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Hagra Constrictor
  ( 3)
Creature — Snake
(0/0)
This creature enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
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Hail Storm
   ( 3)
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
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Hailstorm Valkyrie
  ( 4)
Snow Creature — Angel Wizard
(2/2)
Flying, trample  : This creature gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
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Hair-Strung Koto
 ( 6)
Artifact
Tap an untapped creature you control: Target player mills a card.
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Haktos the Unscarred
    ( 4)
Legendary Creature — Human Warrior
(6/1)
Haktos attacks each combat if able. As Haktos enters, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.
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Halimar Excavator
  ( 2)
Creature — Human Wizard Ally
(1/3)
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
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Hall Monitor
 ( 1)
Creature — Lizard Shaman
(1/1)
Haste  , : Target creature can't block this turn.
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Hall of Gemstone
   ( 3)
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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Hamlet Glutton
   ( 7)
Creature — Giant
(6/6)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs less to cast if it's bargained. Trample When this creature enters, you gain 3 life.
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Hand of the Praetors
  ( 4)
Creature — Phyrexian Zombie
(3/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Other creatures you control with infect get +1/+1. Whenever you cast a creature spell with infect, target player gets a poison counter.
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Hand to Hand
  ( 3)
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
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Hanna's Custody
  ( 3)
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
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Hanweir, the Writhing Township
( 0)
Legendary Creature — Eldrazi Ooze
(7/4)
Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
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Harbin, Vanguard Aviator
  ( 2)
Legendary Creature — Human Soldier
(3/2)
Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
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Harness the Storm
  ( 3)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
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Harnesser of Storms
  ( 3)
Creature — Otter Wizard
(1/4)
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
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Harsh Mentor
  ( 2)
Creature — Human Cleric
(2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
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Harvesttide Infiltrator
  ( 3)
Creature — Human Werewolf
(3/2)
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Hashaton, Scarab's Fist
  ( 2)
Legendary Creature — Zombie Wizard
(1/3)
Whenever you discard a creature card, you may pay  . If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
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Head to Head
 ( 1)
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
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Headstone
  ( 2)
Instant
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
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Heartfire Immolator
  ( 2)
Creature — Human Wizard
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
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Hearth Elemental
  ( 6)
Creature — Elemental
(4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Heartstabber Mosquito
  ( 4)
Creature — Insect
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
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Heartstone
 ( 3)
Artifact
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Heartwood Storyteller
   ( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Heavy Mattock
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hecatomb
   ( 3)
Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures. Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
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Hedron Detonator
  ( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact you control enters, this creature deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Hell to Pay
  ( 1)
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
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Henzie "Toolbox" Torre
   ( 3)
Legendary Creature — Devil Rogue
(3/3)
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
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Herald of Torment
   ( 3)
Enchantment Creature — Demon
(3/3)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
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Hero of Leina Tower
 ( 1)
Creature — Human Warrior
(1/1)
Heroic — Whenever you cast a spell that targets this creature, you may pay . If you do, put X +1/+1 counters on this creature.
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Hewed Stone Retainers
 ( 3)
Artifact Creature — Golem
(4/4)
Cast this spell only if you've cast another spell this turn.
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Hexbane Tortoise
  ( 3)
Creature — Turtle
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Hidden Grotto
( 0)
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add .
, : Add one mana of any color.
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Hidden Predators
 ( 1)
Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
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Hidden Stockpile
  ( 2)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.
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High Fae Negotiator
   ( 5)
Creature — Faerie Warlock
(3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
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Hindering Touch
  ( 4)
Instant
Counter target spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Hired Torturer
  ( 3)
Creature — Human Rogue
(2/3)
Defender  , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Historian of Zhalfir
   ( 4)
Creature — Human Wizard
(3/3)
Whenever this creature attacks, if you control a Teferi planeswalker, draw a card.
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Historian's Boon
  ( 4)
Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
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Historian's Wisdom
  ( 3)
Enchantment — Aura
Enchant artifact or creature When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
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History of Benalia
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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Hivestone
 ( 2)
Artifact
Creatures you control are Slivers in addition to their other creature types.
