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Dripping-Tongue Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Drop Tower (Drop Tower (a))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 3, 6
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Drop Tower (Drop Tower (b))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 4, 6
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Drop Tower (Drop Tower (c))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 5, 6
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Drop Tower (Drop Tower (d))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 4, 6
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Drop Tower (Drop Tower (e))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 5, 6
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Drop Tower (Drop Tower (f))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 4, 5, 6
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Drudge Skeletons
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Druids' Repository
   ( 3)
Enchantment
Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.
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Duskfang Mentor
  ( 3)
Creature — Human Cleric
(1/3)
When this creature enters, put a lifelink counter on target non-Human creature you control.  , : Put a +1/+1 counter on each creature you control with lifelink.
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Dutiful Replicator
 ( 3)
Artifact Creature — Assembly-Worker
(3/2)
When this creature enters, you may pay . When you do, create a token that's a copy of target token you control not named Dutiful Replicator.
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Dying to Serve
  ( 3)
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
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Dystopia
   ( 3)
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
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Eat to Extinction
  ( 4)
Instant
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Ebon Praetor
   ( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on this creature. Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
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Echo Inspector
  ( 4)
Creature — Bird Rogue
(2/3)
Flying When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Echo Storm
   ( 5)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
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Eidolon of Rhetoric
  ( 3)
Enchantment Creature — Spirit
(1/4)
Each player can't cast more than one spell each turn.
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Elderleaf Mentor
  ( 4)
Creature — Elf Warrior
(3/2)
When this creature enters, create a 1/1 green Elf Warrior creature token.
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Eldrazi Obligator
  ( 3)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) When you cast this spell, you may pay  . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.) Haste
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Elegant Entourage
  ( 4)
Creature — Elf Druid
(4/4)
Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
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Elgaud Inquisitor
  ( 4)
Creature — Human Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature dies, create a 1/1 white Spirit creature token with flying.
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Elite Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
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Elite Instructor
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, draw a card, then discard a card.
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Elspeth, Storm Slayer
   ( 5)
Legendary Planeswalker — Elspeth
(5)
If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.
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Elusive Tormentor
   ( 4)
Creature — Vampire Wizard
(4/4)
, Discard a card: Transform this creature.
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Elvish Impersonators
  ( 4)
Creature — Elves
(*/*)
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
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Elvish Rejuvenator
  ( 3)
Creature — Elf Druid
(1/1)
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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Embalmer's Tools
 ( 2)
Artifact
Activated abilities of creature cards in your graveyard cost less to activate. Tap an untapped Zombie you control: Target player mills a card.
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Emmessi Tome
 ( 4)
Artifact
, : Draw two cards, then discard a card.
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Empowered Autogenerator
 ( 4)
Artifact
This artifact enters tapped. : Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
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Empty the Laboratory
   ( 2)
Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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Empyrial Storm
   ( 6)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
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Emrakul, the Aeons Torn
 ( 15)
Legendary Creature — Eldrazi
(15/15)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Enclave Cryptologist
 ( 1)
Creature — Merfolk Wizard
(0/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, then discard a card.
LEVEL 3+ 0/1 : Draw a card.
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Encroaching Dragonstorm
  ( 4)
Enchantment
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.
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Endless Detour
   ( 3)
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
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Endoskeleton
 ( 2)
Artifact
You may choose not to untap this artifact during your untap step. , : Target creature gets +0/+3 for as long as this artifact remains tapped.
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Enduring Victory
  ( 5)
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Energy Refractor
 ( 2)
Artifact
When this artifact enters, draw a card. : Add one mana of any color.
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Energy Storm
  ( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.
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Enlightened Tutor
 ( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Enraged Ceratok
   ( 4)
Creature — Rhino
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Enthralling Victor
  ( 4)
Creature — Human Warrior
(3/2)
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Entish Restoration
  ( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Entomb
 ( 1)
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
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Entomber Exarch
   ( 4)
Creature — Phyrexian Cleric
(2/2)
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Entourage of Trest
  ( 5)
Creature — Elf Soldier
(4/4)
When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.
