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Infernal Phantom
Infernal Phantom 3Red (4)
Creature — Spirit (2/3)

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn.

When this creature dies, it deals damage equal to its power to any target.

Duskmourn: House of Horror (Uncommon)
Infernal Tutor
Infernal Tutor 1Black (2)
Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

Ravnica Remastered (Rare)
Other Versions
Dissension (Rare)
Infernius Spawnington III, Esq.
Infernius Spawnington III, Esq. 10Black (11)
Creature — Demon Beast Grandchild (9/9)

Flying, first strike, trample, haste

This spell costs 3 less to cast for each card you've revealed this turn.

When this creature enters, you may say "I'm here." If you do, it deals 3 damage to target player.

Unsanctioned (Rare)
Infiltrator il-Kor
Infiltrator il-Kor 4Blue (5)
Creature — Kor Rogue (3/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Suspend 2—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Infiltrator's Magemark
Infiltrator's Magemark 2Blue (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

Guildpact (Common)
Ingenious Infiltrator
Ingenious Infiltrator 2BlueBlack (4)
Creature — Vedalken Ninja (2/3)

Ninjutsu BlueBlack (BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, draw a card.

Modern Horizons (Uncommon)
Injector Crocodile
Injector Crocodile 4BlackBlack (6)
Creature — Phyrexian Crocodile (5/5)

When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Inkfathom Infiltrator
Inkfathom Infiltrator Blue or BlackBlue or Black (2)
Creature — Merfolk Rogue (2/1)

This creature can't block and can't be blocked.

Shadowmoor (Uncommon)
Inkling (Inkling Token)
Inkling (Inkling Token) (0)
Token Creature — — Inkling (2/1)

Flying

Tarkir: Dragonstorm Commander Tokens (Common)
Inkrise Infiltrator
Inkrise Infiltrator 1Black (2)
Creature — Human Ninja (1/2)

Flying

3Black: This creature gets +2/+2 until end of turn.

Kamigawa: Neon Dynasty (Common)
Inquisitor Captain
Inquisitor Captain 3White (4)
Creature — — Human Cleric (3/3)

Vigilance

When Inquisitor Captain enters the battlefield, if there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.

Innistrad: Midnight Hunt Alchemy (Rare)
Inquisitor Eisenhorn
Inquisitor Eisenhorn 2BlueBlack (4)
Legendary Creature — Human Inquisitor (2/3)

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Warhammer 40,000 Commander (Rare)
Inquisitor Exarch
Inquisitor Exarch WhiteWhite (2)
Creature — Phyrexian Cleric (2/2)

When this creature enters, choose one —

• You gain 2 life.

• Target opponent loses 2 life.

New Phyrexia (Uncommon)
Inquisitor Greyfax
Inquisitor Greyfax 1WhiteBlueBlack (4)
Legendary Creature — Human Inquisitor (3/3)

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy — 1, Tap: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Warhammer 40,000 Commander (Mythic Rare)
Inquisitorial Rosette
Inquisitorial Rosette 2 (2)
Artifact — Equipment

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Inquisitor's Flail
Inquisitor's Flail 2 (2)
Artifact — Equipment

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip 2

Innistrad (Uncommon)
Inquisitor's Ox
Inquisitor's Ox 3White (4)
Creature — Ox (2/5)

Delirium — This creature gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Inquisitor's Snare
Inquisitor's Snare 1White (2)
Instant

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.

Shadowmoor (Common)
Insect (Insect (Hornet Queen) Token)
Insect (Insect (Hornet Queen) Token) (0)
Token Creature — — Insect (1/1)

Flying, deathtouch

Tarkir: Dragonstorm Commander Tokens (Common)
Insect (Insect Token)
Insect (Insect Token) (0)
Token Creature — — Insect (1/1)

Tarkir: Dragonstorm Commander Tokens (Common)
Inspired Inventor
Inspired Inventor 2White (3)
Creature — Human Artificer (2/2)

When this creature enters, choose one —

• You get EnergyEnergyEnergy (three energy counters).

• Put a +1/+1 counter on target creature.

• Create a 1/1 colorless Servo artifact creature token.