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Homicide Investigator
  ( 2)
Creature — Human Detective
(2/2)
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Hop to It
  ( 3)
Sorcery
Create three 1/1 white Rabbit creature tokens.
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Hopping Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
: This creature gets -1/-1 and gains flying until end of turn.
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Horizon Stone
 ( 5)
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
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Hornbash Mentor
  ( 3)
Creature — Human Warrior
(3/3)
When this creature enters, put a trample counter on target non-Human creature you control.  , : Put a +1/+1 counter on each creature you control with trample.
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Horned Stoneseeker
  ( 2)
Creature — Lizard
(2/2)
Menace When this creature enters, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.") When this creature leaves the battlefield, sacrifice a Powerstone.
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Hostile Investigator
  ( 4)
Creature — Ogre Rogue Detective
(4/3)
When this creature enters, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Hotshot Investigators
  ( 6)
Creature — Vedalken Detective
(4/4)
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Hour of Victory
  ( 3)
Enchantment
Start your engines When this enchantment enters, create a 2/2 black Zombie creature token. Max speed —  , Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
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House Cartographer
  ( 2)
Creature — Human Scout Survivor
(2/2)
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Hoverstone Pilgrim
 ( 5)
Artifact Creature — Golem
(2/5)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put target card from a graveyard on the bottom of its owner's library.
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Howltooth Hollow
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Huatli's Raptor
  ( 2)
Creature — Dinosaur
(2/3)
Vigilance When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Hulking Raptor
   ( 4)
Creature — Dinosaur
(5/3)
Ward  At the beginning of your first main phase, add  .
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Humble Defector
  ( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
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Hunting Velociraptor
  ( 3)
Creature — Dinosaur
(3/2)
First strike Dinosaur spells you cast have prowl  . (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
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Hurl into History
   ( 5)
Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hurska Sweet-Tooth
  ( 3)
Legendary Creature — Bear
(3/3)
Whenever Hurska attacks, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Whenever you gain life, you may pay . When you do, target creature gets +X/+X until end of turn, where X is the amount of life you gained.
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Hyrax Tower Scout
  ( 3)
Creature — Human Scout
(3/3)
When this creature enters, untap target creature.
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Ian Chesterton
  ( 3)
Legendary Creature — Human Scientist
(2/3)
Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of Saga spells become tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.)
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Icatian Store
( 0)
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. , Remove any number of storage counters from this land: Add for each storage counter removed this way.
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Icatian Town
  ( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Idyllic Tutor
  ( 3)
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
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Illuminate History
   ( 4)
Sorcery — Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
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Illuminator Virtuoso
  ( 2)
Creature — Human Rogue
(1/1)
Double strike Whenever this creature becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Illustrious Historian
  ( 2)
Creature — Human Shaman
(2/1)
, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Immersturm Predator
   ( 4)
Creature — Vampire Dragon
(3/3)
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
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Imotekh the Stormlord
   ( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Impassioned Orator
  ( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
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Imperial Ceratops
  ( 5)
Creature — Dinosaur
(3/5)
Enrage — Whenever this creature is dealt damage, you gain 2 life.
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In Too Deep
  ( 2)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with " , Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
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Incandescent Soulstoke
  ( 3)
Creature — Elemental Shaman
(2/2)
Other Elemental creatures you control get +1/+1.  , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Incinerator of the Guilty
   ( 6)
Creature — Dragon
(6/6)
Flying, trample Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
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Incubator Drone
  ( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Indoraptor, the Perfect Hybrid
   ( 3)
Legendary Creature — Dinosaur Mutant
(3/1)
Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.
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Indrik Stomphowler
  ( 5)
Creature — Beast
(4/4)
When this creature enters, destroy target artifact or enchantment.
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Indulgent Aristocrat
 ( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Indulgent Tormentor
   ( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
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Infected Defector
  ( 5)
Creature — Phyrexian Knight
(4/3)
When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Infernal Captor
  ( 4)
Creature — Devil Rogue
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
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