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Cutthroat Negotiator
   ( 4)
Creature — Orc Pirate
(4/3)
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
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Cyclopean Tomb
 ( 4)
Artifact
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When this artifact is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with this artifact but that a mire counter has not been removed from with this artifact.
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Cyclops Gladiator
    ( 4)
Creature — Cyclops Warrior
(4/4)
Whenever this creature attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to this creature.
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Cytoplast Manipulator
   ( 4)
Creature — Human Wizard Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) , : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
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Cytoplast Root-Kin
   ( 4)
Creature — Elemental Mutant
(0/0)
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. : Move a +1/+1 counter from target creature you control onto this creature.
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Cytoshape
   ( 3)
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
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Cytospawn Shambler
  ( 7)
Creature — Elemental Mutant
(0/0)
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains trample until end of turn.
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Damia, Sage of Stone
    ( 7)
Legendary Creature — Gorgon Wizard
(4/4)
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
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Dark Impostor
  ( 3)
Creature — Vampire Assassin
(2/2)
  : Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
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Darksteel Reactor
 ( 4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
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Davros, Dalek Creator
    ( 4)
Legendary Artifact Creature — Alien Scientist
(3/4)
Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
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Dawn to Dusk
   ( 4)
Sorcery
Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
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Dawnhart Mentor
  ( 3)
Creature — Human Warlock
(0/4)
When this creature enters, create a 1/1 white Human creature token. Coven —  : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
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Dawnhart Rejuvenator
  ( 4)
Creature — Human Warlock
(2/4)
When this creature enters, you gain 3 life. : Add one mana of any color.
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Daxos's Torment
  ( 4)
Enchantment
Constellation — Whenever this enchantment or another enchantment you control enters, this enchantment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
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Deadeye Navigator
   ( 6)
Creature — Spirit
(5/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has " : Exile this creature, then return it to the battlefield under your control."
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Deadeye Tormentor
  ( 3)
Creature — Human Pirate
(2/2)
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
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Deathcap Cultivator
  ( 2)
Creature — Human Druid
(2/1)
: Add or .
Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
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Deathmist Raptor
   ( 3)
Creature — Dinosaur Beast
(3/3)
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Debt to the Kami
  ( 3)
Instant
Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.
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Debtor's Pulpit
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " : Tap target creature."
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Debtors' Transport
  ( 6)
Creature — Thrull
(5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Decimator Beetle
   ( 5)
Creature — Insect
(4/5)
When this creature enters, put a -1/-1 counter on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Decimator of the Provinces
 ( 10)
Creature — Eldrazi Boar
(7/7)
Emerge    (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
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Decimator Web
 ( 4)
Artifact
, : Target opponent loses 2 life, gets a poison counter, then mills six cards.
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Declaration in Stone
  ( 2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Deepchannel Mentor
  ( 6)
Creature — Merfolk Rogue
(2/2)
Blue creatures you control can't be blocked.
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Deeproot Historian
  ( 4)
Creature — Merfolk Druid
(3/3)
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
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Deliver Unto Evil
  ( 3)
Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
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Delver's Torch
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Demolition Stomper
 ( 6)
Artifact — Vehicle
(10/7)
This Vehicle can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)
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Demonic Attorney
   ( 3)
Sorcery
Remove this card from your deck before playing if you're not playing for ante. Each player antes the top card of their library.
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Demonic Torment
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
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Demonic Tourist Laser
( 0)
Stickers
2 — Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 3 — When this permanent dies, you get seven . 2 — 1/4 5 — 9/6
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Demonic Tutor
  ( 2)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Den Protector
  ( 2)
Creature — Human Warrior
(2/1)
Creatures with power less than this creature's power can't block it. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
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Denethor, Stone Seer
  ( 2)
Legendary Creature — Human Noble
(1/3)
When Denethor enters, scry 2.  , , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
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Denry Klin, Editor in Chief
   ( 4)
Legendary Creature — Cat Advisor
(2/2)
Denry Klin enters with your choice of a +1/+1, first strike, or vigilance counter on it. Whenever a nontoken creature you control enters, if Denry Klin has counters on it, put the same number of each kind of counter on that creature.