Modern Horizons 3 (Common)
Instigator
Instigator 1Black (2)
Creature — Human Spellshaper (1/1)

1BlackBlack, Tap, Discard a card: Creatures target player controls attack this turn if able.

Mercadian Masques (Rare)
Instigator Gang
Instigator Gang 3Red (4)
Creature — Human Werewolf (2/3)

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Innistrad (Rare)
Intimidator Initiate
Intimidator Initiate Red (1)
Creature — Goblin Shaman (1/1)

Whenever a player casts a red spell, you may pay 1. If you do, target creature can't block this turn.

Shadowmoor (Common)
Into the Core
Into the Core 2RedRed (4)
Instant

Exile two target artifacts.

Mirrodin Besieged (Uncommon)
Into the Fae Court
Into the Fae Court 3BlueBlue (5)
Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."

Wilds of Eldraine (Common)
Into the Fire
Into the Fire 2Red (3)
Sorcery

Choose one —

• Into the Fire deals 2 damage to each creature, planeswalker, and battle.

• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

March of the Machine (Rare)
Into the Flood Maw
Into the Flood Maw Blue (1)
Instant

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Bloomburrow (Uncommon)
Into the Fray
Into the Fray Red (1)
Instant — Arcane

Target creature attacks this turn if able.

Splice onto Arcane Red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Saviors of Kamigawa (Common)
Into the Maw of Hell
Into the Maw of Hell 4RedRed (6)
Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Innistrad (Uncommon)
Into the Night
Into the Night 3Red (4)
Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Innistrad: Crimson Vow (Uncommon)
Into the North
Into the North 1Green (2)
Sorcery

Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

Historic Anthology 5 (Common)
Other Versions
Coldsnap (Common)
Into the Pit
Into the Pit 2Black (3)
Enchantment

You may look at the top card of your library any time.

You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

Duskmourn: House of Horror Commander (Rare)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Magic: The Gathering Foundations (Common)
Other Versions
Zendikar (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2014 (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Zendikar Rising (Common)
Commander Legends (Common)
Into the Story
Into the Story 5BlueBlue (7)
Instant

This spell costs 3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

Throne of Eldraine (Uncommon)
Into the Time Vortex
Into the Time Vortex 4Red (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Doctor Who Commander (Rare)
Into the Void
Into the Void 3Blue (4)
Sorcery

Return up to two target creatures to their owners' hands.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic 2015 Core Set (Uncommon)
Magic Origins (Uncommon)
Into the Wilds
Into the Wilds 3Green (4)
Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

Magic 2014 Core Set (Rare)
Into Thin Air
Into Thin Air 5Blue (6)
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Return target artifact to its owner's hand.

Fifth Dawn (Common)
Intrepid Paleontologist
Intrepid Paleontologist 1Green (2)
Creature — Human Druid (2/2)

Tap: Add one mana of any color.

2: Exile target card from a graveyard.

You may cast Dinosaur creature spells from among cards you own exiled with this creature. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
Introduction to Annihilation
Introduction to Annihilation 5 (5)
Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Strixhaven: School of Mages (Common)
Introduction to Prophecy
Introduction to Prophecy 3 (3)
Sorcery — Lesson

Scry 2, then draw a card.

Strixhaven: School of Mages (Common)
Invasion of Tolvada
Invasion of Tolvada 3WhiteBlack (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When this Siege enters, return target nonbattle permanent card from your graveyard to the battlefield.

March of the Machine (Rare)
Inventor's Apprentice
Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)

This creature gets +1/+1 as long as you control an artifact.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Inventor's Axe
Inventor's Axe Red (1)
Artifact — Equipment

Flash

When this Equipment enters, you get EnergyEnergy (two energy counters).

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip—Pay EnergyEnergy.

Modern Horizons 3 (Common)
Inventors' Fair
Inventors' Fair (0)
Legendary Land

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Colorless.

4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Inventor's Goggles
Inventor's Goggles 1 (1)
Artifact — Equipment

Equipped creature gets +1/+2.

Whenever an Artificer you control enters, you may attach this Equipment to it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Duel Decks: Elves vs. Inventors (Common)
Inventory Management
Inventory Management RedWhite (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Investigator's Journal
Investigator's Journal 2 (2)
Artifact — Clue

This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.

