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Homeward Path
( 0)
Land
: Add .
: Each player gains control of all creatures they own.
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Honor's Reward
  ( 3)
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Huatli, Warrior Poet
   ( 5)
Legendary Planeswalker — Huatli
(3)
+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
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Huskburster Swarm
  ( 8)
Creature — Elemental Insect
(6/6)
This spell costs less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch
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Icewind Stalwart
  ( 4)
Creature — Tiefling Warrior
(3/3)
Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
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In the Web of War
   ( 5)
Enchantment
Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.
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Incite War
  ( 3)
Instant
Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Instruments of War
 ( 4)
Artifact
Flash As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
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Ironroot Warlord
   ( 3)
Creature — Treefolk Soldier
(*/5)
Ironroot Warlord's power is equal to the number of creatures you control.   : Create a 1/1 white Soldier creature token.
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It of the Horrid Swarm
 ( 8)
Creature — Eldrazi Insect
(4/4)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
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Jeska, Warrior Adept
   ( 4)
Legendary Creature — Human Barbarian Warrior
(3/1)
First strike, haste : Jeska deals 1 damage to any target.
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Jor Kadeen, First Goldwarden
  ( 2)
Legendary Creature — Human Rebel
(2/2)
Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
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Joraga Warcaller
 ( 1)
Creature — Elf Warrior
(1/1)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
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Jwar Isle Avenger
  ( 5)
Creature — Sphinx
(3/3)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying
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Jwar Isle Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Jwari Shapeshifter
  ( 2)
Creature — Shapeshifter Ally
(0/0)
You may have this creature enter as a copy of any Ally creature on the battlefield.
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Kangee, Sky Warden
   ( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Kargan Warleader
   ( 3)
Creature — Human Warrior
(3/3)
Other Warriors you control get +1/+1.
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Kashi-Tribe Warriors
   ( 5)
Creature — Snake Warrior
(2/4)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Kataki, War's Wage
  ( 2)
Legendary Creature — Spirit
(2/1)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Kate Stewart
    ( 4)
Legendary Creature — Human Scientist
(3/3)
Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
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Kathril, Aspect Warper
    ( 5)
Legendary Creature — Nightmare Insect
(3/3)
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
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Kazuul Warlord
  ( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
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Keldon Warcaller
  ( 2)
Creature — Human Warrior
(2/2)
Whenever this creature attacks, put a lore counter on target Saga you control.
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Keldon Warlord
   ( 4)
Creature — Human Barbarian
(*/*)
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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Coward // Killer (Killer)
   ( 4)
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Kin-Tree Warden
 ( 1)
Creature — Human Warrior
(1/1)
: Regenerate this creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Kjeldoran War Cry
  ( 2)
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
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Kjeldoran Warrior
 ( 1)
Creature — Human Warrior
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Knight of the Skyward Eye
  ( 2)
Creature — Human Knight
(2/2)
 : This creature gets +3/+3 until end of turn. Activate only once each turn.
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Kobold Warcaller
 ( 1)
Creature — — Kobold
(1/1)
: Choose a creature card in your hand. It perpetually gains haste.
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Kolaghan Warmonger
  ( 3)
Creature — Ogre Warrior
(3/2)
Haste Whenever this creature attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Kopala, Warden of Waves
   ( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Kosei, Penitent Warlord
   ( 3)
Legendary Creature — Ogre Samurai
(0/5)
As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
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Kragma Warcaller
   ( 5)
Creature — Minotaur Warrior
(2/3)
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
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Kraul Swarm
  ( 5)
Creature — Insect Warrior
(4/1)
Flying  , Discard a creature card: Return this card from your graveyard to your hand.
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Kraul Warrior
  ( 2)
Creature — Insect Warrior
(2/2)
 : This creature gets +3/+3 until end of turn.
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Krosan Warchief
  ( 3)
Creature — Beast
(2/2)
Beast spells you cast cost less to cast.  : Regenerate target Beast.
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Laccolith Warrior
   ( 4)
Creature — Beast Warrior
(3/3)
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Lady Zhurong, Warrior Queen
  ( 5)
Legendary Creature — Human Soldier Warrior
(4/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Leela, Sevateem Warrior
  ( 4)
Legendary Creature — Human Warrior
(3/3)
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Legion Warboss
  ( 3)
Creature — Goblin Soldier
(2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
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Leonin Relic-Warder
  ( 2)
Creature — Cat Cleric
(2/2)
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Leonin Warleader
   ( 4)
Creature — Cat Soldier
(4/4)
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
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Liberated Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice this creature: Target green creature gets +1/+0 and gains first strike until end of turn.
