotto
( 0)
Land
When this land enters, scry 1. : Add .
, : Add one mana of any color.
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Cultivator Colossus
    ( 7)
Creature — Plant Beast
(*/*)
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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Cultivator of Blades
   ( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
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Cultivator's Caravan
 ( 3)
Artifact — Vehicle
(5/5)
: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Cumber Stone
  ( 4)
Artifact
Creatures your opponents control get -1/-0.
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Cunning Rhetoric
  ( 3)
Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
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Curator Beastie
   ( 6)
Creature — Beast
(6/6)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Curator of Destinies
   ( 6)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Curator of Mysteries
   ( 4)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard another card, scry 1. Cycling ( , Discard this card: Draw a card.)
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Curator of Sun's Creation
  ( 4)
Creature — Human Artificer
(3/3)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
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Curator's Ward
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Curse of the Bloody Tome
  ( 3)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
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Cursed Totem
 ( 2)
Artifact
Activated abilities of creatures can't be activated.
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Custodi Lich
   ( 5)
Creature — Zombie Cleric
(4/2)
When this creature enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.
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Custodi Peacekeeper
  ( 3)
Creature — Human Cleric
(2/3)
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
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Custodi Soulbinders
  ( 4)
Creature — Human Cleric
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.  , Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
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Custodi Soulcaller
   ( 3)
Creature — Human Cleric
(1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
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Custodi Squire
  ( 5)
Creature — Spirit Cleric
(3/3)
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
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Custody Battle
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
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Customs Depot
  ( 2)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
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