2, Tap, Remove a suspect counter from this artifact: Draw a card.

2, Sacrifice this artifact: Draw a card.

Commander Masters (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Ion Storm
Ion Storm 2Red (3)
Enchantment

1Red, Remove a +1/+1 counter or a charge counter from a permanent you control: This enchantment deals 2 damage to any target.

March of the Machine Commander (Rare)
Other Versions
Fifth Dawn (Rare)
Double Masters (Rare)
Iroas, God of Victory
Iroas, God of Victory 2RedWhite (4)
Legendary Enchantment Creature — God (7/4)

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

Secret Lair Drop (Mythic Rare)
Other Versions
Journey into Nyx (Mythic Rare)
Commander 2016 (Mythic Rare)
Isolated Watchtower
Isolated Watchtower (0)
Land

Tap: Add Colorless.

2, Tap: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.

Commander 2018 (Rare)
Ivory Tower
Ivory Tower 1 (1)
Artifact

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

The Brothers' War Retro Artifacts (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Antiquities (Uncommon)
Masters Edition (Rare)
From the Vault: Relics (Mythic Rare)
Vintage Masters (Uncommon)
Ixidor, Reality Sculptor
Ixidor, Reality Sculptor 3BlueBlue (5)
Legendary Creature — Human Wizard (3/4)

Face-down creatures get +1/+1.

2Blue: Turn target face-down creature face up.

Onslaught (Rare)
Izzet Cluestone
Izzet Cluestone 3 (3)
Artifact

Tap: Add Blue or Red.

BlueRed, Tap, Sacrifice this artifact: Draw a card.

Dragon's Maze (Common)
Izzet Generatorium
Izzet Generatorium BlueRed (2)
Artifact

If you would get one or more Energy (energy counters), you get that many plus one Energy instead.

Tap: Draw a card. Activate only if you've paid or lost four or more Energy this turn.

Modern Horizons 3 (Uncommon)
Jace, the Mind Sculptor
Jace, the Mind Sculptor 2BlueBlue (4)
Legendary Planeswalker — Jace (3)

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

−1: Return target creature to its owner's hand.

−12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Bloomburrow Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
From the Vault: Twenty (Mythic Rare)
Vintage Masters (Mythic Rare)
Eternal Masters (Mythic Rare)
Masters 25 (Mythic Rare)
War of the Spark Mythic Edition (Mythic Rare)
Double Masters (Mythic Rare)
Jacob Hauken, Inspector
Jacob Hauken, Inspector 1Blue (2)
Legendary Creature — Human Advisor (0/2)

Tap: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay 4BlueBlue. If you do, transform Jacob Hauken.

Innistrad: Crimson Vow (Mythic Rare)
Jade Seedstones
Jade Seedstones 3Green (4)
Artifact

When this artifact enters, distribute three +1/+1 counters among one, two, or three target creatures you control.

Craft with creature 5GreenGreen (5GreenGreen, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Uncommon)
Jalum Tome
Jalum Tome 3 (3)
Artifact

2, Tap: Draw a card, then discard a card.

Dominaria Remastered (Common)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Antiquities (Uncommon)
Chronicles (Rare)
Commander 2014 (Rare)
Commander Anthology 2018 (Rare)
Commander Legends (Common)
The Brothers' War Retro Artifacts (Uncommon)
Jangling Automaton
Jangling Automaton 3 (3)
Artifact Creature — Construct (3/2)

Whenever this creature attacks, untap all creatures defending player controls.

Weatherlight (Common)
Jaws of Stone
Jaws of Stone 5Red (6)
Sorcery

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Jaya, Fiery Negotiator
Jaya, Fiery Negotiator 2RedRed (4)
Legendary Planeswalker — Jaya (4)

+1: Create a 1/1 red Monk creature token with prowess.

−1: Exile the top two cards of your library. Choose one of them. You may play that card this turn.

−2: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature.

−8: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."

Dominaria United (Mythic Rare)
Jayemdae Tome
Jayemdae Tome 4 (4)
Artifact

4, Tap: Draw a card.