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Topaz Dragon (Entropic Cloud)
  ( 2)
Instant — Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Envoy of the Ancestors
  ( 3)
Creature — Human Cleric
(2/3)
Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
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Epiphany Storm
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has " , , Discard a card: Draw a card."
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Epistolary Librarian
   ( 4)
Creature — Astartes Wizard
(3/4)
Veil of Time — Whenever this creature attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
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Eradicator Valkyrie
   ( 4)
Creature — Angel Berserker
(4/3)
Flying, lifelink, hexproof from planeswalkers Boast —  , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
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Erdwal Illuminator
  ( 2)
Creature — Spirit
(1/3)
Flying Whenever you investigate for the first time each turn, investigate an additional time.
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Erestor of the Council
   ( 3)
Legendary Creature — Elf Noble
(2/4)
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
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Eris, Roar of the Storm
   ( 10)
Legendary Creature — Elemental Warlock
(4/4)
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Ertha Jo, Frontier Mentor
   ( 4)
Legendary Creature — Kor Advisor
(2/4)
When Ertha Jo enters, create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
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Eruth, Tormented Prophet
   ( 3)
Legendary Creature — Human Wizard
(2/4)
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
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Escape Protocol
  ( 2)
Enchantment
Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
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Escape to the Wilds
   ( 5)
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.
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Esoteric Duplicator
  ( 3)
Artifact — Clue
Whenever you sacrifice this artifact or another artifact, you may pay . If you do, at the beginning of the next end step, create a token that's a copy of that artifact. , Sacrifice this artifact: Draw a card.
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Esper Stormblade
  ( 2)
Artifact Creature — Vedalken Wizard
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.
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Etali, Primal Storm
   ( 6)
Legendary Creature — Elder Dinosaur
(6/6)
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
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Eternal Acrobat Toast
( 0)
Stickers
2 — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control. 3 — : Untap another target permanent. 3 — 4/4 5 — 7/8
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Ethereal Investigator
  ( 4)
Creature — Spirit
(2/3)
Flying When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
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Etherium Sculptor
  ( 2)
Artifact Creature — Vedalken Artificer
(1/2)
Artifact spells you cast cost less to cast.
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Evelyn, the Covetous
    ( 5)
Legendary Creature — Vampire Rogue
(2/5)
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
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Everlasting Torment
  ( 3)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Everything Comes to Dust
    ( 10)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
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Eviscerator
   ( 5)
Creature — Phyrexian Horror
(5/5)
Protection from white When this creature enters, you lose 5 life.
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Eviscerator's Insight
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Flashback  (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Excavator
 ( 2)
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
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Excruciator
   ( 8)
Creature — Avatar
(7/7)
Damage that would be dealt by this creature can't be prevented.
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Exile into Darkness
  ( 5)
Sorcery
Target player sacrifices a creature of their choice with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return this card from your graveyard to your hand.
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Expanded Anatomy
 ( 3)
Sorcery — Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
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Expedition Raptor
   ( 5)
Creature — Bird
(2/2)
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Experimental Aviator
   ( 5)
Creature — Human Artificer
(0/3)
Flying When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Exsanguinator Cavalry
  ( 3)
Creature — Vampire Knight
(2/3)
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Exterminator Magmarch
   ( 4)
Artifact Creature — Phyrexian Construct
(5/3)
Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent.  : Regenerate this creature.
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Extortion
   ( 5)
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
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Extractor Demon
   ( 6)
Creature — Demon
(5/5)
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Extricator of Flesh
( 0)
Creature — Eldrazi Horror
(3/5)
Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
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Extricator of Sin
  ( 3)
Creature — Human Cleric
(0/3)
When this creature enters, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform this creature.
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Exuberant Firestoker
  ( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker. : Add .
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Scavenger Regent (Exude Toxin)
   ( 2)
Sorcery — Omen
Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
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Eye Collector
 ( 1)
Creature — Faerie
(1/1)
Flying Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
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Eye of Malcator
  ( 3)
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact you control enters, this artifact becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
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