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Liliana's Steward
 ( 1)
Creature — Zombie
(1/2)
, Sacrifice this creature: Target opponent discards a card. Activate only as a sorcery.
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Littjara Glade-Warden
  ( 4)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.)  , , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Llanowar Augur
 ( 1)
Creature — Elf Shaman
(0/3)
Sacrifice this creature: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
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Llanowar Behemoth
   ( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
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Llanowar Cavalry
  ( 3)
Creature — Human Soldier
(1/4)
: This creature gains vigilance until end of turn.
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Llanowar Druid
  ( 2)
Creature — Elf Druid
(1/2)
, Sacrifice this creature: Untap all Forests.
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Llanowar Elite
 ( 1)
Creature — Elf
(1/1)
Kicker (You may pay an additional as you cast this spell.) Trample If this creature was kicked, it enters with five +1/+1 counters on it.
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Llanowar Empath
  ( 4)
Creature — Elf Shaman
(2/2)
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Llanowar Envoy
  ( 3)
Creature — Elf Scout
(3/2)
 : Add one mana of any color.
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Llanowar Greenwidow
  ( 3)
Creature — Spider
(4/3)
Reach, trample Domain —  : Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs less to activate for each basic land type among lands you control.
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Llanowar Loamspeaker
  ( 2)
Creature — Elf Druid
(1/3)
: Add one mana of any color.
: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
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Llanowar Reborn
( 0)
Land
This land enters tapped. : Add .
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
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Llanowar Scout
  ( 2)
Creature — Elf Scout
(1/3)
: You may put a land card from your hand onto the battlefield.
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Llanowar Sentinel
  ( 3)
Creature — Elf
(2/3)
When this creature enters, you may pay  . If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
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Llanowar Stalker
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
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Llanowar Vanguard
  ( 3)
Creature — Dryad
(1/1)
: This creature gets +0/+4 until end of turn.
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Llanowar Visionary
  ( 3)
Creature — Elf Druid
(2/2)
When this creature enters, draw a card. : Add .
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Locust Swarm
  ( 4)
Creature — Insect
(1/1)
Flying : Regenerate this creature.
: Untap this creature. Activate only once each turn.
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Lorcan, Warlock Collector
   ( 7)
Legendary Creature — Devil
(6/6)
Flying Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types. If a Warlock you control would die, exile it instead.
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Loxodon Stalwart
   ( 5)
Creature — Elephant Soldier
(3/3)
Vigilance : This creature gets +0/+1 until end of turn.
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Loxodon Warhammer
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip 
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Loyal Warhound
  ( 2)
Creature — Dog
(3/1)
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Lukka, Wayward Bonder
   ( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
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Lust for War
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able.
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Ma Chao, Western Warrior
   ( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao attacks alone, it can't be blocked this combat.
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Malamet War Scribe
   ( 5)
Creature — Cat Warrior
(4/3)
When this creature enters, creatures you control get +2/+1 until end of turn.
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Man-o'-War
  ( 3)
Creature — Jellyfish
(2/2)
When this creature enters, return target creature to its owner's hand.
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Markov Warlord
  ( 6)
Creature — Vampire Warrior
(4/4)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, up to two target creatures can't block this turn.
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Master Warcraft
   ( 4)
Instant
Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.
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Mechanized Warfare
   ( 3)
Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
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Merry, Warden of Isengard
   ( 3)
Legendary Creature — Halfling Advisor
(1/4)
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
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Meteor Swarm
    ( 3)
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
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Mind Warp
   ( 4)
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
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Mindwarper
   ( 4)
Creature — Spirit
(0/0)
This creature enters with three +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.
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Mirri, Cat Warrior
   ( 3)
Legendary Creature — Cat Warrior
(2/3)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Mishra's War Machine
 ( 7)
Artifact Creature — Juggernaut
(5/5)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
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Mistform Warchief
  ( 3)
Creature — Illusion
(1/3)
Creature spells you cast that share a creature type with this creature cost less to cast. : This creature becomes the creature type of your choice until end of turn.
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Mogg War Marshal
  ( 2)
Creature — Goblin Warrior
(1/1)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
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