Magic Origins (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Tenth Edition (Rare)
Magic 2013 (Uncommon)
Jeering Instigator
Jeering Instigator 1Red (2)
Creature — Goblin Rogue (2/1)

Morph 2Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Ugin's Fate promos (Rare)
Other Versions
Khans of Tarkir (Rare)
Jeskai Infiltrator
Jeskai Infiltrator 2Blue (3)
Creature — Human Monk (2/3)

This creature can't be blocked as long as you control no other creatures.

When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Commander 2018 (Rare)
Other Versions
Fate Reforged (Rare)
Ugin's Fate promos (Rare)
Jetpack Janitor
Jetpack Janitor 2White (3)
Creature — Human Employee (3/2)

Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Jeweled Torque
Jeweled Torque 2 (2)
Artifact

As this artifact enters, choose a color.

Whenever a player casts a spell of the chosen color, you may pay 2. If you do, you gain 2 life.

Mercadian Masques (Uncommon)
Jhessian Infiltrator
Jhessian Infiltrator GreenBlue (2)
Creature — Human Rogue (2/2)

This creature can't be blocked.

Shards of Alara (Uncommon)
Jhoira, Ageless Innovator
Jhoira, Ageless Innovator BlueRed (2)
Legendary Creature — Human Artificer (2/3)

Tap: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.

Dominaria United (Rare)
Jhoira's Toolbox
Jhoira's Toolbox 2 (2)
Artifact Creature — Insect (1/1)

2: Regenerate target artifact creature.

Urza's Legacy (Uncommon)
Johann's Stopgap
Johann's Stopgap 3Blue (4)
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

This spell costs 2 less to cast if it's bargained.

Return target nonland permanent to its owner's hand. Draw a card.

Wilds of Eldraine (Common)
Journey to Eternity
Journey to Eternity 1BlackGreen (3)
Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.

Rivals of Ixalan (Rare)
Journey to Nowhere
Journey to Nowhere 1White (2)
Enchantment

When this enchantment enters, exile target creature.

When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Zendikar (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Magic: The Gathering-Commander (Common)
Journey to Oblivion
Journey to Oblivion 4White (5)
Enchantment

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Zendikar Rising (Uncommon)
Journey to the Lost City
Journey to the Lost City 3Green (4)
Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1–9 | You may put a land card from among those cards onto the battlefield.

10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.

Commander Legends: Battle for Baldur's Gate (Rare)
Journey to the Oracle
Journey to the Oracle 2GreenGreen (4)
Sorcery

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.

Strixhaven: School of Mages (Mythic Rare)
Joven's Tools
Joven's Tools 6 (6)
Artifact

4, Tap: Target creature can't be blocked this turn except by Walls.

Homelands (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Joyful Stormsculptor
Joyful Stormsculptor 3BlueRed (5)
Creature — Human Shaman (2/3)

When this creature enters, create two 1/1 blue and red Elemental creature tokens.

Whenever you cast a spell that has convoke, this creature deals 1 damage to each opponent and each battle they protect.

March of the Machine (Uncommon)
Jukai Liberator
Jukai Liberator 2Green (3)
Creature — — Snake Ninja (3/3)

Ninjutsu 1Green (1Green, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen kind.

Kamigawa: Neon Dynasty Alchemy (Rare)
Junktown
Junktown (0)
Land

Tap: Add Colorless.

4Red, Tap, Sacrifice this land: Create three Junk tokens. (They're artifacts with "Tap, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Rare)
Jushi Apprentice
Jushi Apprentice 1Blue (2)
Creature — Human Wizard (1/2)

2Blue, Tap: Draw a card. If you have nine or more cards in hand, flip this creature.

Champions of Kamigawa (Rare)
Kabira Vindicator
Kabira Vindicator 3White (4)
Creature — Human Knight (2/4)

Level up 2White (2White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Kabuto Moth
Kabuto Moth 2White (3)
Creature — Spirit (1/2)

Flying

Tap: Target creature gets +1/+2 until end of turn.