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Deploy to the Front
   ( 7)
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
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Descendant of Storms
 ( 1)
Creature — Human Soldier
(2/1)
Whenever this creature attacks, you may pay  . If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Descent into Avernus
  ( 3)
Enchantment
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
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Descent into Madness
   ( 5)
Enchantment
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
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Desecrated Tomb
 ( 3)
Artifact
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
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Desecrator Hag
   ( 4)
Creature — Hag
(2/2)
When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
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Destructor Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, destroy target noncreature permanent.
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Detonate
  ( 1)
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Digsite Conservator
 ( 2)
Artifact Creature — Gnome
(2/1)
Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When this creature dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Diligent Excavator
  ( 2)
Creature — Human Artificer
(1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
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Dimensional Infiltrator
  ( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) Flash Flying  : Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand. ( represents colorless mana.)
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Dinotomaton
  ( 4)
Artifact Creature — Dinosaur Gnome
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature you control gains menace until end of turn.
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Disentomb
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Dismiss into Dream
  ( 7)
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Disruption Protocol
  ( 2)
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay . Counter target spell.
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Disruptive Stormbrood
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, destroy up to one target artifact or enchantment.
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Disruptor Flute
 ( 2)
Artifact
Flash As this artifact enters, choose a card name. Spells with the chosen name cost more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Disruptor Wanderglyph
 ( 4)
Artifact Creature — Golem
(3/4)
Whenever this creature attacks, exile target card from an opponent's graveyard.
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Dissatisfied Customer
  ( 3)
Creature — Vampire Guest
(2/1)
Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
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Dissection Tools
 ( 5)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
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Distorted Curiosity
  ( 3)
Sorcery
Corrupted — This spell costs less to cast if an opponent has three or more poison counters. Draw two cards.
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Distorting Lens
 ( 2)
Artifact
: Target permanent becomes the color of your choice until end of turn.
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Distorting Wake
    ( 3)
Sorcery
Return X target nonland permanents to their owners' hands.
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Distortion Strike
 ( 1)
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Dockside Extortionist
  ( 2)
Creature — Goblin Pirate
(1/2)
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with " , Sacrifice this token: Add one mana of any color.")
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Dominator Drone
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature enters, if you control another colorless creature, each opponent loses 2 life.
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Doom Foretold
   ( 4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
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Doomsday Excruciator
      ( 6)
Creature — Demon
(6/6)
Flying When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card.
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Doran, the Siege Tower
   ( 3)
Legendary Creature — Treefolk Shaman
(0/5)
Each creature assigns combat damage equal to its toughness rather than its power.
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Dovin's Automaton
 ( 4)
Artifact Creature — Homunculus
(3/3)
As long as you control a Dovin planeswalker, this creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Dovin's Veto
  ( 2)
Instant
This spell can't be countered. Counter target noncreature spell.
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Drafna's Restoration
 ( 1)
Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
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Drag to the Bottom
   ( 4)
Sorcery
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
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Drag to the Roots
   ( 4)
Instant
Delirium — This spell costs less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.
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Drag to the Underworld
   ( 4)
Instant
This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.
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Dragon Egg (Dragon Egg Token)
( 0)
Token Creature — — Dragon Egg
(0/2)
Defender When this token dies, create a 2/2 red Dragon creature token with flying and " : This token gets +1/+0 until end of turn."
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Dragonborn Immolator
  ( 4)
Creature — — Dragon Shaman
(2/4)
 : Dragonborn Immolator gets +1/+0 until end of turn.
Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
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Dragonspark Reactor
  ( 2)
Artifact
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact. , Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
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Dragonstorm
  ( 9)
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Dragonstorm Forecaster
 ( 1)
Creature — Human Scout
(0/3)
, : Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
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Dragonstorm Globe
 ( 3)
Artifact
Each Dragon you control enters with an additional +1/+1 counter on it. : Add one mana of any color.
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Drakestown Forgotten
  ( 5)
Creature — Zombie
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.  , Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.
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Drana, Liberator of Malakir
   ( 3)
Legendary Creature — Vampire Ally
(2/3)
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
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Drawn Together
   ( 4)
Enchantment
As this enchantment enters, choose an artist. Creatures with art by the chosen artist get +2/+2.
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Dreadful as the Storm
  ( 3)
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
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