Champions of Kamigawa (Common)
Kaervek's Torch
Kaervek's Torch Variable ColorlessRed (1)
Sorcery

As long as Kaervek's Torch is on the stack, spells that target it cost 2 more to cast.

Kaervek's Torch deals X damage to any target.

Vintage Masters (Uncommon)
Other Versions
Mirage (Common)
Kagemaro, First to Suffer
Kagemaro, First to Suffer 3BlackBlack (5)
Legendary Creature — Demon Spirit (*/*)

Kagemaro's power and toughness are each equal to the number of cards in your hand.

Black, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Rare)
Kaho, Minamo Historian
Kaho, Minamo Historian 2BlueBlue (4)
Legendary Creature — Human Wizard (2/2)

When Kaho enters, search your library for up to three instant cards, exile them, then shuffle.

Variable Colorless, Tap: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.

Commander Masters (Uncommon)
Other Versions
Saviors of Kamigawa (Rare)
Kaijin of the Vanishing Touch
Kaijin of the Vanishing Touch 1Blue (2)
Creature — Spirit (0/3)

Defender (This creature can't attack.)

Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Betrayers of Kamigawa (Uncommon)
Kaito Shizuki
Kaito Shizuki 1BlueBlack (3)
Legendary Planeswalker — Kaito (3)

At the beginning of your end step, if Kaito entered this turn, he phases out.

+1: Draw a card. Then discard a card unless you attacked this turn.

−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."

−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."

Kamigawa: Neon Dynasty (Mythic Rare)
Kaito, Bane of Nightmares
Kaito, Bane of Nightmares 2BlueBlack (4)
Legendary Planeswalker — Kaito (4)

Ninjutsu 1BlueBlack (1BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.

+1: You get an emblem with "Ninjas you control get +1/+1."

0: Surveil 2. Then draw a card for each opponent who lost life this turn.

−2: Tap target creature. Put two stun counters on it.

Duskmourn: House of Horror (Mythic Rare)
Kaito, Cunning Infiltrator
Kaito, Cunning Infiltrator 1BlueBlue (3)
Legendary Planeswalker — Kaito (3)

Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.

+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.

−2: Create a 2/1 blue Ninja creature token.

−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."

Magic: The Gathering Foundations (Mythic Rare)
Kaito, Dancing Shadow
Kaito, Dancing Shadow 2BlueBlack (4)
Legendary Planeswalker — Kaito (3)

Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once.

+1: Up to one target creature can't attack or block until your next turn.

0: Draw a card.

−2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life."

Phyrexia: All Will Be One (Rare)
Kaito's Pursuit
Kaito's Pursuit 2Black (3)
Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Kamigawa: Neon Dynasty (Common)
Kalamax, the Stormsire
Kalamax, the Stormsire 1GreenBlueRed (4)
Legendary Creature — Elemental Dinosaur (4/4)

Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy.

Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.

Special Guests (Mythic Rare)
Other Versions
Ikoria Commander (Mythic Rare)
Kaleidostone
Kaleidostone 2 (2)
Artifact

When this artifact enters, draw a card.

5, Tap, Sacrifice this artifact: Add WhiteBlueBlackRedGreen.

Conflux (Common)
Kalitas, Traitor of Ghet
Kalitas, Traitor of Ghet 2BlackBlack (4)
Legendary Creature — Vampire Warrior (3/4)

Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.

2Black, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas.

Oath of the Gatewatch (Mythic Rare)
Kami of Old Stone
Kami of Old Stone 3White (4)
Creature — Spirit (1/7)

Champions of Kamigawa (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Kargan Intimidator
Kargan Intimidator 1Red (2)
Creature — Human Warrior (3/1)

Cowards can't block Warriors.

1: Choose one that hasn't been chosen this turn —

• This creature gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.

Jumpstart 2025 (Rare)
Other Versions
Zendikar Rising (Rare)
Karn, the Great Creator
Karn, the Great Creator 4 (4)
Legendary Planeswalker — Karn (5)

Activated abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
War of the Spark (Rare)
Ravnica Remastered (Mythic Rare)
Bloomburrow Commander (Mythic Rare)
Karn's Touch
Karn's Touch BlueBlue (2)
Instant

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>

Mercadian Masques (Rare)
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